Player Matchup

Merlin
Merlin
 
Merlin
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
Fababy160
Baron Samedi
Level 24
God Stats
42W - 56L
1,467 SR
Queue Stats
60W - 85L
1,455 Elo+
Party 3
Olorun
Olorun
Meliodas_2408
Olorun
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Skadi
Skadi
Shminkus
Skadi
Level 6
God Stats
11W - 19L
1,487 SR
Queue Stats
486W - 555L
1,458 Elo+
Solo
Freya
Freya
TiShin
Freya
Level 29
God Stats
26W - 20L
1,517 SR
Queue Stats
59W - 66L
1,468 Elo+
Party 3
Team Averages
Level 19
1,494 SR
1,476 Elo+

VS

Team Averages
Level 19
1,651 SR
1,589 Elo+
Ah Puch
Ah Puch
DJChriscoWon
Ah Puch
Level 10
God Stats
77W - 36L
1,845 SR
Queue Stats
126W - 69L
1,655 Elo+
Party 1
Ymir
Ymir
FearTheBeard286
Ymir
Level 28
God Stats
4W - 0L
1,697 SR
Queue Stats
123W - 70L
1,616 Elo+
Party 1
Olorun
Olorun
KrisIsHidden
Olorun
Level 4
God Stats
3W - 0L
1,500 SR
Queue Stats
40W - 50L
1,670 Elo+
Party 2
Bakasura
Bakasura
bloodwolf62
Bakasura
Level 26
God Stats
13W - 14L
1,340 SR
Queue Stats
138W - 129L
1,459 Elo+
Solo
Sobek
Sobek
killedbyac00kie
Sobek
Level 29
God Stats
16W - 7L
1,872 SR
Queue Stats
150W - 184L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
2 / 11 / 0
9,127
1,014
9,800
15,357
5,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
Fababy160
Baron Samedi
14
0 / 7 / 2
7,960
884
5,939
12,275
4,263
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 11 / 0
7,556
840
4,024
16,160
5,745
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Skadi
Shminkus
Skadi
12
0 / 1 / 0
7,399
822
923
3,251
1,044
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Freya
TiShin
Freya
14
0 / 12 / 2
7,948
883
8,914
19,178
6,511
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Team 1 Tickets

0

VS

Team 2 Tickets

358

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DJChriscoWon
Ah Puch
18
14 / 0 / 23
12,197
1,355
24,998
4,290
1,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
11 / 1 / 25
11,606
1,290
13,380
10,400
10,305
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Olorun
16
3 / 1 / 24
9,564
1,063
6,127
7,739
6,009
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bakasura
bloodwolf62
Bakasura
16
11 / 0 / 13
10,427
1,159
9,774
5,563
2,239
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
3 / 0 / 26
9,654
1,073
7,391
8,782
6,394
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
153
2
Kills
42
42
Deaths
2
4
Assists
111
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
11
0
0.18
W
Ah Puch
DJChriscoWon
Ah Puch
14
0
23
25.5
L
Baron Samedi
Fababy160
Baron Samedi
0
7
2
0.14
W
11
1
25
23.5
W
Olorun
3
1
24
15
L
0
11
0
0
L
Skadi
Shminkus
Skadi
0
1
0
0
L
Freya
TiShin
Freya
0
12
2
0.08
W
Bakasura
bloodwolf62
Bakasura
11
0
13
17.5
W
3
0
26
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,600
Damage
61,670
66,221
Taken
36,774
23,138
Mitigated
26,768
5,578
Healing
14,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
9,800
501
158
384
15,357
5,575
0
12,166
2,801
32,924
0
W
Ah Puch
DJChriscoWon
Ah Puch
24,998
480
0
2,077
4,290
1,821
0
3,338
752
54,808
0
L
Baron Samedi
Fababy160
Baron Samedi
5,939
294
586
748
12,275
4,263
0
9,544
2,337
13,051
0
W
13,380
2,642
0
682
10,400
10,305
0
7,717
2,445
34,393
0
W
Olorun
6,127
3,625
3,789
3,022
7,739
6,009
0
6,203
1,418
9,931
0
L
4,024
1,331
309
976
16,160
5,745
0
12,780
3,040
12,934
0
L
Skadi
Shminkus
Skadi
923
72
0
40
3,251
1,044
0
2,156
1,065
0
6,846
L
Freya
TiShin
Freya
8,914
2,739
123
2,254
19,178
6,511
0
15,250
3,702
15,567
0
W
Bakasura
bloodwolf62
Bakasura
9,774
8,285
147
1,739
5,563
2,239
0
3,041
2,435
0
19,105
W
7,391
411
807
2,427
8,782
6,394
0
7,625
1,047
16,391
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,990
Gold Earned
53,448
135
Minions Killed
172
1
Camps Cleared
12
621,735
Distance Traveled
867,167
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,127
1,014
72
8
0
141,190
0
W
Ah Puch
12,197
1,355
75
8
2
187,128
0
L
Baron Samedi
7,960
884
18
2
0
162,325
3
W
Ymir
11,606
1,290
46
5
0
168,160
0
W
Olorun
9,564
1,063
9
1
0
129,363
1
L
Olorun
7,556
840
20
2
0
139,241
2
L
Skadi
7,399
822
8
1
0
49,296
0
L
Freya
7,948
883
17
2
1
129,683
0
W
Bakasura
10,427
1,159
25
3
10
190,024
0
W
Sobek
9,654
1,073
17
2
0
192,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role