Player Matchup

Bacchus
Bacchus
Clutch Timing
Bacchus
Level 160
God Stats
1W - 1L
1,343 SR
Queue Stats
186W - 155L
1,727 Elo+
Party 2
Awilix
Awilix
Mervu
Awilix
Level 160
God Stats
7W - 3L
1,681 SR
Queue Stats
166W - 110L
1,726 Elo+
Party 2
Hou Yi
Hou Yi
Perìl
Hou Yi
Level 148
God Stats
35W - 14L
1,725 SR
Queue Stats
1,004W - 623L
1,771 Elo+
Party 2
Bellona
Bellona
Puninstall
Bellona
Level 145
God Stats
19W - 14L
1,525 SR
Queue Stats
729W - 547L
1,613 Elo+
Party 2
Vulcan
Vulcan
Ryℓªη
Vulcan
Level 159
God Stats
9W - 1L
1,928 SR
Queue Stats
297W - 204L
1,678 Elo+
Party 2
Team Averages
Level 154
1,640 SR
1,703 Elo+

VS

Team Averages
Level 138
1,520 SR
1,567 Elo+
Anhur
Anhur
FearStylz
Anhur
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,449 Elo+
Party 1
Tyr
Tyr
IcarusTheWest
Tyr
Level 129
God Stats
1W - 2L
1,406 SR
Queue Stats
162W - 115L
1,760 Elo+
Solo
Eset
Eset
Shivam989
Eset
Level 119
God Stats
15W - 13L
1,564 SR
Queue Stats
336W - 384L
1,480 Elo+
Solo
Fenrir
Fenrir
alexxeffeN
Fenrir
Level 135
God Stats
6W - 3L
1,542 SR
Queue Stats
123W - 117L
1,523 Elo+
Solo
Tiamat
Tiamat
ÐєŻιмα
Tiamat
Level 160
God Stats
4W - 2L
1,588 SR
Queue Stats
69W - 60L
1,625 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
13
0 / 1 / 15
8,003
471
5,977
12,193
9,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Awilix
Mervu
Awilix
16
9 / 2 / 5
9,693
570
11,660
12,068
4,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hou Yi
Perìl
Hou Yi
17
10 / 0 / 6
9,943
585
11,832
9,144
3,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
Puninstall
Bellona
17
1 / 2 / 0
9,472
557
11,851
16,009
11,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vulcan
Ryℓªη
Vulcan
18
5 / 1 / 7
10,460
615
8,737
4,704
1,832
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
FearStylz
Anhur
11
1 / 6 / 0
6,710
395
4,961
10,447
2,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
1 / 2 / 0
9,245
544
9,365
16,068
11,328
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Eset
11
0 / 5 / 2
6,937
408
2,913
9,148
2,802
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
alexxeffeN
Fenrir
11
4 / 7 / 0
7,786
458
7,367
16,164
6,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
12
0 / 5 / 2
6,991
411
7,172
10,691
9,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
10
25
Kills
6
6
Deaths
25
33
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
0
1
15
7.5
L
Anhur
FearStylz
Anhur
1
6
0
0.17
L
1
2
0
0.5
W
Awilix
Mervu
Awilix
9
2
5
5.75
W
Hou Yi
Perìl
Hou Yi
10
0
6
13
W
Bellona
Puninstall
Bellona
1
2
0
0.5
W
Vulcan
Ryℓªη
Vulcan
5
1
7
8.5
L
Eset
0
5
2
0.2
L
Fenrir
alexxeffeN
Fenrir
4
7
0
0.57
L
Tiamat
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,057
Damage
31,778
54,118
Taken
62,518
31,321
Mitigated
33,784
20,541
Healing
16,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
5,977
346
0
2,104
12,193
9,478
66
4,065
7,729
15,232
0
L
Anhur
FearStylz
Anhur
4,961
2,333
0
1,822
10,447
2,999
0
3,872
6,575
0
29,939
L
9,365
1,638
0
7,237
16,068
11,328
0
903
15,165
0
70,805
W
Awilix
Mervu
Awilix
11,660
5,062
0
3,826
12,068
4,672
362
1,504
10,430
0
73,829
W
Hou Yi
Perìl
Hou Yi
11,832
6,763
0
6,497
9,144
3,526
711
2,022
6,986
0
70,969
W
Bellona
Puninstall
Bellona
11,851
4,315
0
7,161
16,009
11,813
0
424
15,571
0
82,264
W
Vulcan
Ryℓªη
Vulcan
8,737
1,774
0
953
4,704
1,832
187
1,347
3,317
86,385
0
L
Eset
2,913
85
193
842
9,148
2,802
0
2,664
6,484
33,209
0
L
Fenrir
alexxeffeN
Fenrir
7,367
2,117
0
2,962
16,164
6,719
0
3,693
12,471
0
35,786
L
Tiamat
7,172
1,480
0
3,591
10,691
9,936
0
3,582
7,109
43,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,571
Gold Earned
37,669
595
Minions Killed
424
0
Camps Cleared
0
1,629,098
Distance Traveled
1,557,333
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,003
471
24
1
0
332,791
8
L
Anhur
6,710
395
62
4
0
307,450
6
L
Tyr
9,245
544
144
8
0
329,221
5
W
Awilix
9,693
570
111
7
0
368,030
0
W
Hou Yi
9,943
585
128
8
0
263,545
3
W
Bellona
9,472
557
167
10
0
325,091
3
W
Vulcan
10,460
615
165
10
0
339,641
5
L
Eset
6,937
408
74
4
0
294,926
4
L
Fenrir
7,786
458
67
4
0
316,287
5
L
Tiamat
6,991
411
77
5
0
309,449
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role