Player Matchup

Arachne
Arachne
AnActualCat25
Arachne
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,462 Elo+
Party 3
Janus
Janus
AzraelxAlex
Janus
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 7L
1,592 Elo+
Party 3
Fenrir
Fenrir
DvpexLegendz
Fenrir
Level 26
God Stats
9W - 2L
1,685 SR
Queue Stats
16W - 8L
1,620 Elo+
Party 2
Cthulhu
Cthulhu
HereticGaming450
Cthulhu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,687 Elo+
Party 3
Jing Wei
Jing Wei
KalmNino
Jing Wei
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 29L
1,693 Elo+
Party 2
Team Averages
Level 19
1,537 SR
1,611 Elo+

VS

Team Averages
Level 32
1,509 SR
1,521 Elo+
Tiamat
Tiamat
I Bowes I
Tiamat
Level 15
God Stats
39W - 26L
1,360 SR
Queue Stats
142W - 163L
1,447 Elo+
Solo
Ullr
Ullr
Lunatica5263
Ullr
Level 18
God Stats
6W - 2L
1,781 SR
Queue Stats
71W - 41L
1,671 Elo+
Solo
Ah Puch
Ah Puch
MAXlevelBEBS
Ah Puch
Level 15
God Stats
17W - 16L
1,517 SR
Queue Stats
48W - 41L
1,415 Elo+
Party 1
Achilles
Achilles
austiny
Achilles
Level 25
God Stats
18W - 6L
1,501 SR
Queue Stats
81W - 38L
1,559 Elo+
Party 1
Bellona
Bellona
dior bifocals
Bellona
Level 86
God Stats
6W - 8L
1,385 SR
Queue Stats
287W - 233L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
19
8 / 9 / 10
13,598
1,133
15,486
21,932
11,242
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
5 / 9 / 9
12,645
1,054
16,462
14,975
5,697
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
18
7 / 2 / 6
12,712
1,059
7,605
8,673
3,883
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

18
0 / 10 / 10
10,786
899
7,307
24,496
17,855
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Jing Wei
KalmNino
Jing Wei
18
1 / 7 / 11
11,468
956
10,970
13,683
5,408
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Team 1 Tickets

0

VS

Team 2 Tickets

166

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
I Bowes I
Tiamat
18
2 / 3 / 18
11,217
935
9,035
8,552
5,230
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
7 / 3 / 20
13,942
1,162
15,990
10,498
4,448
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
MAXlevelBEBS
Ah Puch
18
8 / 6 / 15
12,064
1,005
13,702
12,203
4,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
austiny
Achilles
20
13 / 4 / 19
13,946
1,162
19,435
14,830
14,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bellona
19
7 / 5 / 21
14,006
1,167
20,402
18,038
18,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
130
21
Kills
37
37
Deaths
21
46
Assists
93
Player
Kills
Deaths
Assists
KDA
L
Arachne
8
9
10
1.44
L
5
9
9
1.06
L
Fenrir
7
2
6
5
L
0
10
10
0.5
W
Tiamat
I Bowes I
Tiamat
2
3
18
3.67
L
Jing Wei
KalmNino
Jing Wei
1
7
11
0.93
W
7
3
20
5.67
W
Ah Puch
MAXlevelBEBS
Ah Puch
8
6
15
2.58
W
Achilles
austiny
Achilles
13
4
19
5.63
W
Bellona
7
5
21
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,830
Damage
78,564
83,759
Taken
64,121
44,085
Mitigated
47,343
5,937
Healing
5,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
15,486
10,941
0
3,163
21,932
11,242
0
2,524
19,214
0
28,191
L
16,462
756
0
543
14,975
5,697
0
4,004
10,744
47,938
0
L
Fenrir
7,605
1,214
0
0
8,673
3,883
0
1,881
6,528
0
20,441
L
7,307
226
0
2,231
24,496
17,855
0
12,226
11,763
17,716
0
W
Tiamat
I Bowes I
Tiamat
9,035
1,372
0
1,159
8,552
5,230
0
4,251
4,301
25,118
0
L
Jing Wei
KalmNino
Jing Wei
10,970
9,304
0
0
13,683
5,408
0
2,108
11,371
0
24,283
W
15,990
6,457
0
306
10,498
4,448
0
4,579
5,919
0
58,228
W
Ah Puch
MAXlevelBEBS
Ah Puch
13,702
2,205
0
1,376
12,203
4,741
0
4,296
7,907
29,794
0
W
Achilles
austiny
Achilles
19,435
5,892
0
735
14,830
14,844
0
4,361
10,469
0
30,887
W
Bellona
20,402
7,059
0
1,741
18,038
18,080
0
6,282
11,756
722
34,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,209
Gold Earned
65,175
209
Minions Killed
247
9
Camps Cleared
8
1,148,210
Distance Traveled
1,042,534
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
13,598
1,133
30
3
1
275,467
2
L
Janus
12,645
1,054
97
8
1
197,806
2
L
Fenrir
12,712
1,059
33
3
1
250,819
0
L
Cthulhu
10,786
899
18
2
0
172,747
0
W
Tiamat
11,217
935
38
3
2
201,954
0
L
Jing Wei
11,468
956
31
3
6
251,371
0
W
Ullr
13,942
1,162
114
10
4
199,688
1
W
Ah Puch
12,064
1,005
34
3
1
171,850
0
W
Achilles
13,946
1,162
24
2
1
244,807
1
W
Bellona
14,006
1,167
37
3
0
224,235
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role