Player Matchup

Neith
Neith
DownTownBandit
Neith
Level 27
God Stats
5W - 3L
1,631 SR
Queue Stats
76W - 83L
1,627 Elo+
Party 2
Discordia
Discordia
JotaroWitDaDraco
Discordia
Level 110
God Stats
11W - 6L
1,780 SR
Queue Stats
220W - 205L
1,680 Elo+
Party 2
Chaac
Chaac
ShadowRevenant1
Chaac
Level 101
God Stats
1W - 1L
1,753 SR
Queue Stats
285W - 291L
1,598 Elo+
Party 2
Team Averages
Level 79
1,721 SR
1,635 Elo+

VS

Team Averages
Level 66
1,602 SR
1,424 Elo+
Anhur
Anhur
Bazshot
Anhur
Level 146
God Stats
0W - 1L
1,771 SR
Queue Stats
17W - 19L
1,529 Elo+
Party 1
Ra
Ra
cOmRAdEKaRL420
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,371 Elo+
Party 1
Ymir
Ymir
philfred
Ymir
Level 44
God Stats
1W - 4L
1,535 SR
Queue Stats
15W - 17L
1,371 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 17
9,789
753
7,688
7,411
2,493
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
15
11 / 1 / 11
11,381
875
14,114
5,658
1,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
10 / 2 / 13
10,983
845
11,551
15,302
14,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Bazshot
Anhur
11
2 / 7 / 2
8,854
681
7,935
12,418
3,947
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 10 / 3
7,537
580
4,012
12,079
3,911
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
11
2 / 8 / 2
8,327
641
4,528
14,685
11,948
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
11
25
Kills
4
4
Deaths
25
41
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Anhur
Bazshot
Anhur
2
7
2
0.43
W
4
1
17
12.5
W
Discordia
11
1
11
16.5
W
10
2
13
8.25
L
0
10
3
0.15
L
Ymir
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,353
Damage
16,475
28,371
Taken
39,182
18,276
Mitigated
19,806
7,942
Healing
1,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Bazshot
Anhur
7,935
4,048
0
726
12,418
3,947
0
4,441
7,293
0
32,027
W
7,688
3,876
0
2,374
7,411
2,493
2,089
1,819
5,592
0
30,588
W
Discordia
14,114
1,120
0
125
5,658
1,671
525
1,280
4,378
57,315
0
W
11,551
2,414
0
5,443
15,302
14,112
606
5,465
9,837
0
23,416
L
4,012
1,220
165
840
12,079
3,911
0
3,773
7,842
22,901
0
L
Ymir
4,528
854
0
0
14,685
11,948
0
4,822
9,268
16,948
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,153
Gold Earned
24,718
140
Minions Killed
105
0
Camps Cleared
0
716,413
Distance Traveled
632,260
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,854
681
51
4
0
211,482
2
W
Neith
9,789
753
40
3
0
214,245
1
W
Discordia
11,381
875
81
6
0
237,942
2
W
Chaac
10,983
845
19
1
0
264,226
5
L
Ra
7,537
580
33
3
0
199,098
0
L
Ymir
8,327
641
21
2
0
221,680
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role