Player Matchup

Nemesis
Nemesis
KarenManager
Nemesis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,698 Elo+
Party 1
Yemoja
Yemoja
Nekogrrl
Yemoja
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
StonedGolem0123
Guan Yu
Level 26
God Stats
10W - 15L
1,489 SR
Queue Stats
48W - 49L
1,589 Elo+
Party 2
Neith
Neith
T0eSucker
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,698 Elo+
Party 1
Scylla
Scylla
Takodachi
Scylla
Level 25
God Stats
32W - 15L
1,528 SR
Queue Stats
139W - 99L
1,550 Elo+
Solo
Team Averages
Level 14
1,503 SR
1,607 Elo+

VS

Team Averages
Level 25
1,520 SR
1,557 Elo+
Kuzenbo
Kuzenbo
BBQmstr
Kuzenbo
Level 29
God Stats
1W - 1L
1,772 SR
Queue Stats
184W - 179L
1,453 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Tipounamu
Ah Muzen Cab
Level 30
God Stats
19W - 16L
1,617 SR
Queue Stats
105W - 101L
1,611 Elo+
Solo
Amaterasu
Amaterasu
Zasudark98
Amaterasu
Level 28
God Stats
7W - 13L
1,490 SR
Queue Stats
114W - 138L
1,579 Elo+
Solo
Merlin
Merlin
julius 2015
Merlin
Level 28
God Stats
1W - 2L
1,415 SR
Queue Stats
85W - 68L
1,637 Elo+
Solo
Nu Wa
Nu Wa
supreme1047
Nu Wa
Level 12
God Stats
0W - 2L
1,304 SR
Queue Stats
21W - 27L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
KarenManager
Nemesis
14
5 / 0 / 3
7,816
601
7,225
7,854
2,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yemoja
Nekogrrl
Yemoja
10
0 / 0 / 0
6,010
462
2,146
5,456
3,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 0 / 2
7,315
563
5,540
8,506
5,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
T0eSucker
Neith
11
1 / 0 / 1
6,422
494
6,393
9,231
2,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
Takodachi
Scylla
13
4 / 0 / 4
7,684
591
6,563
4,856
1,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BBQmstr
Kuzenbo
10
0 / 0 / 0
6,176
475
3,101
7,055
6,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Muzen Cab
Tipounamu
Ah Muzen Cab
11
0 / 2 / 0
6,296
484
6,873
8,372
2,403
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Amaterasu
Zasudark98
Amaterasu
9
0 / 3 / 0
5,622
432
2,224
11,826
4,439
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
11
0 / 4 / 0
6,047
465
2,280
6,395
1,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 4 / 0
6,039
465
4,132
6,457
1,419
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
0
12
Kills
0
0
Deaths
13
10
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
BBQmstr
Kuzenbo
0
0
0
0
W
Nemesis
KarenManager
Nemesis
5
0
3
6.5
W
Yemoja
Nekogrrl
Yemoja
0
0
0
0
W
2
0
2
3
W
Neith
T0eSucker
Neith
1
0
1
1.5
W
Scylla
Takodachi
Scylla
4
0
4
6
L
Ah Muzen Cab
Tipounamu
Ah Muzen Cab
0
2
0
0
L
Amaterasu
Zasudark98
Amaterasu
0
3
0
0
L
Merlin
0
4
0
0
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,867
Damage
18,610
35,903
Taken
40,105
15,772
Mitigated
16,457
15,117
Healing
8,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
BBQmstr
Kuzenbo
3,101
1,086
0
2,640
7,055
6,389
0
1,375
5,680
18,586
0
W
Nemesis
KarenManager
Nemesis
7,225
4,246
0
617
7,854
2,798
0
1,445
6,409
0
52,030
W
Yemoja
Nekogrrl
Yemoja
2,146
630
2,404
1,774
5,456
3,377
0
1,294
4,162
12,520
0
W
5,540
517
35
3,904
8,506
5,062
0
3,128
5,378
0
52,052
W
Neith
T0eSucker
Neith
6,393
2,967
0
4,056
9,231
2,853
0
1,482
7,749
0
54,366
W
Scylla
Takodachi
Scylla
6,563
801
0
2,327
4,856
1,682
607
2,164
2,692
45,816
0
L
Ah Muzen Cab
Tipounamu
Ah Muzen Cab
6,873
2,575
0
3,537
8,372
2,403
168
771
7,601
0
52,172
L
Amaterasu
Zasudark98
Amaterasu
2,224
1,215
0
1,252
11,826
4,439
0
1,247
10,393
0
30,803
L
Merlin
2,280
245
0
684
6,395
1,807
750
3,282
2,806
31,321
0
L
4,132
943
0
716
6,457
1,419
0
1,526
4,570
33,056
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,247
Gold Earned
30,180
433
Minions Killed
307
0
Camps Cleared
0
1,264,444
Distance Traveled
1,176,766
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,176
475
24
2
0
263,425
4
W
Nemesis
7,816
601
93
7
0
281,292
1
W
Yemoja
6,010
462
36
3
0
249,031
3
W
Guan Yu
7,315
563
109
8
0
272,504
1
W
Neith
6,422
494
102
8
0
202,422
1
W
Scylla
7,684
591
93
7
0
259,195
7
L
Ah Muzen Cab
6,296
484
107
8
0
246,615
0
L
Amaterasu
5,622
432
58
4
0
254,971
1
L
Merlin
6,047
465
64
5
0
200,146
4
L
Nu Wa
6,039
465
54
4
0
211,609
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role