Player Matchup

Danzaburou
Danzaburou
Chinox1496
Danzaburou
Level 39
God Stats
60W - 48L
1,552 SR
Queue Stats
132W - 100L
1,483 Elo+
Party 1
Terra
Terra
Conitiv
Terra
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
124W - 102L
1,597 Elo+
Party 1
Tiamat
Tiamat
construtro231
Tiamat
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,747 Elo+
Solo
Team Averages
Level 75
1,517 SR
1,609 Elo+

VS

Team Averages
Level 114
1,465 SR
1,477 Elo+
Neith
Neith
hersztt
Neith
Level 117
God Stats
17W - 20L
1,304 SR
Queue Stats
397W - 516L
1,461 Elo+
Solo
Scylla
Scylla
mihawkyt
Scylla
Level 154
God Stats
1W - 0L
1,522 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Jormungandr
Jormungandr
orzank5
Jormungandr
Level 70
God Stats
21W - 15L
1,569 SR
Queue Stats
95W - 86L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chinox1496
Danzaburou
11
4 / 2 / 0
7,866
715
6,260
9,472
3,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Terra
Conitiv
Terra
10
0 / 4 / 4
7,566
688
5,433
12,248
8,548
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

9
0 / 4 / 3
6,592
599
2,961
6,534
3,872
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
hersztt
Neith
13
6 / 0 / 4
9,100
827
8,567
5,477
1,916
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
mihawkyt
Scylla
11
2 / 2 / 5
7,919
720
5,081
6,486
2,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
orzank5
Jormungandr
11
2 / 2 / 6
8,480
771
8,317
8,609
5,403
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
25
4
Kills
10
10
Deaths
4
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Chinox1496
Danzaburou
4
2
0
2
L
Terra
Conitiv
Terra
0
4
4
0.5
L
0
4
3
0.38
W
Neith
hersztt
Neith
6
0
4
8
W
Scylla
mihawkyt
Scylla
2
2
5
2.25
W
Jormungandr
orzank5
Jormungandr
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,654
Damage
21,965
28,254
Taken
20,572
15,867
Mitigated
9,421
6,595
Healing
5,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Chinox1496
Danzaburou
6,260
1,488
0
2,907
9,472
3,447
39
4,926
4,314
0
32,642
L
Terra
Conitiv
Terra
5,433
882
703
1,450
12,248
8,548
0
4,397
7,569
12,854
0
L
2,961
569
393
1,142
6,534
3,872
0
3,533
2,961
12,203
0
W
Neith
hersztt
Neith
8,567
4,524
0
1,530
5,477
1,916
1,007
2,204
3,273
0
39,774
W
Scylla
mihawkyt
Scylla
5,081
566
0
1,868
6,486
2,102
392
3,625
2,861
31,080
0
W
Jormungandr
orzank5
Jormungandr
8,317
1,296
222
1,832
8,609
5,403
0
2,671
5,938
22,673
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,024
Gold Earned
25,499
83
Minions Killed
140
0
Camps Cleared
0
624,996
Distance Traveled
594,111
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,866
715
57
5
0
217,836
2
L
Terra
7,566
688
8
1
0
198,603
0
L
Tiamat
6,592
599
18
2
0
208,557
0
W
Neith
9,100
827
47
4
0
204,208
1
W
Scylla
7,919
720
59
5
0
182,372
3
W
Jormungandr
8,480
771
34
3
0
207,531
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role