Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Cholo54
Ah Muzen Cab
Level 69
God Stats
9W - 8L
1,634 SR
Queue Stats
227W - 220L
1,451 Elo+
Solo
Cthulhu
Cthulhu
Darooster220
Cthulhu
Level 62
God Stats
8W - 7L
1,502 SR
Queue Stats
60W - 57L
1,522 Elo+
Solo
Jormungandr
Jormungandr
LORDHAVOC97
Jormungandr
Level 143
God Stats
10W - 9L
1,449 SR
Queue Stats
243W - 234L
1,511 Elo+
Party 2
Tiamat
Tiamat
RaringTrac3628
Tiamat
Level 160
God Stats
112W - 78L
1,627 SR
Queue Stats
826W - 761L
1,558 Elo+
Party 2
Team Averages
Level 118
1,542 SR
1,508 Elo+

VS

Team Averages
Level 110
1,498 SR
1,484 Elo+
Izanami
Izanami
EnjoyYourSpawn
Izanami
Level 97
God Stats
9W - 4L
1,637 SR
Queue Stats
11W - 18L
1,457 Elo+
Party 1
Arachne
Arachne
TAkkTikkA
Arachne
Level 146
God Stats
12W - 10L
1,681 SR
Queue Stats
279W - 251L
1,528 Elo+
Solo
Anubis
Anubis
UMADORBAD
Anubis
Level 120
God Stats
2W - 3L
1,390 SR
Queue Stats
26W - 34L
1,380 Elo+
Party 1
Bacchus
Bacchus
tttaabbooo
Bacchus
Level 101
God Stats
3W - 1L
1,281 SR
Queue Stats
284W - 261L
1,557 Elo+
Solo
Tiamat
Tiamat
xXthe1337frogXx
Tiamat
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
1 / 2 / 0
5,135
467
2,056
7,952
4,463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ah Muzen Cab
Cholo54
Ah Muzen Cab
10
1 / 3 / 1
5,669
515
3,685
8,050
2,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
Darooster220
Cthulhu
8
1 / 2 / 1
5,409
492
1,887
5,977
1,886
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jormungandr
LORDHAVOC97
Jormungandr
8
0 / 3 / 1
4,942
449
2,629
8,179
2,804
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

6
0 / 5 / 0
4,521
411
966
4,339
1,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 1
6,854
623
4,758
5,066
1,508
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
TAkkTikkA
Arachne
11
1 / 0 / 4
6,430
585
2,500
5,749
2,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
UMADORBAD
Anubis
12
2 / 1 / 0
6,534
594
3,755
4,577
1,840
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bacchus
tttaabbooo
Bacchus
10
1 / 1 / 7
6,139
558
4,428
6,024
3,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
6 / 0 / 3
7,176
652
7,241
5,272
3,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
3
Kills
15
15
Deaths
3
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
2
0
0.5
L
Ah Muzen Cab
Cholo54
Ah Muzen Cab
1
3
1
0.5
L
Cthulhu
Darooster220
Cthulhu
1
2
1
0.75
W
5
1
1
5.5
L
Jormungandr
LORDHAVOC97
Jormungandr
0
3
1
0.17
L
0
5
0
0
W
Arachne
TAkkTikkA
Arachne
1
0
4
3
W
Anubis
UMADORBAD
Anubis
2
1
0
2
W
Bacchus
tttaabbooo
Bacchus
1
1
7
4.5
W
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,223
Damage
22,682
34,497
Taken
26,688
13,095
Mitigated
13,323
8,844
Healing
12,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
2,056
220
0
3,294
7,952
4,463
0
3,898
4,054
0
19,864
L
Ah Muzen Cab
Cholo54
Ah Muzen Cab
3,685
1,586
0
3,316
8,050
2,149
0
1,608
6,442
0
40,230
L
Cthulhu
Darooster220
Cthulhu
1,887
22
210
996
5,977
1,886
0
2,556
3,305
12,312
0
W
4,758
3,955
0
2,597
5,066
1,508
936
509
4,557
0
44,763
L
Jormungandr
LORDHAVOC97
Jormungandr
2,629
963
0
478
8,179
2,804
0
3,972
4,072
22,862
0
L
966
154
0
550
4,339
1,793
0
2,879
1,200
17,294
0
W
Arachne
TAkkTikkA
Arachne
2,500
1,240
0
2,761
5,749
2,345
38
208
5,516
0
39,589
W
Anubis
UMADORBAD
Anubis
3,755
191
0
1,809
4,577
1,840
152
216
4,161
38,200
0
W
Bacchus
tttaabbooo
Bacchus
4,428
1,048
0
1,640
6,024
3,942
112
1,990
4,010
15,911
0
W
7,241
1,291
252
3,212
5,272
3,688
838
2,559
2,713
37,425
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,676
Gold Earned
33,133
239
Minions Killed
396
0
Camps Cleared
0
890,652
Distance Traveled
1,018,326
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,135
467
44
4
0
191,540
1
L
Ah Muzen Cab
5,669
515
80
7
0
194,447
2
L
Cthulhu
5,409
492
23
2
0
190,872
4
W
Izanami
6,854
623
110
10
0
191,761
2
L
Jormungandr
4,942
449
51
5
0
197,024
2
L
Tiamat
4,521
411
41
4
0
116,769
0
W
Arachne
6,430
585
75
7
0
230,803
4
W
Anubis
6,534
594
98
9
0
166,311
2
W
Bacchus
6,139
558
22
2
0
222,108
2
W
Tiamat
7,176
652
91
8
0
207,343
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role