Player Matchup

Nu Wa
Nu Wa
B1ack1nfern0
Nu Wa
Level 89
God Stats
2W - 4L
1,500 SR
Queue Stats
537W - 572L
1,336 Elo+
Party 4
Mulan
Mulan
HaloMaster117
Mulan
Level 128
God Stats
3W - 6L
1,348 SR
Queue Stats
307W - 351L
1,340 Elo+
Party 4
Fenrir
Fenrir
RangaPants
Fenrir
Level 29
God Stats
16W - 17L
1,420 SR
Queue Stats
46W - 62L
1,333 Elo+
Party 2
Ah Puch
Ah Puch
The_Sways
Ah Puch
Level 127
God Stats
2W - 3L
1,273 SR
Queue Stats
137W - 137L
1,489 Elo+
Party 2
Ymir
Ymir
antonagh
Ymir
Level 44
God Stats
36W - 33L
1,558 SR
Queue Stats
596W - 676L
1,425 Elo+
Solo
Team Averages
Level 83
1,420 SR
1,385 Elo+

VS

Team Averages
Level 66
1,441 SR
1,404 Elo+
Sobek
Sobek
D3VL1SH
Sobek
Level 58
God Stats
5W - 5L
1,491 SR
Queue Stats
84W - 120L
1,337 Elo+
Party 1
Mulan
Mulan
Deppresed_Waffle
Mulan
Level 53
God Stats
10W - 17L
1,344 SR
Queue Stats
108W - 143L
1,360 Elo+
Party 1
Da Ji
Da Ji
NG War Black
Da Ji
Level 84
God Stats
7W - 8L
1,527 SR
Queue Stats
608W - 552L
1,475 Elo+
Party 3
Scylla
Scylla
ZippyDoubloon65
Scylla
Level 83
God Stats
3W - 2L
1,526 SR
Queue Stats
226W - 192L
1,547 Elo+
Party 3
Danzaburou
Danzaburou
guydolf
Danzaburou
Level 53
God Stats
92W - 103L
1,316 SR
Queue Stats
1,135W - 1,261L
1,302 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
5,103
510
5,079
6,270
1,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

10
0 / 2 / 1
5,710
571
3,213
7,057
4,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fenrir
RangaPants
Fenrir
7
1 / 2 / 0
4,940
494
1,613
6,329
2,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Puch
The_Sways
Ah Puch
9
4 / 2 / 2
5,786
579
7,582
3,606
919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ymir
7
2 / 4 / 4
5,084
508
2,480
7,146
2,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
D3VL1SH
Sobek
7
1 / 2 / 5
4,671
467
3,176
6,851
3,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
1 / 4 / 4
4,394
439
2,213
6,400
2,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

11
9 / 0 / 2
6,710
671
5,425
5,599
1,835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
3 / 0 / 5
6,344
634
4,229
5,250
1,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
guydolf
Danzaburou
10
1 / 1 / 2
5,655
566
3,655
5,204
2,022
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
33
7
Kills
15
15
Deaths
7
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
Sobek
D3VL1SH
Sobek
1
2
5
1.75
W
1
4
4
0.75
L
0
2
1
0.25
W
9
0
2
10
L
Fenrir
RangaPants
Fenrir
1
2
0
0.5
L
Ah Puch
The_Sways
Ah Puch
4
2
2
2.5
W
3
0
5
5.5
L
Ymir
2
4
4
1
W
Danzaburou
guydolf
Danzaburou
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,967
Damage
18,698
30,408
Taken
29,304
12,205
Mitigated
11,714
6,525
Healing
7,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,079
953
0
750
6,270
1,872
0
2,716
3,307
24,357
0
W
Sobek
D3VL1SH
Sobek
3,176
35
0
1,239
6,851
3,377
0
4,916
1,545
10,220
0
W
2,213
168
0
857
6,400
2,963
0
4,222
1,844
0
7,777
L
3,213
618
0
1,161
7,057
4,373
189
0
7,057
0
25,422
W
5,425
2,138
0
982
5,599
1,835
0
1,569
3,884
0
27,823
L
Fenrir
RangaPants
Fenrir
1,613
297
0
2,095
6,329
2,102
0
953
5,271
0
18,991
L
Ah Puch
The_Sways
Ah Puch
7,582
212
0
1,050
3,606
919
162
942
2,543
28,641
0
W
4,229
277
0
2,255
5,250
1,517
957
2,928
1,992
34,531
0
L
Ymir
2,480
726
234
1,235
7,146
2,939
248
2,126
4,683
10,145
0
W
Danzaburou
guydolf
Danzaburou
3,655
1,521
0
2,131
5,204
2,022
800
308
4,698
0
25,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,623
Gold Earned
27,774
236
Minions Killed
212
0
Camps Cleared
0
904,292
Distance Traveled
935,981
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,103
510
55
6
0
158,533
1
W
Sobek
4,671
467
14
1
0
199,933
0
W
Mulan
4,394
439
19
2
0
149,571
1
L
Mulan
5,710
571
70
7
0
164,693
0
W
Da Ji
6,710
671
50
5
0
220,098
2
L
Fenrir
4,940
494
42
4
0
213,335
0
L
Ah Puch
5,786
579
50
5
0
173,266
2
W
Scylla
6,344
634
80
8
0
205,142
3
L
Ymir
5,084
508
19
2
0
194,465
3
W
Danzaburou
5,655
566
49
5
0
161,237
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role