Player Matchup

Neith
Neith
Samuelbc2000
Neith
Level 143
God Stats
5W - 4L
1,760 SR
Queue Stats
398W - 334L
1,655 Elo+
Party 1
Scylla
Scylla
adxlfwiner
Scylla
Level 102
God Stats
6W - 4L
1,607 SR
Queue Stats
338W - 278L
1,662 Elo+
Party 1
Ganesha
Ganesha
cubi0096
Ganesha
Level 49
God Stats
4W - 2L
1,934 SR
Queue Stats
69W - 34L
1,846 Elo+
Party 1
Hun Batz
Hun Batz
javierestevez27
Hun Batz
Level 101
God Stats
1W - 2L
1,500 SR
Queue Stats
306W - 238L
1,668 Elo+
Party 1
Chaac
Chaac
kivishow228
Chaac
Level 33
God Stats
2W - 3L
1,530 SR
Queue Stats
27W - 39L
1,311 Elo+
Solo
Team Averages
Level 86
1,666 SR
1,628 Elo+

VS

Team Averages
Level 74
1,485 SR
1,387 Elo+
Ne Zha
Ne Zha
Chibinoux
Ne Zha
Level 129
God Stats
0W - 1L
1,198 SR
Queue Stats
9W - 17L
1,403 Elo+
Party 2
Ymir
Ymir
FULLMAVERICK
Ymir
Level 17
God Stats
3W - 2L
1,563 SR
Queue Stats
9W - 13L
1,464 Elo+
Party 2
He Bo
He Bo
VikQuik
He Bo
Level 98
God Stats
1W - 5L
1,500 SR
Queue Stats
80W - 72L
1,544 Elo+
Party 3
Chaac
Chaac
Wazani
Chaac
Level 108
God Stats
0W - 1L
1,663 SR
Queue Stats
2W - 11L
1,278 Elo+
Party 2
Anhur
Anhur
arnifannar99
Anhur
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,243 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 4
7,879
563
6,909
6,718
2,192
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Scylla
adxlfwiner
Scylla
14
5 / 0 / 7
8,109
579
6,749
5,754
1,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
cubi0096
Ganesha
11
0 / 2 / 7
7,094
507
2,619
5,638
3,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
15
9 / 1 / 4
8,667
619
4,641
6,822
2,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
4 / 1 / 4
8,574
612
7,267
9,216
9,876
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Chibinoux
Ne Zha
11
2 / 5 / 1
6,771
484
3,925
9,599
3,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 3 / 4
6,635
474
1,783
7,188
3,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

He Bo
VikQuik
He Bo
10
1 / 8 / 2
6,359
454
5,624
8,908
2,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
Wazani
Chaac
11
1 / 3 / 2
6,448
461
4,974
9,959
6,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

11
1 / 1 / 2
6,789
485
3,194
4,611
1,422
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
17
20
Kills
6
6
Deaths
20
26
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Chibinoux
Ne Zha
2
5
1
0.5
L
1
3
4
1
W
2
2
4
2
L
He Bo
VikQuik
He Bo
1
8
2
0.25
L
Chaac
Wazani
Chaac
1
3
2
0.67
W
Scylla
adxlfwiner
Scylla
5
0
7
8.5
L
1
1
2
2
W
Ganesha
cubi0096
Ganesha
0
2
7
1.75
W
Hun Batz
9
1
4
11
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,185
Damage
19,500
34,148
Taken
40,265
19,955
Mitigated
16,963
8,835
Healing
9,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Chibinoux
Ne Zha
3,925
1,262
0
2,917
9,599
3,046
0
2,576
6,871
0
34,436
L
1,783
515
0
1,286
7,188
3,551
0
1,846
5,316
17,920
0
W
6,909
1,840
0
871
6,718
2,192
927
956
5,701
0
54,535
L
He Bo
VikQuik
He Bo
5,624
243
0
884
8,908
2,196
360
2,611
6,111
26,566
0
L
Chaac
Wazani
Chaac
4,974
1,537
0
3,565
9,959
6,748
576
1,080
8,853
0
32,056
W
Scylla
adxlfwiner
Scylla
6,749
701
0
250
5,754
1,818
725
1,761
3,694
55,174
0
L
3,194
492
0
532
4,611
1,422
0
825
3,746
0
22,248
W
Ganesha
cubi0096
Ganesha
2,619
165
0
1,412
5,638
3,547
0
1,433
4,156
18,452
0
W
Hun Batz
4,641
1,331
0
3,012
6,822
2,522
221
1,978
4,740
0
51,576
W
7,267
2,150
0
3,290
9,216
9,876
1,780
839
8,075
0
51,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,323
Gold Earned
33,002
444
Minions Killed
269
0
Camps Cleared
0
1,416,771
Distance Traveled
1,284,560
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,771
484
69
5
0
283,448
4
L
Ymir
6,635
474
42
3
0
265,382
2
W
Neith
7,879
563
125
9
0
230,978
2
L
He Bo
6,359
454
49
4
0
230,573
4
L
Chaac
6,448
461
61
4
0
253,829
1
W
Scylla
8,109
579
106
8
0
305,267
3
L
Anhur
6,789
485
48
3
0
251,328
0
W
Ganesha
7,094
507
6
0
0
288,027
3
W
Hun Batz
8,667
619
107
8
0
330,076
3
W
Chaac
8,574
612
100
7
0
262,423
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role