Player Matchup

Arachne
Arachne
Silver I
 
Arachne
Silver I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Athena
Athena
Gold III
Aquisii
Athena
Gold III
Level 139
God Stats
13W - 14L
1,541 SR
Queue Stats
1,464W - 1,454L
1,605 MMR
Party 3
Danzaburou
Danzaburou
Platinum IV
Jae223_
Danzaburou
Platinum IV
Level 117
God Stats
4W - 2L
1,872 SR
Queue Stats
353W - 343L
1,474 MMR
Solo
Cthulhu
Cthulhu
Gold III
Totoppo
Cthulhu
Gold III
Level 126
God Stats
7W - 10L
1,803 SR
Queue Stats
578W - 583L
1,538 MMR
Party 3
Agni
Agni
Silver I
mtgamefreak-YT
Agni
Silver I
Level 140
God Stats
11W - 3L
1,677 SR
Queue Stats
27W - 13L
1,624 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 134
1,679 SR
1,548 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 123
1,517 SR
1,558 MMR
Khepri
Khepri
Gold V
Chloxic
Khepri
Gold V
Level 87
God Stats
8W - 4L
1,636 SR
Queue Stats
75W - 84L
1,646 MMR
Party 2
Artemis
Artemis
Gold V
IpAxl420
Artemis
Gold V
Level 124
God Stats
39W - 36L
1,547 SR
Queue Stats
141W - 153L
1,596 MMR
Solo
Scylla
Scylla
Gold III
JoDan
Scylla
Gold III
Level 159
God Stats
0W - 2L
1,537 SR
Queue Stats
401W - 392L
1,511 MMR
Solo
Achilles
Achilles
Bronze III
The__Lockdown
Achilles
Bronze III
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 16L
1,500 MMR
Solo
The Morrigan
The Morrigan
Gold II
onewiththedragon
The Morrigan
Gold II
Level 158
God Stats
67W - 63L
1,367 SR
Queue Stats
331W - 321L
1,538 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
20
8 / 2 / 7
13,242
662
7,489
18,184
7,866
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Athena
Aquisii
Athena
18
3 / 1 / 7
12,301
615
9,791
14,351
13,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
Jae223_
Danzaburou
19
3 / 2 / 7
12,359
618
9,654
11,377
4,904
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cthulhu
Totoppo
Cthulhu
15
3 / 1 / 13
10,210
511
10,364
14,801
12,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
9 / 0 / 4
12,538
627
13,354
8,045
3,837
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
TsukuyomiJanusSetCupidChang'e

VS

Bans
TiamatNemesisMercuryBakasuraGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Chloxic
Khepri
14
1 / 6 / 2
9,043
452
2,025
13,848
11,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
IpAxl420
Artemis
8
1 / 4 / 0
6,781
339
2,022
5,830
2,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Scylla
JoDan
Scylla
16
3 / 5 / 0
9,822
491
8,286
13,547
5,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
The__Lockdown
Achilles
11
1 / 3 / 0
7,252
363
3,863
13,459
10,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

The Morrigan
onewiththedragon
The Morrigan
13
0 / 8 / 1
8,440
422
7,183
17,060
6,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
9
26
Kills
6
6
Deaths
26
38
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
8
2
7
5.75
W
Athena
Aquisii
Athena
3
1
7
6.5
L
Khepri
Chloxic
Khepri
1
6
2
0.33
L
Artemis
IpAxl420
Artemis
1
4
0
0.25
W
Danzaburou
Jae223_
Danzaburou
3
2
7
3.25
L
Scylla
JoDan
Scylla
3
5
0
0.6
L
Achilles
The__Lockdown
Achilles
1
3
0
0.33
W
Cthulhu
Totoppo
Cthulhu
3
1
13
9.5
W
9
0
4
11
L
The Morrigan
onewiththedragon
The Morrigan
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,652
Damage
23,379
66,758
Taken
63,744
42,775
Mitigated
35,192
25,699
Healing
9,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
7,489
4,851
0
7,976
18,184
7,866
4,706
4,531
13,495
0
116,671
W
Athena
Aquisii
Athena
9,791
2,363
0
5,354
14,351
13,392
273
3,187
10,717
73,483
0
L
Khepri
Chloxic
Khepri
2,025
25
0
494
13,848
11,484
0
5,530
8,193
33,373
0
L
Artemis
IpAxl420
Artemis
2,022
818
0
865
5,830
2,063
0
2,357
3,249
0
20,673
W
Danzaburou
Jae223_
Danzaburou
9,654
5,790
0
4,600
11,377
4,904
5,871
1,851
9,482
0
96,555
L
Scylla
JoDan
Scylla
8,286
882
0
2,166
13,547
5,007
0
8,096
5,251
58,914
0
L
Achilles
The__Lockdown
Achilles
3,863
742
0
2,384
13,459
10,372
0
6,629
6,830
0
27,332
W
Cthulhu
Totoppo
Cthulhu
10,364
606
769
3,020
14,801
12,776
174
5,580
8,956
31,179
0
W
13,354
973
0
3,980
8,045
3,837
1,704
1,653
6,214
96,900
0
L
The Morrigan
onewiththedragon
The Morrigan
7,183
1,416
0
3,512
17,060
6,266
0
10,198
6,696
59,342
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,650
Gold Earned
41,338
666
Minions Killed
424
0
Camps Cleared
0
2,021,089
Distance Traveled
1,354,576
22
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
13,242
662
157
8
0
404,903
3
W
Athena
12,301
615
156
8
0
445,883
6
L
Khepri
9,043
452
56
3
0
341,033
1
L
Artemis
6,781
339
57
3
0
131,461
2
W
Danzaburou
12,359
618
149
7
0
356,387
3
L
Scylla
9,822
491
125
6
0
332,133
3
L
Achilles
7,252
363
56
3
0
214,325
1
W
Cthulhu
10,210
511
40
2
0
396,311
2
W
Agni
12,538
627
164
8
0
417,605
8
L
The Morrigan
8,440
422
130
7
0
335,624
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role