Player Matchup

Fenrir
Fenrir
B0RZ0y
Fenrir
Level 28
God Stats
2W - 4L
1,410 SR
Queue Stats
114W - 106L
1,498 Elo+
Solo
Artemis
Artemis
HansiRK
Artemis
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 17L
1,471 Elo+
Solo
Anubis
Anubis
PanzerSteam508
Anubis
Level 36
God Stats
0W - 2L
1,222 SR
Queue Stats
69W - 103L
1,375 Elo+
Party 2
Merlin
Merlin
SERJ TANKlAN
Merlin
Level 17
God Stats
1W - 1L
1,730 SR
Queue Stats
66W - 97L
1,425 Elo+
Party 2
Neith
Neith
Ultra Stoned G
Neith
Level 17
God Stats
1W - 3L
1,730 SR
Queue Stats
27W - 57L
1,488 Elo+
Party 2
Team Averages
Level 21
1,519 SR
1,451 Elo+

VS

Team Averages
Level 23
1,516 SR
1,525 Elo+
King Arthur
King Arthur
Deathsdarkside
King Arthur
Level 28
God Stats
18W - 9L
1,595 SR
Queue Stats
46W - 32L
1,586 Elo+
Party 1
Kukulkan
Kukulkan
JinkoMamba
Kukulkan
Level 16
God Stats
7W - 6L
1,568 SR
Queue Stats
81W - 76L
1,385 Elo+
Solo
Bacchus
Bacchus
Kayged
Bacchus
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 14L
1,449 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
SigAngelofDeath
Ah Muzen Cab
Level 43
God Stats
7W - 3L
1,643 SR
Queue Stats
46W - 32L
1,586 Elo+
Party 1
Tsukuyomi
Tsukuyomi
iwhipu
Tsukuyomi
Level 26
God Stats
3W - 3L
1,273 SR
Queue Stats
32W - 29L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
B0RZ0y
Fenrir
14
4 / 11 / 1
8,929
470
4,115
18,541
7,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
HansiRK
Artemis
14
5 / 12 / 2
9,012
474
10,088
15,666
6,984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

12
1 / 14 / 6
8,435
444
10,670
18,670
8,172
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
14
1 / 14 / 8
9,170
483
8,325
15,856
5,116
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
4 / 15 / 4
9,685
510
6,396
21,121
7,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Deathsdarkside
King Arthur
18
13 / 1 / 6
11,951
629
14,870
21,176
13,115
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Kukulkan
JinkoMamba
Kukulkan
14
9 / 4 / 8
10,224
538
10,946
10,042
3,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bacchus
Kayged
Bacchus
13
5 / 5 / 18
10,315
543
5,848
13,200
15,478
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ah Muzen Cab
SigAngelofDeath
Ah Muzen Cab
18
27 / 3 / 14
13,229
696
35,633
17,668
7,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
iwhipu
Tsukuyomi
16
11 / 2 / 7
10,835
570
8,404
13,570
4,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
118
15
Kills
65
66
Deaths
15
21
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Fenrir
B0RZ0y
Fenrir
4
11
1
0.41
W
King Arthur
Deathsdarkside
King Arthur
13
1
6
16
L
Artemis
HansiRK
Artemis
5
12
2
0.5
W
Kukulkan
JinkoMamba
Kukulkan
9
4
8
3.25
W
Bacchus
Kayged
Bacchus
5
5
18
2.8
L
1
14
6
0.29
L
Merlin
1
14
8
0.36
W
Ah Muzen Cab
SigAngelofDeath
Ah Muzen Cab
27
3
14
11.33
L
4
15
4
0.4
W
Tsukuyomi
iwhipu
Tsukuyomi
11
2
7
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,594
Damage
75,701
89,854
Taken
75,656
36,013
Mitigated
43,919
8,727
Healing
28,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
B0RZ0y
Fenrir
4,115
600
0
2,371
18,541
7,966
0
3,666
14,875
0
29,775
W
King Arthur
Deathsdarkside
King Arthur
14,870
1,315
0
8,456
21,176
13,115
1,368
6,324
13,767
0
59,199
L
Artemis
HansiRK
Artemis
10,088
3,891
0
15
15,666
6,984
0
3,683
11,839
0
32,088
W
Kukulkan
JinkoMamba
Kukulkan
10,946
975
0
1,694
10,042
3,778
1,309
2,336
7,706
50,527
0
W
Bacchus
Kayged
Bacchus
5,848
611
0
1,120
13,200
15,478
766
2,965
10,235
12,877
0
L
10,670
41
611
3,222
18,670
8,172
78
2,908
15,762
33,706
0
L
Merlin
8,325
1,106
0
80
15,856
5,116
189
3,159
12,697
45,579
0
W
Ah Muzen Cab
SigAngelofDeath
Ah Muzen Cab
35,633
23,342
0
9,161
17,668
7,020
7,526
3,278
14,390
0
106,888
L
6,396
3,583
0
2,428
21,121
7,775
482
3,378
17,743
0
35,847
W
Tsukuyomi
iwhipu
Tsukuyomi
8,404
2,093
1,478
6,516
13,570
4,528
1,647
4,092
9,478
0
43,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,231
Gold Earned
56,554
296
Minions Killed
407
0
Camps Cleared
0
1,352,095
Distance Traveled
1,734,636
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,929
470
55
3
0
278,165
1
W
King Arthur
11,951
629
110
6
0
358,578
0
L
Artemis
9,012
474
45
2
0
268,831
0
W
Kukulkan
10,224
538
77
4
0
348,226
13
W
Bacchus
10,315
543
16
1
0
348,112
0
L
Anubis
8,435
444
52
3
0
263,351
2
L
Merlin
9,170
483
75
4
0
271,065
1
W
Ah Muzen Cab
13,229
696
128
7
0
333,997
1
L
Neith
9,685
510
69
4
0
270,683
0
W
Tsukuyomi
10,835
570
76
4
0
345,723
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role