Player Matchup

Tiamat
Tiamat
Bellmont17
Tiamat
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
francesaxx
Jing Wei
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,324 Elo+
Party 2
Tyr
Tyr
lobonix
Tyr
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 14L
1,633 Elo+
Party 2
Team Averages
Level 44
1,500 SR
1,486 Elo+

VS

Team Averages
Level 27
1,500 SR
1,363 Elo+
Sol
Sol
MyLefTesty
Sol
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
58W - 54L
1,363 Elo+
Party 1
Jormungandr
Jormungandr
PhoenixReborn_
Jormungandr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 76L
1,363 Elo+
Party 1
Hun Batz
Hun Batz
ThaPontiacBandit
Hun Batz
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 101L
1,363 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Bellmont17
Tiamat
13
6 / 3 / 6
9,665
743
11,183
10,864
5,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jing Wei
francesaxx
Jing Wei
12
4 / 1 / 8
9,446
727
13,558
9,369
2,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tyr
13
5 / 2 / 9
9,878
760
5,347
12,184
7,415
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 5
8,130
625
5,561
10,668
3,284
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
PhoenixReborn_
Jormungandr
10
2 / 7 / 4
8,463
651
6,990
15,789
11,693
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

11
3 / 3 / 3
8,554
658
8,275
10,684
4,040
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
18
15
Kills
6
6
Deaths
15
23
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Bellmont17
Tiamat
6
3
6
3
L
1
5
5
0.7
L
Jormungandr
PhoenixReborn_
Jormungandr
2
7
4
0.57
L
3
3
3
1.5
W
Jing Wei
francesaxx
Jing Wei
4
1
8
8
W
Tyr
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,088
Damage
20,826
32,417
Taken
37,141
15,478
Mitigated
19,017
10,330
Healing
10,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Bellmont17
Tiamat
11,183
855
0
3,795
10,864
5,209
216
4,898
5,966
33,790
0
L
5,561
909
258
3,357
10,668
3,284
0
3,073
7,209
24,075
0
L
Jormungandr
PhoenixReborn_
Jormungandr
6,990
2,062
836
4,548
15,789
11,693
0
4,683
10,610
21,621
0
L
8,275
2,129
716
1,075
10,684
4,040
0
2,407
8,075
0
18,118
W
Jing Wei
francesaxx
Jing Wei
13,558
10,094
325
4,151
9,369
2,854
2,449
3,126
6,243
0
37,742
W
Tyr
5,347
1,034
0
2,059
12,184
7,415
267
4,679
7,505
0
33,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,989
Gold Earned
25,147
144
Minions Killed
100
0
Camps Cleared
0
755,825
Distance Traveled
602,607
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,665
743
47
4
0
233,500
0
L
Sol
8,130
625
51
4
0
168,753
1
L
Jormungandr
8,463
651
25
2
0
202,820
1
L
Hun Batz
8,554
658
24
2
0
231,034
3
W
Jing Wei
9,446
727
55
4
0
257,519
4
W
Tyr
9,878
760
42
3
0
264,806
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role