Player Matchup

Ra
Ra
 
Ra
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Durkio 956
Bacchus
Level 78
God Stats
7W - 1L
1,846 SR
Queue Stats
18W - 10L
1,525 Elo+
Party 2
Cupid
Cupid
LethalDoze956
Cupid
Level 68
God Stats
7W - 4L
1,691 SR
Queue Stats
13W - 11L
1,524 Elo+
Party 2
Team Averages
Level 78
1,679 SR
1,516 Elo+

VS

Team Averages
Level 85
1,633 SR
1,736 Elo+
Chiron
Chiron
The L0St KiD1
Chiron
Level 156
God Stats
5W - 4L
1,705 SR
Queue Stats
58W - 57L
1,640 Elo+
Solo
He Bo
He Bo
bmiller1982
He Bo
Level 8
God Stats
2W - 1L
1,692 SR
Queue Stats
8W - 4L
1,769 Elo+
Party 1
Geb
Geb
thekinglife04
Geb
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 19L
1,799 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
6
1 / 1 / 1
4,268
854
1,845
2,089
556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
Durkio 956
Bacchus
7
2 / 1 / 1
4,633
927
1,453
3,227
1,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
0 / 0 / 3
4,177
835
1,427
2,247
631
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 2 / 1
4,063
813
1,829
3,480
1,112
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

5
0 / 0 / 0
3,632
726
433
863
252
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

4
0 / 1 / 0
3,730
746
1,206
2,879
1,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
2
3
Kills
1
2
Deaths
3
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
1
1
1
1.5
W
Bacchus
Durkio 956
Bacchus
2
1
1
2.5
W
0
0
3
1.5
L
1
2
1
0.75
L
0
0
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,725
Damage
3,468
7,563
Taken
7,222
3,105
Mitigated
2,578
2,757
Healing
3,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
1,845
148
363
579
2,089
556
348
424
1,665
11,392
0
W
Bacchus
Durkio 956
Bacchus
1,453
139
0
1,278
3,227
1,918
0
474
2,753
3,640
0
W
1,427
778
133
404
2,247
631
1,024
749
1,498
0
6,527
L
1,829
467
142
1,438
3,480
1,112
40
2,172
1,212
0
7,609
L
433
42
0
522
863
252
0
490
321
5,816
0
L
1,206
98
0
1,170
2,879
1,214
0
468
2,359
4,305
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,078
Gold Earned
11,425
41
Minions Killed
30
0
Camps Cleared
0
240,103
Distance Traveled
182,513
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
4,268
854
18
4
0
72,708
0
W
Bacchus
4,633
927
4
1
0
89,565
0
W
Cupid
4,177
835
19
4
0
77,830
1
L
Chiron
4,063
813
9
2
0
69,379
0
L
He Bo
3,632
726
15
3
0
45,644
1
L
Geb
3,730
746
6
1
0
67,490
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role