Player Matchup

Ullr
Ullr
Ocellaris122
Ullr
Level 15
God Stats
3W - 1L
1,709 SR
Queue Stats
10W - 4L
1,621 Elo+
Party 1
Artio
Artio
US_WelfareSystem
Artio
Level 16
God Stats
6W - 3L
1,731 SR
Queue Stats
13W - 10L
1,512 Elo+
Solo
Sobek
Sobek
beefsweats
Sobek
Level 23
God Stats
2W - 3L
1,276 SR
Queue Stats
130W - 112L
1,484 Elo+
Solo
Nemesis
Nemesis
iAmKP---
Nemesis
Level 6
God Stats
6W - 3L
1,290 SR
Queue Stats
13W - 15L
1,366 Elo+
Party 1
Kukulkan
Kukulkan
superduperlyfe
Kukulkan
Level 29
God Stats
6W - 0L
1,883 SR
Queue Stats
395W - 307L
1,642 Elo+
Solo
Team Averages
Level 18
1,578 SR
1,525 Elo+

VS

Team Averages
Level 16
1,492 SR
1,580 Elo+
Merlin
Merlin
Dungeon1991
Merlin
Level 14
God Stats
0W - 3L
1,279 SR
Queue Stats
8W - 17L
1,431 Elo+
Solo
Kali
Kali
Mistikoso
Kali
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,583 Elo+
Solo
Neith
Neith
Mrhootenanny96
Neith
Level 17
God Stats
7W - 6L
1,557 SR
Queue Stats
19W - 19L
1,471 Elo+
Solo
Chernobog
Chernobog
SynK Addy
Chernobog
Level 13
God Stats
2W - 2L
1,407 SR
Queue Stats
237W - 221L
1,813 Elo+
Solo
Guan Yu
Guan Yu
draqataq
Guan Yu
Level 27
God Stats
12W - 6L
1,718 SR
Queue Stats
36W - 30L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 0 / 10
10,386
577
12,976
11,774
5,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
4 / 2 / 2
11,681
649
12,611
18,453
11,562
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sobek
16
7 / 0 / 13
10,987
610
5,839
12,847
18,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
iAmKP---
Nemesis
11
2 / 8 / 3
8,194
455
3,927
10,135
4,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Kukulkan
17
7 / 2 / 4
10,675
593
13,115
6,537
2,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
2 / 6 / 5
8,243
458
6,281
10,536
3,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kali
15
4 / 3 / 5
9,290
516
9,372
17,237
7,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

6
0 / 5 / 0
5,759
320
958
5,746
1,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chernobog
SynK Addy
Chernobog
11
0 / 8 / 3
7,135
396
3,633
14,818
5,040
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
draqataq
Guan Yu
14
5 / 7 / 4
8,637
480
10,529
17,677
16,461
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
28
29
Kills
11
12
Deaths
29
32
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Merlin
2
6
5
0.75
L
Kali
4
3
5
2.17
L
0
5
0
0
W
9
0
10
14
L
Chernobog
SynK Addy
Chernobog
0
8
3
0.19
W
4
2
2
2.5
W
Sobek
7
0
13
13.5
L
Guan Yu
draqataq
Guan Yu
5
7
4
1
W
Nemesis
iAmKP---
Nemesis
2
8
3
0.44
W
Kukulkan
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,468
Damage
30,773
59,746
Taken
66,014
41,978
Mitigated
34,270
23,225
Healing
12,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
6,281
517
0
666
10,536
3,856
1,056
4,012
6,404
39,262
0
L
Kali
9,372
5,238
0
3,439
17,237
7,320
0
9,267
7,898
0
67,298
L
958
517
0
824
5,746
1,593
444
1,795
3,951
0
12,621
W
12,976
5,930
0
7,273
11,774
5,512
6,601
1,594
9,962
0
62,017
L
Chernobog
SynK Addy
Chernobog
3,633
1,614
0
1,927
14,818
5,040
0
6,280
8,410
0
36,068
W
12,611
1,225
83
9,830
18,453
11,562
70
968
16,991
82,617
0
W
Sobek
5,839
960
0
4,880
12,847
18,034
835
364
12,412
28,068
0
L
Guan Yu
draqataq
Guan Yu
10,529
2,890
1,219
4,534
17,677
16,461
113
9,763
7,786
0
35,238
W
Nemesis
iAmKP---
Nemesis
3,927
1,769
0
400
10,135
4,080
264
1,605
8,289
0
24,146
W
Kukulkan
13,115
852
0
759
6,537
2,790
2,440
1,248
5,111
66,228
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,923
Gold Earned
39,064
464
Minions Killed
356
0
Camps Cleared
0
1,590,130
Distance Traveled
1,373,864
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,243
458
100
6
0
273,585
5
L
Kali
9,290
516
128
7
0
374,265
2
L
Neith
5,759
320
24
1
0
138,694
2
W
Ullr
10,386
577
95
5
0
271,807
2
L
Chernobog
7,135
396
55
3
0
290,742
2
W
Artio
11,681
649
159
9
0
324,164
0
W
Sobek
10,987
610
48
3
0
348,926
1
L
Guan Yu
8,637
480
49
3
0
296,578
3
W
Nemesis
8,194
455
38
2
0
338,383
0
W
Kukulkan
10,675
593
124
7
0
306,850
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role