Player Matchup

Izanami
Izanami
Q and A
Izanami
Level 27
God Stats
19W - 11L
1,654 SR
Queue Stats
454W - 489L
1,405 Elo+
Solo
Ao Kuang
Ao Kuang
Sisu9227
Ao Kuang
Level 4
God Stats
4W - 0L
1,952 SR
Queue Stats
5W - 3L
1,861 Elo+
Solo
Hades
Hades
Spotm-Gotm-Dropm
Hades
Level 16
God Stats
8W - 11L
1,513 SR
Queue Stats
14W - 20L
1,504 Elo+
Party 1
Bacchus
Bacchus
luckycharms1726
Bacchus
Level 17
God Stats
3W - 1L
1,256 SR
Queue Stats
104W - 78L
1,283 Elo+
Solo
Bellona
Bellona
xKiLLa_FiGhAx
Bellona
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 13L
1,541 Elo+
Party 1
Team Averages
Level 16
1,575 SR
1,519 Elo+

VS

Team Averages
Level 13
1,494 SR
1,575 Elo+
Vamana
Vamana
A9b1k1
Vamana
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Kukulkan
Kukulkan
DangerBallon46
Kukulkan
Level 29
God Stats
18W - 13L
1,668 SR
Queue Stats
612W - 583L
1,484 Elo+
Solo
Ymir
Ymir
JaTerrance
Ymir
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,487 Elo+
Solo
Ares
Ares
LoosyGoosy69
Ares
Level 17
God Stats
0W - 2L
1,304 SR
Queue Stats
44W - 32L
1,624 Elo+
Solo
Medusa
Medusa
Stauga20
Medusa
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,779 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Q and A
Izanami
13
5 / 4 / 2
8,450
604
4,628
8,547
2,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ao Kuang
Sisu9227
Ao Kuang
14
1 / 1 / 1
8,001
572
1,077
8,877
3,006
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
10 / 3 / 1
9,108
651
11,352
12,326
6,277
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 2 / 9
8,242
589
7,970
9,833
8,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bellona
13
3 / 2 / 5
8,244
589
4,901
8,106
5,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
A9b1k1
Vamana
5
0 / 6 / 2
4,694
335
285
4,714
1,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
13
3 / 4 / 6
7,780
556
8,051
7,220
2,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
2 / 6 / 2
6,219
444
2,900
11,390
4,098
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

14
3 / 1 / 4
8,259
590
4,678
11,557
4,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
Stauga20
Medusa
13
4 / 5 / 3
7,892
564
6,412
9,494
2,856
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
29
21
Kills
12
12
Deaths
22
18
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Vamana
A9b1k1
Vamana
0
6
2
0.17
L
Kukulkan
3
4
6
1.5
L
2
6
2
0.5
L
3
1
4
5
W
Izanami
Q and A
Izanami
5
4
2
1.5
W
Ao Kuang
Sisu9227
Ao Kuang
1
1
1
1.5
W
10
3
1
3.5
L
Medusa
Stauga20
Medusa
4
5
3
1.1
W
2
2
9
3.25
W
Bellona
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,928
Damage
22,326
47,689
Taken
44,375
25,616
Mitigated
16,193
16,859
Healing
8,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
A9b1k1
Vamana
285
49
0
0
4,714
1,627
0
1,807
2,831
0
1,899
L
Kukulkan
8,051
1,870
0
675
7,220
2,713
0
4,960
2,210
49,610
0
L
2,900
195
0
375
11,390
4,098
0
6,662
4,728
20,380
0
L
4,678
592
0
5,729
11,557
4,899
0
2,893
8,564
49,774
0
W
Izanami
Q and A
Izanami
4,628
2,732
0
2,580
8,547
2,647
912
2,205
6,342
0
54,250
W
Ao Kuang
Sisu9227
Ao Kuang
1,077
240
0
5,237
8,877
3,006
26
808
8,069
46,131
0
W
11,352
855
399
4,535
12,326
6,277
488
6,868
5,458
47,061
0
L
Medusa
Stauga20
Medusa
6,412
3,317
0
1,870
9,494
2,856
494
4,077
5,392
0
40,327
W
7,970
785
0
1,728
9,833
8,355
0
3,484
6,349
29,837
0
W
Bellona
4,901
2,281
0
2,380
8,106
5,331
0
2,264
5,842
0
44,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,045
Gold Earned
34,844
391
Minions Killed
314
0
Camps Cleared
0
1,239,722
Distance Traveled
1,155,820
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
4,694
335
3
0
0
175,049
0
L
Kukulkan
7,780
556
102
7
0
236,641
1
L
Ymir
6,219
444
38
3
0
240,842
2
L
Ares
8,259
590
103
7
0
264,790
5
W
Izanami
8,450
604
90
6
0
233,627
0
W
Ao Kuang
8,001
572
84
6
0
235,080
1
W
Hades
9,108
651
83
6
0
224,584
1
L
Medusa
7,892
564
68
5
0
238,498
1
W
Bacchus
8,242
589
50
4
0
255,609
5
W
Bellona
8,244
589
84
6
0
290,822
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role