Player Matchup

Vulcan
Vulcan
AstralDominator
Vulcan
Level 124
God Stats
4W - 3L
1,498 SR
Queue Stats
123W - 90L
1,583 Elo+
Party 1
Bacchus
Bacchus
TeratoidPlate4
Bacchus
Level 94
God Stats
17W - 17L
1,528 SR
Queue Stats
106W - 80L
1,567 Elo+
Party 1
Anhur
Anhur
coRRupT bLaCK
Anhur
Level 137
God Stats
5W - 8L
1,665 SR
Queue Stats
122W - 96L
1,612 Elo+
Party 1
Team Averages
Level 118
1,563 SR
1,587 Elo+

VS

Team Averages
Level 94
1,611 SR
1,538 Elo+
Arachne
Arachne
 
Arachne
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
The Trashcannn
Skadi
Level 79
God Stats
1W - 1L
1,832 SR
Queue Stats
34W - 36L
1,585 Elo+
Party 2
Janus
Janus
Uploadd
Janus
Level 65
God Stats
1W - 2L
1,500 SR
Queue Stats
23W - 33L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 8
7,504
750
6,239
5,584
1,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 2 / 7
7,831
783
6,149
6,693
5,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
9 / 2 / 1
8,741
874
6,818
6,644
2,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
5 / 0 / 1
8,610
861
4,331
4,859
1,626
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

10
1 / 6 / 5
7,287
729
3,977
8,336
2,323
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
Uploadd
Janus
10
0 / 7 / 6
6,852
685
5,281
8,955
2,646
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
18
13
Kills
6
6
Deaths
13
16
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
5
0
1
5.5
W
2
2
8
3
W
2
2
7
2.75
L
1
6
5
0.58
L
Janus
Uploadd
Janus
0
7
6
0.43
W
9
2
1
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,206
Damage
13,589
18,921
Taken
22,150
9,774
Mitigated
6,595
3,346
Healing
4,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
4,331
3,659
0
1,447
4,859
1,626
0
2,481
2,192
0
24,485
W
6,239
1,255
0
500
5,584
1,940
0
2,430
3,154
24,014
0
W
6,149
288
0
811
6,693
5,578
204
1,908
4,785
10,220
0
L
3,977
1,735
354
652
8,336
2,323
0
5,326
2,879
0
19,278
L
Janus
Uploadd
Janus
5,281
470
0
1,549
8,955
2,646
0
4,214
4,603
24,632
0
W
6,818
3,895
0
2,035
6,644
2,256
1,235
991
5,653
0
38,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,076
Gold Earned
22,749
142
Minions Killed
114
0
Camps Cleared
0
536,900
Distance Traveled
521,822
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,610
861
40
4
0
204,153
1
W
Vulcan
7,504
750
53
5
0
178,466
3
W
Bacchus
7,831
783
13
1
0
198,828
4
L
Skadi
7,287
729
24
2
0
170,693
0
L
Janus
6,852
685
50
5
0
146,976
0
W
Anhur
8,741
874
76
8
0
159,606
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role