Player Matchup

Cabrakan
Cabrakan
Gold IV
GoodLackin
Cabrakan
Gold IV
Level 110
God Stats
23W - 26L
1,569 SR
Queue Stats
399W - 406L
1,406 MMR
Solo
Izanami
Izanami
Gold III
JoDan
Izanami
Gold III
Level 159
God Stats
81W - 71L
1,710 SR
Queue Stats
401W - 392L
1,466 MMR
Solo
Cupid
Cupid
Gold IV
LavishStien
Cupid
Gold IV
Level 149
God Stats
9W - 11L
1,763 SR
Queue Stats
380W - 364L
1,516 MMR
Party 1
Cerberus
Cerberus
Gold IV
RiversIsland
Cerberus
Gold IV
Level 97
God Stats
88W - 101L
1,516 SR
Queue Stats
846W - 858L
1,462 MMR
Solo
Apollo
Apollo
Gold V
tideschange
Apollo
Gold V
Level 159
God Stats
35W - 28L
1,717 SR
Queue Stats
437W - 430L
1,235 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,655 SR
1,417 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 120
1,535 SR
1,417 MMR
Ares
Ares
Gold IV
CHR85
Ares
Gold IV
Level 159
God Stats
6W - 8L
1,312 SR
Queue Stats
391W - 398L
1,394 MMR
Solo
Vulcan
Vulcan
Silver III
Camelsutra7
Vulcan
Silver III
Level 156
God Stats
8W - 10L
1,622 SR
Queue Stats
104W - 124L
1,482 MMR
Solo
Chiron
Chiron
Silver I
You-makidam
Chiron
Silver I
Level 89
God Stats
4W - 7L
1,425 SR
Queue Stats
22W - 27L
1,428 MMR
Solo
Bellona
Bellona
Bronze III
reric13
Bellona
Bronze III
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 9L
1,418 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold IV
xlSway
Tsukuyomi
Gold IV
Level 129
God Stats
41W - 32L
1,816 SR
Queue Stats
306W - 306L
1,361 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
GoodLackin
Cabrakan
11
1 / 1 / 4
7,007
501
3,951
8,722
7,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
JoDan
Izanami
14
6 / 4 / 4
8,750
625
6,764
9,691
3,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
1 / 1 / 1
8,012
572
2,889
7,978
2,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
RiversIsland
Cerberus
13
5 / 0 / 4
8,133
581
7,845
11,532
7,461
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
14
2 / 2 / 1
8,260
590
3,126
10,052
4,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
SetTiamatCu ChulainnCthulhuAphrodite

VS

Bans
DanzaburouArtemisMulanGaneshaGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
CHR85
Ares
11
1 / 4 / 1
6,357
454
3,040
10,197
5,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Vulcan
12
1 / 2 / 4
6,934
495
9,377
6,643
2,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
13
0 / 2 / 0
6,917
494
3,380
7,120
2,167
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
reric13
Bellona
3
0 / 1 / 0
4,312
308
276
1,117
503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Tsukuyomi
xlSway
Tsukuyomi
13
6 / 6 / 1
7,996
571
8,478
10,298
3,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
14
15
Kills
8
8
Deaths
15
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ares
CHR85
Ares
1
4
1
0.38
L
Vulcan
1
2
4
1.5
W
Cabrakan
GoodLackin
Cabrakan
1
1
4
3
W
Izanami
JoDan
Izanami
6
4
4
2
W
1
1
1
1.5
W
Cerberus
RiversIsland
Cerberus
5
0
4
7
L
Chiron
0
2
0
0
L
Bellona
reric13
Bellona
0
1
0
0
W
Apollo
2
2
1
1.25
L
Tsukuyomi
xlSway
Tsukuyomi
6
6
1
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,575
Damage
24,551
47,975
Taken
35,375
24,938
Mitigated
14,040
17,893
Healing
9,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
CHR85
Ares
3,040
83
69
1,822
10,197
5,462
0
5,581
4,416
16,223
0
L
Vulcan
9,377
4,321
0
1,100
6,643
2,080
240
2,189
4,429
43,986
0
W
Cabrakan
GoodLackin
Cabrakan
3,951
624
0
2,445
8,722
7,178
0
2,491
6,151
22,340
0
W
Izanami
JoDan
Izanami
6,764
3,727
0
2,202
9,691
3,207
1,554
4,651
4,742
0
58,243
W
2,889
1,410
871
4,529
7,978
2,633
144
333
7,645
0
61,708
W
Cerberus
RiversIsland
Cerberus
7,845
411
0
5,364
11,532
7,461
127
3,585
7,825
39,746
0
L
Chiron
3,380
1,122
349
3,492
7,120
2,167
0
1,254
5,866
0
50,693
L
Bellona
reric13
Bellona
276
207
0
332
1,117
503
0
479
538
0
1,841
W
Apollo
3,126
2,180
0
2,482
10,052
4,459
22
777
9,195
0
58,087
L
Tsukuyomi
xlSway
Tsukuyomi
8,478
2,033
0
2,072
10,298
3,828
837
1,850
8,330
0
44,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,162
Gold Earned
32,516
517
Minions Killed
294
0
Camps Cleared
0
1,243,036
Distance Traveled
1,080,667
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,357
454
22
2
0
228,766
5
L
Vulcan
6,934
495
82
6
0
273,641
1
W
Cabrakan
7,007
501
37
3
0
250,156
0
W
Izanami
8,750
625
120
9
0
229,443
2
W
Cupid
8,012
572
119
9
0
256,488
5
W
Cerberus
8,133
581
120
9
0
244,397
3
L
Chiron
6,917
494
104
7
0
256,284
3
L
Bellona
4,312
308
3
0
0
53,485
0
W
Apollo
8,260
590
121
9
0
262,552
5
L
Tsukuyomi
7,996
571
83
6
0
268,491
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role