Player Matchup

Fafnir
Fafnir
KeyAdrii
Fafnir
Level 81
God Stats
2W - 1L
1,441 SR
Queue Stats
167W - 170L
1,419 Elo+
Solo
Da Ji
Da Ji
Penaslayer
Da Ji
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 45L
1,539 Elo+
Solo
Anhur
Anhur
SpiiiKyy
Anhur
Level 131
God Stats
8W - 4L
1,202 SR
Queue Stats
84W - 88L
1,388 Elo+
Solo
Sun Wukong
Sun Wukong
lazyturtlesin
Sun Wukong
Level 83
God Stats
18W - 13L
1,610 SR
Queue Stats
222W - 233L
1,427 Elo+
Solo
Kukulkan
Kukulkan
pauer8
Kukulkan
Level 64
God Stats
1W - 0L
1,767 SR
Queue Stats
37W - 40L
1,440 Elo+
Solo
Team Averages
Level 85
1,504 SR
1,443 Elo+

VS

Team Averages
Level 59
1,525 SR
1,439 Elo+
Anubis
Anubis
Bohyně
Anubis
Level 86
God Stats
47W - 43L
1,544 SR
Queue Stats
126W - 123L
1,505 Elo+
Solo
Bacchus
Bacchus
Keenenhawk
Bacchus
Level 62
God Stats
47W - 47L
1,705 SR
Queue Stats
227W - 236L
1,410 Elo+
Party 1
Ares
Ares
Lordjayr11
Ares
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 86L
1,323 Elo+
Party 1
Hou Yi
Hou Yi
моло4ко
Hou Yi
Level 66
God Stats
9W - 8L
1,378 SR
Queue Stats
167W - 179L
1,456 Elo+
Solo
Mercury
Mercury
柠檬有点酸
Mercury
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
KeyAdrii
Fafnir
12
2 / 2 / 11
8,670
578
6,266
11,121
10,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Da Ji
11
2 / 3 / 5
7,258
484
4,179
8,912
2,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anhur
SpiiiKyy
Anhur
13
7 / 1 / 6
8,531
569
7,979
6,752
2,286
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sun Wukong
lazyturtlesin
Sun Wukong
15
1 / 0 / 5
9,081
605
7,139
10,933
6,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
pauer8
Kukulkan
16
5 / 1 / 1
9,805
654
5,575
4,704
1,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Bohyně
Anubis
11
3 / 5 / 1
7,119
475
6,257
10,252
5,193
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bacchus
Keenenhawk
Bacchus
12
0 / 1 / 0
6,798
453
4,758
9,075
9,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
1 / 4 / 1
6,809
454
3,365
10,348
6,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 5 / 1
6,470
431
4,834
8,601
2,615
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 2 / 3
7,470
498
2,605
8,804
2,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
12
17
Kills
6
7
Deaths
17
28
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Anubis
Bohyně
Anubis
3
5
1
0.7
L
Bacchus
Keenenhawk
Bacchus
0
1
0
0
W
Fafnir
KeyAdrii
Fafnir
2
2
11
3.75
L
1
4
1
0.38
W
Da Ji
2
3
5
1.5
W
Anhur
SpiiiKyy
Anhur
7
1
6
10
W
Sun Wukong
lazyturtlesin
Sun Wukong
1
0
5
3.5
W
Kukulkan
pauer8
Kukulkan
5
1
1
5.5
L
2
5
1
0.5
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,138
Damage
21,819
42,422
Taken
47,080
24,312
Mitigated
26,403
14,361
Healing
12,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Bohyně
Anubis
6,257
571
0
3,194
10,252
5,193
152
5,639
4,253
35,222
0
L
Bacchus
Keenenhawk
Bacchus
4,758
1,021
0
2,792
9,075
9,164
0
0
8,590
33,802
0
W
Fafnir
KeyAdrii
Fafnir
6,266
2,169
0
3,204
11,121
10,943
0
2,429
8,692
21,881
0
L
3,365
345
0
402
10,348
6,802
0
2,704
7,619
17,300
0
W
Da Ji
4,179
1,253
0
3,210
8,912
2,735
0
3,297
5,615
0
33,335
W
Anhur
SpiiiKyy
Anhur
7,979
3,174
0
1,689
6,752
2,286
392
1,534
5,218
0
47,154
W
Sun Wukong
lazyturtlesin
Sun Wukong
7,139
1,818
0
5,858
10,933
6,692
432
4,724
5,809
0
59,613
W
Kukulkan
pauer8
Kukulkan
5,575
1,287
0
400
4,704
1,656
690
1,996
2,708
75,813
0
L
4,834
3,070
0
1,594
8,601
2,615
0
2,323
6,254
0
31,451
L
2,605
328
0
4,210
8,804
2,629
0
841
7,938
0
51,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,345
Gold Earned
34,666
456
Minions Killed
330
0
Camps Cleared
0
1,429,104
Distance Traveled
1,261,781
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,119
475
78
5
0
204,236
3
L
Bacchus
6,798
453
64
4
0
286,780
4
W
Fafnir
8,670
578
24
2
0
268,088
4
L
Ares
6,809
454
29
2
0
236,872
0
W
Da Ji
7,258
484
53
4
0
304,621
6
W
Anhur
8,531
569
83
6
0
271,370
0
W
Sun Wukong
9,081
605
144
10
0
295,235
2
W
Kukulkan
9,805
654
152
10
0
289,790
2
L
Hou Yi
6,470
431
58
4
0
244,014
0
L
Mercury
7,470
498
101
7
0
289,879
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role