Player Matchup

Chaac
Chaac
Belteshazr
Chaac
Level 108
God Stats
79W - 56L
1,599 SR
Queue Stats
197W - 199L
1,513 Elo+
Party 1
Sylvanus
Sylvanus
DankPuddleFish
Sylvanus
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
OpticLongSlong
Thoth
Level 89
God Stats
4W - 2L
1,432 SR
Queue Stats
235W - 224L
1,556 Elo+
Party 1
Izanami
Izanami
Speedrival1
Izanami
Level 28
God Stats
3W - 1L
1,637 SR
Queue Stats
17W - 13L
1,514 Elo+
Party 2
Bakasura
Bakasura
Stheadhunter76
Bakasura
Level 88
God Stats
13W - 4L
1,609 SR
Queue Stats
35W - 23L
1,559 Elo+
Party 2
Team Averages
Level 76
1,555 SR
1,528 Elo+

VS

Team Averages
Level 59
1,606 SR
1,609 Elo+
Sol
Sol
Ballsackattack
Sol
Level 39
God Stats
4W - 1L
1,841 SR
Queue Stats
9W - 5L
1,606 Elo+
Party 3
Heimdallr
Heimdallr
DynaIsAnnoying
Heimdallr
Level 49
God Stats
26W - 22L
1,482 SR
Queue Stats
264W - 191L
1,652 Elo+
Party 4
Tsukuyomi
Tsukuyomi
Mikeucus
Tsukuyomi
Level 103
God Stats
13W - 13L
1,590 SR
Queue Stats
313W - 256L
1,620 Elo+
Party 4
Zeus
Zeus
NossBegra
Zeus
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,548 Elo+
Party 3
Eset
Eset
Xysmor
Eset
Level 64
God Stats
13W - 10L
1,618 SR
Queue Stats
301W - 259L
1,619 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
10
6 / 1 / 2
6,241
624
6,621
5,305
4,485
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Sylvanus
8
0 / 2 / 1
5,200
520
2,554
7,989
3,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

11
4 / 3 / 2
6,719
672
3,957
4,250
1,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
Speedrival1
Izanami
8
1 / 4 / 0
4,754
475
2,337
6,212
1,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bakasura
9
2 / 2 / 1
5,779
578
2,792
8,364
2,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 4 / 1
5,620
562
2,161
4,801
1,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heimdallr
DynaIsAnnoying
Heimdallr
10
5 / 1 / 1
5,896
590
6,949
6,567
2,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tsukuyomi
Mikeucus
Tsukuyomi
9
4 / 2 / 4
6,093
609
5,443
5,848
1,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zeus
6
0 / 6 / 0
4,173
417
1,406
5,890
1,310
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes

Shoes

+6%
Movement Speed

Eset
Xysmor
Eset
8
1 / 0 / 3
4,881
488
4,724
3,931
1,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
21
13
Kills
12
12
Deaths
13
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
W
Chaac
6
1
2
7
W
Sylvanus
0
2
1
0.25
L
Heimdallr
DynaIsAnnoying
Heimdallr
5
1
1
5.5
L
Tsukuyomi
Mikeucus
Tsukuyomi
4
2
4
3
L
Zeus
0
6
0
0
W
4
3
2
1.67
W
Izanami
Speedrival1
Izanami
1
4
0
0.25
W
Bakasura
2
2
1
1.25
L
Eset
Xysmor
Eset
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,261
Damage
20,683
32,120
Taken
27,037
13,303
Mitigated
8,541
12,258
Healing
7,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,161
399
0
903
4,801
1,358
1,144
1,606
2,628
21,487
930
W
Chaac
6,621
560
0
2,588
5,305
4,485
0
1,709
3,571
4,805
23,389
W
Sylvanus
2,554
1,119
1,263
3,547
7,989
3,478
375
2,117
5,672
14,737
0
L
Heimdallr
DynaIsAnnoying
Heimdallr
6,949
3,301
0
2,696
6,567
2,590
664
1,791
4,776
0
36,069
L
Tsukuyomi
Mikeucus
Tsukuyomi
5,443
1,488
0
1,553
5,848
1,529
0
1,361
4,317
0
19,489
L
Zeus
1,406
631
0
17
5,890
1,310
0
1,296
4,520
7,521
0
W
3,957
0
0
530
4,250
1,077
0
568
3,682
32,486
0
W
Izanami
Speedrival1
Izanami
2,337
1,358
0
485
6,212
1,578
0
1,401
4,711
0
19,182
W
Bakasura
2,792
2,037
0
3,845
8,364
2,685
0
2,054
6,260
0
21,507
L
Eset
Xysmor
Eset
4,724
576
0
2,048
3,931
1,754
466
605
3,326
19,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,693
Gold Earned
26,663
257
Minions Killed
206
0
Camps Cleared
0
950,102
Distance Traveled
850,880
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,620
562
54
5
0
175,632
1
W
Chaac
6,241
624
48
5
0
178,402
2
W
Sylvanus
5,200
520
29
3
0
186,158
3
L
Heimdallr
5,896
590
68
7
0
151,785
1
L
Tsukuyomi
6,093
609
41
4
0
199,994
2
L
Zeus
4,173
417
14
1
0
148,104
0
W
Thoth
6,719
672
77
8
0
189,135
3
W
Izanami
4,754
475
42
4
0
206,459
2
W
Bakasura
5,779
578
61
6
0
189,948
1
L
Eset
4,881
488
29
3
0
175,365
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role