Player Matchup

Yemoja
Yemoja
Bronze III
FINESSEKiDx562
Yemoja
Bronze III
Level 31
God Stats
0W - 3L
1,547 SR
Queue Stats
2W - 7L
1,400 MMR
Solo
He Bo
He Bo
Gold IV
Mendo-Viking
He Bo
Gold IV
Level 83
God Stats
2W - 3L
1,474 SR
Queue Stats
500W - 488L
1,406 MMR
Solo
Heimdallr
Heimdallr
Gold IV
Motoi Miyazaki
Heimdallr
Gold IV
Level 123
God Stats
4W - 12L
1,351 SR
Queue Stats
167W - 164L
1,396 MMR
Party 1
Ravana
Ravana
Gold IV
williamcarl
Ravana
Gold IV
Level 126
God Stats
1W - 5L
1,512 SR
Queue Stats
158W - 155L
1,350 MMR
Party 1
Guan Yu
Guan Yu
Gold IV
xCptChunkx
Guan Yu
Gold IV
Level 129
God Stats
3W - 2L
1,532 SR
Queue Stats
115W - 114L
1,360 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 98
1,483 SR
1,382 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 96
1,514 SR
1,413 MMR
Fenrir
Fenrir
Gold IV
 
Fenrir
Gold IV
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold V
MakaXBlackstar
Ares
Gold V
Level 158
God Stats
6W - 5L
1,324 SR
Queue Stats
412W - 418L
1,349 MMR
Solo
Danzaburou
Danzaburou
Gold V
Saxy 2C
Danzaburou
Gold V
Level 87
God Stats
12W - 17L
1,476 SR
Queue Stats
312W - 302L
1,426 MMR
Solo
Cupid
Cupid
Bronze III
hernandezjurguen
Cupid
Bronze III
Level 35
God Stats
2W - 0L
1,678 SR
Queue Stats
2W - 4L
1,354 MMR
Solo
Hera
Hera
Gold II
j_baker_87
Hera
Gold II
Level 142
God Stats
20W - 14L
1,590 SR
Queue Stats
636W - 630L
1,434 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 4
9,546
434
2,984
12,503
7,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
1 / 8 / 3
10,286
468
6,234
14,420
4,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
Motoi Miyazaki
Heimdallr
18
3 / 7 / 3
11,025
501
8,494
16,325
6,385
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ravana
17
5 / 6 / 3
11,430
520
8,160
15,738
7,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
xCptChunkx
Guan Yu
18
2 / 7 / 3
11,033
502
7,564
20,259
26,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
SetScyllaApolloArachneCu Chulainn

VS

Bans
CthulhuSkadiKing ArthurOsirisTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
20
13 / 3 / 6
13,456
612
18,809
16,666
9,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

17
3 / 2 / 13
12,072
549
7,948
12,340
10,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
Saxy 2C
Danzaburou
20
7 / 2 / 9
13,746
625
12,000
15,822
6,950
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
2 / 3 / 10
11,038
502
6,330
7,627
2,350
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
6 / 1 / 10
13,848
629
16,151
8,172
3,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
79
11
Kills
31
31
Deaths
11
16
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
13
3
6
5.33
L
0
3
4
0.67
W
3
2
13
4.75
L
1
8
3
0.31
L
Heimdallr
Motoi Miyazaki
Heimdallr
3
7
3
0.64
W
Danzaburou
Saxy 2C
Danzaburou
7
2
9
5.75
W
2
3
10
2.33
W
6
1
10
11
L
Ravana
5
6
3
1.08
L
Guan Yu
xCptChunkx
Guan Yu
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,436
Damage
61,238
79,245
Taken
60,627
51,840
Mitigated
32,907
18,478
Healing
18,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
18,809
5,521
0
3,739
16,666
9,718
1,371
1,227
15,156
0
81,175
L
2,984
637
1,312
1,556
12,503
7,008
200
4,228
8,179
37,558
0
W
7,948
343
561
2,459
12,340
10,629
654
2,222
10,027
27,928
0
L
6,234
611
0
3,216
14,420
4,836
0
5,398
8,722
70,288
0
L
Heimdallr
Motoi Miyazaki
Heimdallr
8,494
4,101
0
2,566
16,325
6,385
1,476
4,505
11,782
0
71,957
W
Danzaburou
Saxy 2C
Danzaburou
12,000
6,299
0
6,806
15,822
6,950
3,580
3,114
12,621
0
126,927
W
6,330
3,811
889
1,772
7,627
2,350
1,535
559
6,836
0
32,973
W
16,151
5,650
0
2,030
8,172
3,260
1,729
1,649
6,283
98,859
0
L
Ravana
8,160
1,830
0
5,620
15,738
7,461
0
3,416
12,114
0
72,471
L
Guan Yu
xCptChunkx
Guan Yu
7,564
835
164
4,044
20,259
26,150
0
5,814
14,349
0
64,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,320
Gold Earned
64,160
550
Minions Killed
555
0
Camps Cleared
0
1,934,754
Distance Traveled
2,113,784
28
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,456
612
106
5
0
455,351
3
L
Yemoja
9,546
434
51
2
0
388,121
5
W
Ares
12,072
549
34
2
0
413,673
6
L
He Bo
10,286
468
106
5
0
381,986
6
L
Heimdallr
11,025
501
133
6
0
350,563
3
W
Danzaburou
13,746
625
162
7
0
398,883
0
W
Cupid
11,038
502
57
3
0
403,566
0
W
Hera
13,848
629
196
9
0
442,311
2
L
Ravana
11,430
520
134
6
0
416,071
10
L
Guan Yu
11,033
502
126
6
0
398,013
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role