Player Matchup

Chaac
Chaac
DanielThePhoenix
Chaac
Level 69
God Stats
27W - 24L
1,661 SR
Queue Stats
326W - 358L
1,507 Elo+
Solo
Ymir
Ymir
KoriBlade
Ymir
Level 43
God Stats
9W - 8L
1,541 SR
Queue Stats
37W - 29L
1,572 Elo+
Party 1
Izanami
Izanami
M4thsBr
Izanami
Level 49
God Stats
223W - 186L
1,559 SR
Queue Stats
798W - 819L
1,460 Elo+
Solo
Mercury
Mercury
TATOTULINO
Mercury
Level 154
God Stats
4W - 1L
1,436 SR
Queue Stats
189W - 118L
1,583 Elo+
Solo
Chronos
Chronos
YuttoBR
Chronos
Level 24
God Stats
3W - 1L
1,885 SR
Queue Stats
6W - 5L
1,528 Elo+
Party 1
Team Averages
Level 68
1,616 SR
1,530 Elo+

VS

Team Averages
Level 83
1,507 SR
1,510 Elo+
Erlang Shen
Erlang Shen
Boudens
Erlang Shen
Level 79
God Stats
2W - 3L
1,162 SR
Queue Stats
283W - 275L
1,562 Elo+
Party 2
Kukulkan
Kukulkan
GrowUm
Kukulkan
Level 79
God Stats
9W - 4L
1,852 SR
Queue Stats
465W - 477L
1,495 Elo+
Solo
Apollo
Apollo
LeRikiFort
Apollo
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
MadMirian
Hercules
Level 64
God Stats
1W - 1L
1,735 SR
Queue Stats
150W - 145L
1,555 Elo+
Party 2
Loki
Loki
OpenDeaThX
Loki
Level 68
God Stats
1W - 10L
1,285 SR
Queue Stats
420W - 449L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 0 / 6
12,147
607
15,169
18,727
22,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ymir
12
2 / 5 / 6
8,826
441
9,767
16,354
13,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
M4thsBr
Izanami
19
3 / 4 / 6
11,740
587
10,130
12,917
4,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
TATOTULINO
Mercury
19
8 / 2 / 5
11,980
599
13,825
15,602
6,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chronos
YuttoBR
Chronos
17
5 / 3 / 7
11,344
567
12,741
17,750
6,943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Boudens
Erlang Shen
17
1 / 5 / 0
10,116
506
14,305
19,429
11,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Kukulkan
GrowUm
Kukulkan
15
2 / 7 / 5
9,723
486
10,863
12,836
5,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Apollo
LeRikiFort
Apollo
17
5 / 4 / 3
10,386
519
13,442
18,968
7,252
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hercules
MadMirian
Hercules
13
1 / 4 / 5
8,373
419
6,965
15,568
13,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
4 / 4 / 5
10,494
525
8,766
15,700
6,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
31
24
Kills
13
14
Deaths
24
30
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Boudens
Erlang Shen
1
5
0
0.2
W
6
0
6
9
L
Kukulkan
GrowUm
Kukulkan
2
7
5
0.64
W
Ymir
2
5
6
1
L
Apollo
LeRikiFort
Apollo
5
4
3
1.63
W
Izanami
M4thsBr
Izanami
3
4
6
1.5
L
Hercules
MadMirian
Hercules
1
4
5
0.88
L
4
4
5
1.63
W
Mercury
TATOTULINO
Mercury
8
2
5
5.25
W
Chronos
YuttoBR
Chronos
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,632
Damage
54,341
81,350
Taken
82,501
55,195
Mitigated
45,373
28,313
Healing
27,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Boudens
Erlang Shen
14,305
9,158
0
8,764
19,429
11,984
0
2,719
16,168
0
78,252
W
15,169
4,876
0
12,809
18,727
22,813
0
1,639
17,036
0
72,726
L
Kukulkan
GrowUm
Kukulkan
10,863
879
0
1,100
12,836
5,248
334
5,294
7,517
61,949
0
W
Ymir
9,767
855
0
919
16,354
13,807
208
2,110
14,163
19,962
0
L
Apollo
LeRikiFort
Apollo
13,442
10,454
0
8,539
18,968
7,252
666
5,580
13,363
0
80,572
W
Izanami
M4thsBr
Izanami
10,130
5,787
0
4,845
12,917
4,848
1,046
1,595
11,280
0
96,837
L
Hercules
MadMirian
Hercules
6,965
2,158
0
3,344
15,568
13,970
0
5,039
10,504
0
22,726
L
8,766
1,950
0
6,146
15,700
6,919
0
3,876
11,749
0
70,098
W
Mercury
TATOTULINO
Mercury
13,825
7,786
0
4,665
15,602
6,784
3,552
814
14,753
0
92,362
W
Chronos
YuttoBR
Chronos
12,741
4,548
0
5,075
17,750
6,943
61
4,183
13,255
69,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,037
Gold Earned
49,092
608
Minions Killed
552
0
Camps Cleared
0
1,975,295
Distance Traveled
1,918,006
12
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
10,116
506
163
8
0
395,102
2
W
Chaac
12,147
607
148
7
0
389,366
6
L
Kukulkan
9,723
486
122
6
0
336,715
7
W
Ymir
8,826
441
8
0
0
372,080
2
L
Apollo
10,386
519
126
6
0
361,222
3
W
Izanami
11,740
587
186
9
0
344,202
2
L
Hercules
8,373
419
31
2
0
411,771
7
L
Loki
10,494
525
110
6
0
413,196
5
W
Mercury
11,980
599
145
7
0
488,091
2
W
Chronos
11,344
567
121
6
0
381,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role