Player Matchup

Ymir
Ymir
Gold I
CazaPringados
Ymir
Gold I
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 50L
1,693 MMR
Party 2
Eset
Eset
Diamond IV
DGaeI
Eset
Diamond IV
Level 126
God Stats
5W - 3L
1,753 SR
Queue Stats
450W - 424L
2,152 MMR
Solo
Kali
Kali
Platinum V
TaH Lesboules
Kali
Platinum V
Level 147
God Stats
1W - 1L
1,299 SR
Queue Stats
372W - 364L
1,744 MMR
Solo
Tyr
Tyr
Diamond IV
TheOffic3r
Tyr
Diamond IV
Level 129
God Stats
18W - 15L
1,656 SR
Queue Stats
173W - 152L
2,014 MMR
Solo
Jing Wei
Jing Wei
Platinum III
xHouramaYi
Jing Wei
Platinum III
Level 160
God Stats
7W - 4L
1,897 SR
Queue Stats
73W - 54L
2,058 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 125
1,621 SR
1,932 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 128
1,604 SR
1,934 MMR
Athena
Athena
Diamond III
KingOfGodsFenrir
Athena
Diamond III
Level 82
God Stats
17W - 21L
1,588 SR
Queue Stats
376W - 389L
2,287 MMR
Solo
Cupid
Cupid
Platinum III
NASSAFROMAN
Cupid
Platinum III
Level 159
God Stats
8W - 6L
1,624 SR
Queue Stats
789W - 767L
1,917 MMR
Party 1
Arachne
Arachne
Gold IV
RialHash
Arachne
Gold IV
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 17L
1,726 MMR
Solo
He Bo
He Bo
Diamond III
hassubhai
He Bo
Diamond III
Level 153
God Stats
3W - 4L
1,636 SR
Queue Stats
147W - 136L
2,194 MMR
Solo
The Morrigan
The Morrigan
Gold II
l-Jolteon-l
The Morrigan
Gold II
Level 87
God Stats
104W - 88L
1,670 SR
Queue Stats
466W - 463L
1,545 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 11
11,630
465
6,592
22,918
23,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Eset
DGaeI
Eset
20
5 / 7 / 9
13,365
535
11,756
13,281
5,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
10 / 8 / 9
14,855
594
12,452
21,739
11,807
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
6 / 2 / 12
15,064
603
18,137
23,445
19,442
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jing Wei
xHouramaYi
Jing Wei
20
9 / 4 / 7
14,519
581
23,057
21,513
9,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
SetJanusTsukuyomiNemesisTiamat

VS

Bans
PersephoneAchillesCu ChulainnGebDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 5 / 8
11,873
475
12,307
20,983
20,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
1 / 6 / 2
11,584
463
8,731
18,181
8,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Arachne
RialHash
Arachne
20
2 / 9 / 4
12,016
481
9,039
24,179
11,263
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
hassubhai
He Bo
19
6 / 4 / 9
12,320
493
16,360
15,110
7,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

The Morrigan
l-Jolteon-l
The Morrigan
19
13 / 7 / 4
13,039
522
15,247
18,844
9,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
54
31
Kills
27
27
Deaths
31
48
Assists
27
Player
Kills
Deaths
Assists
KDA
W
1
6
11
1.08
W
Eset
DGaeI
Eset
5
7
9
1.36
L
5
5
8
1.8
L
1
6
2
0.33
L
Arachne
RialHash
Arachne
2
9
4
0.44
W
10
8
9
1.81
W
6
2
12
6
L
He Bo
hassubhai
He Bo
6
4
9
2.63
L
The Morrigan
l-Jolteon-l
The Morrigan
13
7
4
2.14
W
Jing Wei
xHouramaYi
Jing Wei
9
4
7
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,994
Damage
61,684
102,896
Taken
97,297
69,463
Mitigated
56,420
34,261
Healing
26,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,592
468
0
3,029
22,918
23,560
86
11,288
11,435
34,478
0
W
Eset
DGaeI
Eset
11,756
1,426
973
1,691
13,281
5,608
1,415
11,122
1,815
81,063
0
L
12,307
3,716
0
3,208
20,983
20,588
0
8,799
11,851
34,916
0
L
8,731
5,281
154
6,805
18,181
8,019
0
677
17,504
0
79,430
L
Arachne
RialHash
Arachne
9,039
4,573
0
7,170
24,179
11,263
5,762
2,064
22,109
0
82,694
W
12,452
5,426
0
6,754
21,739
11,807
1,507
8,532
13,125
0
117,602
W
18,137
1,125
0
10,200
23,445
19,442
683
5,176
18,241
0
96,436
L
He Bo
hassubhai
He Bo
16,360
199
111
5,474
15,110
7,343
0
2,106
12,928
91,202
0
L
The Morrigan
l-Jolteon-l
The Morrigan
15,247
1,196
148
3,137
18,844
9,207
74
4,387
14,233
74,078
0
W
Jing Wei
xHouramaYi
Jing Wei
23,057
18,849
0
11,614
21,513
9,046
2,893
10,372
10,977
0
122,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,433
Gold Earned
60,832
672
Minions Killed
629
0
Camps Cleared
0
2,400,499
Distance Traveled
2,212,566
28
Wards Purchased
39
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,630
465
45
2
0
450,595
7
W
Eset
13,365
535
136
5
0
449,939
6
L
Athena
11,873
475
45
2
0
476,872
12
L
Cupid
11,584
463
153
6
0
414,525
9
L
Arachne
12,016
481
153
6
0
448,459
4
W
Kali
14,855
594
141
6
0
461,921
4
W
Tyr
15,064
603
187
7
0
575,833
3
L
He Bo
12,320
493
137
5
0
485,721
7
L
The Morrigan
13,039
522
141
6
0
386,989
7
W
Jing Wei
14,519
581
163
7
0
462,211
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role