Player Matchup

Scylla
Scylla
 
Scylla
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
GoombaSharker
Skadi
Level 107
God Stats
16W - 4L
1,878 SR
Queue Stats
70W - 55L
1,540 Elo+
Party 2
Thor
Thor
Il T TIME lI
Thor
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
172W - 166L
1,489 Elo+
Solo
Erlang Shen
Erlang Shen
Kanabiscuit
Erlang Shen
Level 135
God Stats
24W - 24L
1,514 SR
Queue Stats
366W - 242L
1,616 Elo+
Party 2
Sobek
Sobek
deJakeman101
Sobek
Level 123
God Stats
18W - 16L
1,606 SR
Queue Stats
238W - 213L
1,537 Elo+
Party 2
Team Averages
Level 124
1,600 SR
1,536 Elo+

VS

Team Averages
Level 109
1,627 SR
1,590 Elo+
Skadi
Skadi
Kaoru
Skadi
Level 69
God Stats
1W - 4L
1,781 SR
Queue Stats
26W - 26L
1,832 Elo+
Solo
Discordia
Discordia
MarcKeyIRL
Discordia
Level 116
God Stats
10W - 8L
1,516 SR
Queue Stats
735W - 691L
1,537 Elo+
Party 1
Nemesis
Nemesis
TheChuckNorrisI
Nemesis
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
816W - 765L
1,522 Elo+
Party 1
Cthulhu
Cthulhu
admiralcactus
Cthulhu
Level 147
God Stats
12W - 7L
1,756 SR
Queue Stats
73W - 70L
1,556 Elo+
Solo
Horus
Horus
burkeowicz
Horus
Level 105
God Stats
17W - 23L
1,582 SR
Queue Stats
518W - 482L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
4 / 0 / 3
6,389
581
5,540
5,396
1,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
1 / 0 / 0
6,144
559
3,466
4,737
1,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
2 / 1 / 3
6,120
556
4,386
8,512
2,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Erlang Shen
Kanabiscuit
Erlang Shen
11
2 / 1 / 0
6,579
598
5,962
8,377
3,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
1 / 0 / 4
5,937
540
2,597
6,909
4,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Kaoru
Skadi
9
0 / 0 / 0
5,489
499
3,610
3,427
742
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Discordia
MarcKeyIRL
Discordia
9
0 / 5 / 0
5,467
497
4,498
5,444
1,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
0 / 3 / 0
5,228
475
3,229
7,623
3,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
11
2 / 1 / 0
6,132
557
7,202
7,532
5,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Horus
8
0 / 1 / 0
5,020
456
2,227
6,260
2,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
2
10
Kills
2
2
Deaths
10
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
4
0
3
5.5
W
1
0
0
1
W
2
1
3
3.5
W
Erlang Shen
Kanabiscuit
Erlang Shen
2
1
0
2
L
Skadi
Kaoru
Skadi
0
0
0
0
L
Discordia
MarcKeyIRL
Discordia
0
5
0
0
L
0
3
0
0
L
Cthulhu
2
1
0
2
L
Horus
0
1
0
0
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,951
Damage
20,766
33,931
Taken
30,286
13,334
Mitigated
13,928
16,578
Healing
7,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
5,540
426
0
2,069
5,396
1,665
82
3,267
1,735
28,355
0
W
3,466
879
0
2,063
4,737
1,300
0
0
4,737
0
41,819
W
4,386
933
0
4,024
8,512
2,637
0
1,545
6,828
0
31,055
W
Erlang Shen
Kanabiscuit
Erlang Shen
5,962
3,133
0
5,078
8,377
3,451
0
4,217
3,811
0
39,907
L
Skadi
Kaoru
Skadi
3,610
1,047
0
1,215
3,427
742
0
126
3,301
0
31,414
L
Discordia
MarcKeyIRL
Discordia
4,498
334
0
250
5,444
1,894
0
2,708
2,482
30,633
0
L
3,229
1,555
0
751
7,623
3,003
0
1,892
5,537
0
27,342
L
Cthulhu
7,202
1,089
0
2,038
7,532
5,629
0
938
6,554
35,442
0
L
Horus
2,227
922
605
2,521
6,260
2,660
0
1,933
4,275
0
8,855
W
2,597
98
0
3,344
6,909
4,281
0
1,680
5,120
11,206
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,169
Gold Earned
27,336
312
Minions Killed
263
0
Camps Cleared
0
1,044,732
Distance Traveled
1,063,407
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,389
581
54
5
0
218,328
0
W
Skadi
6,144
559
79
7
0
190,957
3
W
Thor
6,120
556
60
5
0
205,309
0
W
Erlang Shen
6,579
598
98
9
0
212,265
2
L
Skadi
5,489
499
66
6
0
191,956
0
L
Discordia
5,467
497
66
6
0
206,151
2
L
Nemesis
5,228
475
57
5
0
225,493
0
L
Cthulhu
6,132
557
59
5
0
227,254
3
L
Horus
5,020
456
15
1
0
212,553
4
W
Sobek
5,937
540
21
2
0
217,873
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role