Player Matchup

Fenrir
Fenrir
Silver III
 
Fenrir
Silver III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Silver III
PeprmintBtlr
Tiamat
Silver III
Level 80
God Stats
11W - 8L
1,652 SR
Queue Stats
71W - 92L
952 MMR
Party 1
Izanami
Izanami
Silver II
RJ FDU
Izanami
Silver II
Level 156
God Stats
16W - 8L
1,675 SR
Queue Stats
233W - 222L
916 MMR
Solo
Sobek
Sobek
Silver V
XMacabreMenaceX
Sobek
Silver V
Level 107
God Stats
5W - 1L
1,573 SR
Queue Stats
322W - 355L
508 MMR
Party 1
Ah Puch
Ah Puch
Silver II
efeseo
Ah Puch
Silver II
Level 102
God Stats
10W - 6L
1,699 SR
Queue Stats
63W - 70L
985 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 114
1,620 SR
972 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 111
1,474 SR
840 MMR
Cthulhu
Cthulhu
Gold IV
 
Cthulhu
Gold IV
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Bronze II
Mr 5ync
Anubis
Bronze II
Level 54
God Stats
3W - 11L
1,377 SR
Queue Stats
54W - 87L
390 MMR
Solo
Apollo
Apollo
Silver II
QUEEN_GRAnNy
Apollo
Silver II
Level 128
God Stats
16W - 19L
1,474 SR
Queue Stats
1,567W - 1,602L
920 MMR
Solo
Chaac
Chaac
Silver III
SentientMango40
Chaac
Silver III
Level 157
God Stats
42W - 30L
1,633 SR
Queue Stats
459W - 502L
811 MMR
Solo
Kukulkan
Kukulkan
Bronze I
panamera4ss
Kukulkan
Bronze I
Level 99
God Stats
7W - 9L
1,387 SR
Queue Stats
24W - 41L
577 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
2 / 0 / 3
5,665
567
3,931
7,224
2,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Tiamat
10
0 / 2 / 2
5,705
571
3,955
6,435
10,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Izanami
RJ FDU
Izanami
9
1 / 1 / 2
5,225
523
4,602
4,099
984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 1 / 2
5,366
537
2,307
6,403
3,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ah Puch
efeseo
Ah Puch
11
4 / 1 / 0
6,654
665
6,650
3,446
792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bans
Nu WaDanzaburouTsukuyomiSetCu Chulainn

VS

Bans
JanusAresPeleBellonaSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
2 / 2 / 0
5,813
581
3,517
7,047
4,825
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Anubis
Mr 5ync
Anubis
9
1 / 3 / 0
5,313
531
3,788
8,142
3,907
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apollo
8
2 / 2 / 0
4,856
486
1,952
6,112
1,499
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
0 / 1 / 1
4,656
466
4,079
6,750
2,621
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
panamera4ss
Kukulkan
8
0 / 2 / 0
5,018
502
770
6,461
1,800
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
6
8
Kills
5
5
Deaths
10
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
0
3
3.5
L
Cthulhu
 
Cthulhu
2
2
0
1
L
Anubis
Mr 5ync
Anubis
1
3
0
0.33
W
Tiamat
0
2
2
0.5
L
Apollo
2
2
0
1
W
Izanami
RJ FDU
Izanami
1
1
2
2
L
0
1
1
0.5
W
1
1
2
2
W
Ah Puch
efeseo
Ah Puch
4
1
0
4
L
Kukulkan
panamera4ss
Kukulkan
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,445
Damage
14,106
27,607
Taken
34,512
17,419
Mitigated
14,652
10,368
Healing
9,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,931
992
0
2,306
7,224
2,085
0
1,874
5,350
0
28,220
L
Cthulhu
 
Cthulhu
3,517
820
0
2,100
7,047
4,825
124
3,026
3,624
29,077
0
L
Anubis
Mr 5ync
Anubis
3,788
310
0
1,473
8,142
3,907
192
5,348
2,794
28,078
0
W
Tiamat
3,955
1,043
0
3,082
6,435
10,192
22
3,536
2,899
26,961
0
L
Apollo
1,952
1,182
0
1,920
6,112
1,499
0
1,137
4,975
0
18,331
W
Izanami
RJ FDU
Izanami
4,602
2,933
0
1,354
4,099
984
545
0
4,099
0
31,729
L
4,079
478
0
2,416
6,750
2,621
0
1,693
5,057
0
22,093
W
2,307
159
365
2,068
6,403
3,366
132
0
6,403
10,205
0
W
Ah Puch
efeseo
Ah Puch
6,650
445
0
1,193
3,446
792
0
2,665
781
36,848
0
L
Kukulkan
panamera4ss
Kukulkan
770
261
288
1,509
6,461
1,800
0
1,286
5,150
27,826
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,615
Gold Earned
25,656
271
Minions Killed
278
0
Camps Cleared
0
969,864
Distance Traveled
882,358
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,665
567
46
5
0
217,363
2
L
Cthulhu
5,813
581
79
8
0
180,414
2
L
Anubis
5,313
531
48
5
0
190,066
1
W
Tiamat
5,705
571
65
7
0
175,384
3
L
Apollo
4,856
486
45
5
0
177,761
0
W
Izanami
5,225
523
64
6
0
178,395
0
L
Chaac
4,656
466
36
4
0
196,343
3
W
Sobek
5,366
537
16
2
0
202,076
1
W
Ah Puch
6,654
665
80
8
0
196,646
2
L
Kukulkan
5,018
502
70
7
0
137,774
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role