Player Matchup

Bellona
Bellona
Glyssane
Bellona
Level 29
God Stats
1W - 4L
1,110 SR
Queue Stats
129W - 138L
1,542 Elo+
Solo
Nu Wa
Nu Wa
RENAN250208
Nu Wa
Level 27
God Stats
4W - 2L
1,439 SR
Queue Stats
43W - 59L
1,286 Elo+
Solo
Tsukuyomi
Tsukuyomi
RamonCRVG
Tsukuyomi
Level 27
God Stats
8W - 11L
1,561 SR
Queue Stats
55W - 51L
1,475 Elo+
Solo
Bakasura
Bakasura
omarcitox453
Bakasura
Level 16
God Stats
3W - 7L
1,219 SR
Queue Stats
14W - 26L
1,286 Elo+
Party 2
Artemis
Artemis
starghost21
Artemis
Level 18
God Stats
13W - 20L
1,404 SR
Queue Stats
18W - 32L
1,303 Elo+
Party 2
Team Averages
Level 23
1,347 SR
1,378 Elo+

VS

Team Averages
Level 26
1,605 SR
1,510 Elo+
Horus
Horus
CorreaAle
Horus
Level 41
God Stats
0W - 1L
1,719 SR
Queue Stats
4W - 1L
1,797 Elo+
Party 1
Medusa
Medusa
ItsmeMoka
Medusa
Level 14
God Stats
1W - 1L
1,765 SR
Queue Stats
4W - 3L
1,528 Elo+
Party 1
Ymir
Ymir
RZERA1
Ymir
Level 26
God Stats
3W - 5L
1,543 SR
Queue Stats
4W - 6L
1,477 Elo+
Party 1
Nemesis
Nemesis
TaDeSacanagi
Nemesis
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,388 Elo+
Party 1
Ah Puch
Ah Puch
VinaoMec
Ah Puch
Level 28
God Stats
3W - 2L
1,498 SR
Queue Stats
4W - 9L
1,362 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Glyssane
Bellona
20
7 / 4 / 3
15,583
519
12,636
20,236
20,076
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

20
5 / 8 / 7
14,449
482
22,003
19,835
6,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tsukuyomi
RamonCRVG
Tsukuyomi
20
13 / 6 / 7
17,687
590
26,639
25,325
10,850
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bakasura
omarcitox453
Bakasura
20
2 / 8 / 3
13,414
447
7,587
23,263
10,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
starghost21
Artemis
20
4 / 5 / 9
15,151
505
16,517
22,691
9,168
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
CorreaAle
Horus
20
16 / 3 / 9
15,549
518
24,067
29,227
31,949
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Medusa
ItsmeMoka
Medusa
18
7 / 7 / 8
12,962
432
15,902
17,458
6,813
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ymir
RZERA1
Ymir
19
2 / 4 / 15
12,781
426
10,205
19,217
32,540
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
TaDeSacanagi
Nemesis
17
0 / 8 / 6
11,542
385
4,516
20,495
8,237
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ah Puch
VinaoMec
Ah Puch
20
5 / 9 / 8
13,816
461
14,322
19,678
6,428
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
76
31
Kills
30
31
Deaths
31
29
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Horus
CorreaAle
Horus
16
3
9
6.83
W
Bellona
Glyssane
Bellona
7
4
3
2.13
L
Medusa
ItsmeMoka
Medusa
7
7
8
1.57
W
5
8
7
1.06
L
Ymir
RZERA1
Ymir
2
4
15
2.38
W
Tsukuyomi
RamonCRVG
Tsukuyomi
13
6
7
2.75
L
Nemesis
TaDeSacanagi
Nemesis
0
8
6
0.38
L
Ah Puch
VinaoMec
Ah Puch
5
9
8
1
W
Bakasura
omarcitox453
Bakasura
2
8
3
0.44
W
Artemis
starghost21
Artemis
4
5
9
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,382
Damage
69,012
111,350
Taken
106,075
57,666
Mitigated
85,967
32,564
Healing
21,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
CorreaAle
Horus
24,067
10,283
2,205
8,467
29,227
31,949
816
4,186
24,210
0
66,845
W
Bellona
Glyssane
Bellona
12,636
4,753
0
8,310
20,236
20,076
510
2,545
17,691
0
107,356
L
Medusa
ItsmeMoka
Medusa
15,902
6,834
0
1,952
17,458
6,813
1,622
3,593
13,709
0
68,165
W
22,003
4,449
0
1,526
19,835
6,723
1,853
8,679
11,156
78,430
0
L
Ymir
RZERA1
Ymir
10,205
1,151
938
1,354
19,217
32,540
416
1,773
17,178
27,616
0
W
Tsukuyomi
RamonCRVG
Tsukuyomi
26,639
6,010
1,182
9,570
25,325
10,850
5,512
5,646
19,679
0
147,900
L
Nemesis
TaDeSacanagi
Nemesis
4,516
673
0
2,408
20,495
8,237
1,435
2,233
18,044
0
54,540
L
Ah Puch
VinaoMec
Ah Puch
14,322
788
842
2,846
19,678
6,428
324
8,959
10,065
92,272
0
W
Bakasura
omarcitox453
Bakasura
7,587
5,449
0
7,294
23,263
10,849
643
2,948
20,315
0
69,673
W
Artemis
starghost21
Artemis
16,517
7,598
0
4,682
22,691
9,168
2,863
4,709
17,982
0
137,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,284
Gold Earned
66,650
812
Minions Killed
487
0
Camps Cleared
0
2,489,355
Distance Traveled
2,393,876
5
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
15,549
518
97
3
0
544,839
3
W
Bellona
15,583
519
166
6
0
528,474
3
L
Medusa
12,962
432
90
3
0
461,773
2
W
Nu Wa
14,449
482
152
5
0
463,042
0
L
Ymir
12,781
426
32
1
0
480,388
6
W
Tsukuyomi
17,687
590
207
7
0
524,570
0
L
Nemesis
11,542
385
111
4
0
504,317
11
L
Ah Puch
13,816
461
157
5
0
402,559
4
W
Bakasura
13,414
447
122
4
0
503,744
2
W
Artemis
15,151
505
165
6
0
469,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role