Player Matchup

Rama
Rama
 
Rama
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
AtomicNuck3000
Ymir
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Bantio
Tsukuyomi
Level 109
God Stats
8W - 4L
1,718 SR
Queue Stats
99W - 97L
1,538 Elo+
Party 3
Tiamat
Tiamat
CartoonzBlight
Tiamat
Level 102
God Stats
6W - 7L
1,511 SR
Queue Stats
50W - 47L
1,472 Elo+
Party 3
Anubis
Anubis
Th3EkIipz
Anubis
Level 129
God Stats
2W - 1L
1,394 SR
Queue Stats
166W - 144L
1,540 Elo+
Solo
Team Averages
Level 117
1,525 SR
1,510 Elo+

VS

Team Averages
Level 104
1,645 SR
1,538 Elo+
Danzaburou
Danzaburou
Exzachaly01
Danzaburou
Level 95
God Stats
17W - 15L
1,696 SR
Queue Stats
313W - 305L
1,552 Elo+
Party 1
Athena
Athena
HereticalAscetic
Athena
Level 98
God Stats
14W - 10L
1,500 SR
Queue Stats
258W - 255L
1,537 Elo+
Party 1
He Bo
He Bo
Just_A_Clue
He Bo
Level 95
God Stats
30W - 27L
1,535 SR
Queue Stats
290W - 282L
1,530 Elo+
Solo
Fenrir
Fenrir
ThyTellurian
Fenrir
Level 126
God Stats
7W - 3L
1,993 SR
Queue Stats
56W - 63L
1,581 Elo+
Party 2
Guan Yu
Guan Yu
a-thorp25
Guan Yu
Level 106
God Stats
2W - 3L
1,500 SR
Queue Stats
9W - 10L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
6 / 2 / 1
6,733
612
7,343
7,039
1,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 5 / 3
5,717
520
2,122
9,973
3,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tsukuyomi
Bantio
Tsukuyomi
10
2 / 2 / 6
6,388
581
4,280
7,358
2,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
2 / 3 / 5
6,465
588
5,562
7,074
5,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
Th3EkIipz
Anubis
13
6 / 1 / 0
7,673
698
6,246
5,885
2,639
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Exzachaly01
Danzaburou
8
5 / 3 / 2
5,676
516
7,027
7,503
2,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
4 / 3 / 4
6,303
573
4,411
7,720
3,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 4 / 6
5,486
499
4,813
6,093
1,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fenrir
9
3 / 4 / 3
5,725
520
3,018
8,381
2,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Guan Yu
a-thorp25
Guan Yu
11
1 / 3 / 0
6,096
554
3,722
8,204
4,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
28
17
Kills
13
13
Deaths
17
15
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
6
2
1
3.25
W
1
5
3
0.5
W
Tsukuyomi
Bantio
Tsukuyomi
2
2
6
2.5
W
2
3
5
1.5
L
Danzaburou
Exzachaly01
Danzaburou
5
3
2
2
L
4
3
4
2
L
0
4
6
0.75
W
Anubis
Th3EkIipz
Anubis
6
1
0
6
L
Fenrir
3
4
3
1.13
L
Guan Yu
a-thorp25
Guan Yu
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,553
Damage
22,991
37,329
Taken
37,901
15,481
Mitigated
14,245
13,204
Healing
7,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
7,343
5,972
0
3,743
7,039
1,757
0
1,307
5,674
0
29,355
W
2,122
611
0
1,089
9,973
3,982
0
3,773
6,145
16,629
0
W
Tsukuyomi
Bantio
Tsukuyomi
4,280
1,350
0
2,424
7,358
2,023
0
965
6,299
0
27,495
W
5,562
591
95
2,470
7,074
5,080
475
2,414
4,461
26,765
0
L
Danzaburou
Exzachaly01
Danzaburou
7,027
3,785
0
2,920
7,503
2,013
0
948
6,541
0
25,897
L
4,411
1,281
0
1,364
7,720
3,786
0
1,927
5,743
20,817
0
L
4,813
797
0
562
6,093
1,618
0
2,359
3,610
25,171
0
W
Anubis
Th3EkIipz
Anubis
6,246
739
0
3,383
5,885
2,639
862
329
5,301
42,831
0
L
Fenrir
3,018
1,195
0
1,406
8,381
2,472
0
2,942
5,259
0
23,945
L
Guan Yu
a-thorp25
Guan Yu
3,722
913
0
1,630
8,204
4,356
333
5,320
2,818
0
27,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,976
Gold Earned
29,286
272
Minions Killed
230
0
Camps Cleared
0
993,664
Distance Traveled
1,011,082
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
6,733
612
52
5
0
174,808
0
W
Ymir
5,717
520
28
3
0
208,400
0
W
Tsukuyomi
6,388
581
46
4
0
233,404
2
W
Tiamat
6,465
588
48
4
0
220,952
1
L
Danzaburou
5,676
516
42
4
0
192,335
1
L
Athena
6,303
573
38
3
0
213,270
1
L
He Bo
5,486
499
49
4
0
199,303
3
W
Anubis
7,673
698
98
9
0
156,100
5
L
Fenrir
5,725
520
48
4
0
213,810
3
L
Guan Yu
6,096
554
53
5
0
192,364
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role