Player Matchup

Cerberus
Cerberus
Platinum IV
EquineBATMAN
Cerberus
Platinum IV
Level 146
God Stats
3W - 1L
1,825 SR
Queue Stats
246W - 252L
1,894 MMR
Solo
Hun Batz
Hun Batz
Platinum I
Ez Sunny
Hun Batz
Platinum I
Level 155
God Stats
9W - 7L
1,785 SR
Queue Stats
260W - 235L
2,000 MMR
Party 2
Anhur
Anhur
Platinum IV
Gynophobiia
Anhur
Platinum IV
Level 143
God Stats
3W - 2L
1,592 SR
Queue Stats
107W - 97L
1,733 MMR
Party 1
Scylla
Scylla
Gold II
RisK SoullessV2
Scylla
Gold II
Level 61
God Stats
4W - 1L
1,776 SR
Queue Stats
22W - 14L
1,810 MMR
Party 2
Guan Yu
Guan Yu
Platinum III
embers gg
Guan Yu
Platinum III
Level 57
God Stats
14W - 3L
1,903 SR
Queue Stats
28W - 7L
2,085 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 112
1,776 SR
1,904 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 120
1,580 SR
1,830 MMR
Discordia
Discordia
Platinum IV
HomieFoolMike
Discordia
Platinum IV
Level 128
God Stats
2W - 1L
1,767 SR
Queue Stats
162W - 169L
1,903 MMR
Solo
Ravana
Ravana
Platinum I
KoshkTM
Ravana
Platinum I
Level 64
God Stats
24W - 28L
1,647 SR
Queue Stats
346W - 336L
1,971 MMR
Solo
Fenrir
Fenrir
Gold I
TapatioSweat
Fenrir
Gold I
Level 126
God Stats
9W - 6L
1,720 SR
Queue Stats
157W - 151L
1,891 MMR
Solo
Terra
Terra
Platinum V
ThatGuyIsPsycho
Terra
Platinum V
Level 120
God Stats
15W - 18L
1,268 SR
Queue Stats
369W - 353L
1,885 MMR
Solo
Apollo
Apollo
Platinum II
wfawfaf
Apollo
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
EquineBATMAN
Cerberus
19
5 / 6 / 16
15,299
528
18,405
30,663
40,957
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hun Batz
Ez Sunny
Hun Batz
20
7 / 5 / 9
17,068
589
20,600
25,095
15,015
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

20
1 / 3 / 15
15,300
528
14,137
24,109
10,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
13 / 2 / 12
17,110
590
31,795
14,182
6,405
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Guan Yu
embers gg
Guan Yu
20
11 / 2 / 11
16,969
585
24,965
36,827
52,422
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bans
SetJanusDanzaburouNu WaCu Chulainn

VS

Bans
PersephoneGebTiamatSobekCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
HomieFoolMike
Discordia
17
2 / 13 / 7
11,859
409
16,421
23,299
6,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ravana
KoshkTM
Ravana
20
1 / 5 / 1
14,504
500
15,018
25,933
32,956
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
20
12 / 8 / 3
13,559
468
25,323
32,992
21,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
1 / 5 / 13
11,653
402
12,863
31,254
32,687
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Apollo
wfawfaf
Apollo
18
2 / 6 / 3
11,969
413
14,328
22,478
7,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
45
37
Kills
18
18
Deaths
37
63
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Cerberus
EquineBATMAN
Cerberus
5
6
16
2.17
W
Hun Batz
Ez Sunny
Hun Batz
7
5
9
2.3
W
1
3
15
2.83
L
Discordia
HomieFoolMike
Discordia
2
13
7
0.42
L
Ravana
KoshkTM
Ravana
1
5
1
0.3
W
13
2
12
9.5
L
Fenrir
12
8
3
1.69
L
1
5
13
1.5
W
Guan Yu
embers gg
Guan Yu
11
2
11
8.25
L
Apollo
wfawfaf
Apollo
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,902
Damage
83,953
130,876
Taken
135,956
125,054
Mitigated
101,025
58,968
Healing
35,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
EquineBATMAN
Cerberus
18,405
1,129
0
7,319
30,663
40,957
1,124
9,422
20,312
64,325
0
W
Hun Batz
Ez Sunny
Hun Batz
20,600
6,669
0
7,571
25,095
15,015
249
5,239
17,950
0
139,700
W
14,137
7,104
0
10,002
24,109
10,255
11,530
4,273
19,226
0
114,885
L
Discordia
HomieFoolMike
Discordia
16,421
1,103
0
2,110
23,299
6,667
0
9,959
13,340
70,811
0
L
Ravana
KoshkTM
Ravana
15,018
2,528
0
9,473
25,933
32,956
869
5,652
19,736
0
130,908
W
31,795
3,365
853
4,640
14,182
6,405
2,609
5,081
8,717
128,682
0
L
Fenrir
25,323
9,887
0
4,476
32,992
21,065
970
13,324
19,496
0
95,872
L
12,863
1,543
3,039
8,269
31,254
32,687
0
14,421
16,251
51,582
0
W
Guan Yu
embers gg
Guan Yu
24,965
3,830
8,056
20,527
36,827
52,422
1,855
5,253
29,896
0
107,266
L
Apollo
wfawfaf
Apollo
14,328
9,115
0
8,087
22,478
7,650
694
5,999
16,381
0
97,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

81,746
Gold Earned
63,544
774
Minions Killed
701
0
Camps Cleared
0
2,833,868
Distance Traveled
2,538,735
36
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
15,299
528
95
3
0
539,348
1
W
Hun Batz
17,068
589
187
6
0
594,993
13
W
Anhur
15,300
528
182
6
0
498,876
3
L
Discordia
11,859
409
108
4
0
470,247
5
L
Ravana
14,504
500
231
8
0
536,302
4
W
Scylla
17,110
590
159
5
0
591,238
13
L
Fenrir
13,559
468
118
4
0
525,628
4
L
Terra
11,653
402
81
3
0
541,069
4
W
Guan Yu
16,969
585
151
5
0
609,413
6
L
Apollo
11,969
413
163
6
0
465,489
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role