Player Matchup

Hel
Hel
Ellthan
Hel
Level 107
God Stats
6W - 6L
1,543 SR
Queue Stats
184W - 178L
1,526 Elo+
Solo
Guan Yu
Guan Yu
GebaćJrecje
Guan Yu
Level 39
God Stats
5W - 1L
1,500 SR
Queue Stats
19W - 10L
1,695 Elo+
Party 3
Ymir
Ymir
LgR4isma
Ymir
Level 69
God Stats
53W - 30L
1,731 SR
Queue Stats
292W - 271L
1,523 Elo+
Solo
Pele
Pele
ZigiBigi
Pele
Level 84
God Stats
7W - 6L
1,584 SR
Queue Stats
118W - 123L
1,500 Elo+
Party 3
Medusa
Medusa
leprincejoker
Medusa
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 88
1,571 SR
1,549 Elo+

VS

Team Averages
Level 77
1,614 SR
1,529 Elo+
Ah Muzen Cab
Ah Muzen Cab
JAVIERINCHI
Ah Muzen Cab
Level 124
God Stats
26W - 18L
1,739 SR
Queue Stats
441W - 478L
1,539 Elo+
Party 1
Ne Zha
Ne Zha
JokerRjot
Ne Zha
Level 128
God Stats
3W - 1L
1,752 SR
Queue Stats
361W - 365L
1,487 Elo+
Solo
Merlin
Merlin
LordZennzo
Merlin
Level 18
God Stats
0W - 1L
1,641 SR
Queue Stats
7W - 15L
1,500 Elo+
Party 2
Artemis
Artemis
stolking
Artemis
Level 47
God Stats
0W - 1L
1,439 SR
Queue Stats
16W - 22L
1,565 Elo+
Party 2
Hel
Hel
vitaliy160320
Hel
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 25L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
17
3 / 3 / 16
11,445
498
14,706
18,867
11,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
GebaćJrecje
Guan Yu
20
15 / 3 / 12
13,842
602
23,293
33,068
49,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ymir
17
3 / 3 / 18
12,245
532
15,961
27,765
35,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Pele
20
13 / 4 / 3
13,421
584
13,990
21,699
11,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

19
8 / 5 / 6
12,740
554
11,551
13,087
5,541
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
JAVIERINCHI
Ah Muzen Cab
19
7 / 6 / 4
12,650
550
23,972
22,990
7,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ne Zha
JokerRjot
Ne Zha
18
1 / 6 / 4
10,725
466
11,452
20,810
6,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
LordZennzo
Merlin
18
5 / 12 / 4
11,892
517
18,248
19,968
6,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
stolking
Artemis
15
2 / 9 / 7
9,468
412
10,994
17,907
6,401
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 9 / 7
9,818
427
10,589
19,876
8,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
44
42
Kills
18
18
Deaths
42
55
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hel
3
3
16
3.67
W
Guan Yu
GebaćJrecje
Guan Yu
15
3
12
7
L
Ah Muzen Cab
JAVIERINCHI
Ah Muzen Cab
7
6
4
1.5
L
Ne Zha
JokerRjot
Ne Zha
1
6
4
0.5
W
Ymir
3
3
18
4
L
Merlin
LordZennzo
Merlin
5
12
4
0.58
W
Pele
13
4
3
3.63
W
8
5
6
2.2
L
Artemis
stolking
Artemis
2
9
7
0.61
L
3
9
7
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,501
Damage
75,255
114,486
Taken
101,551
114,390
Mitigated
35,110
53,671
Healing
31,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
14,706
275
13,352
10,790
18,867
11,212
909
5,336
13,412
61,552
0
W
Guan Yu
GebaćJrecje
Guan Yu
23,293
3,251
5,973
16,285
33,068
49,956
1,834
10,871
21,439
0
73,906
L
Ah Muzen Cab
JAVIERINCHI
Ah Muzen Cab
23,972
9,587
0
8,531
22,990
7,602
81
8,157
14,758
0
96,087
L
Ne Zha
JokerRjot
Ne Zha
11,452
2,949
0
7,142
20,810
6,928
341
3,676
17,009
0
73,445
W
Ymir
15,961
2,185
0
2,319
27,765
35,908
568
4,488
23,159
45,829
0
L
Merlin
LordZennzo
Merlin
18,248
2,189
231
1,844
19,968
6,096
433
4,216
15,277
56,875
0
W
Pele
13,990
1,272
0
4,444
21,699
11,773
1,736
5,228
16,304
0
100,260
W
11,551
4,518
0
508
13,087
5,541
5,528
1,714
11,335
0
84,547
L
Artemis
stolking
Artemis
10,994
6,114
677
1,269
17,907
6,401
684
4,754
13,053
0
43,404
L
10,589
991
4,707
6,979
19,876
8,083
40
9,864
9,937
34,377
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,693
Gold Earned
54,553
581
Minions Killed
479
0
Camps Cleared
0
2,108,221
Distance Traveled
1,912,069
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,445
498
102
4
0
479,078
1
W
Guan Yu
13,842
602
113
5
0
411,003
3
L
Ah Muzen Cab
12,650
550
153
7
0
412,139
1
L
Ne Zha
10,725
466
111
5
0
424,599
8
W
Ymir
12,245
532
55
2
0
417,801
4
L
Merlin
11,892
517
92
4
0
313,437
0
W
Pele
13,421
584
156
7
0
437,707
3
W
Medusa
12,740
554
155
7
0
362,632
1
L
Artemis
9,468
412
77
3
0
339,911
1
L
Hel
9,818
427
46
2
0
421,983
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role