Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
Jefe-Flores
Skadi
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 109L
1,781 Elo+
Party 2
Ymir
Ymir
Smitemademedotis
Ymir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 0L
1,703 Elo+
Party 2
Tiamat
Tiamat
eaglewind40
Tiamat
Level 142
God Stats
7W - 1L
1,624 SR
Queue Stats
160W - 165L
1,561 Elo+
Party 2
Nox
Nox
slyviperaroma
Nox
Level 156
God Stats
1W - 4L
1,381 SR
Queue Stats
245W - 221L
1,697 Elo+
Party 2
Team Averages
Level 112
1,501 SR
1,648 Elo+

VS

Team Averages
Level 91
1,595 SR
1,557 Elo+
Medusa
Medusa
DsM Chxnce
Medusa
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 63L
1,529 Elo+
Party 1
Apollo
Apollo
GoddSent
Apollo
Level 41
God Stats
2W - 2L
1,525 SR
Queue Stats
100W - 107L
1,462 Elo+
Party 1
Danzaburou
Danzaburou
HoTnCreAmyXD
Danzaburou
Level 160
God Stats
2W - 4L
1,935 SR
Queue Stats
229W - 204L
1,655 Elo+
Party 1
Jormungandr
Jormungandr
N0TaM00SE
Jormungandr
Level 117
God Stats
0W - 6L
1,461 SR
Queue Stats
112W - 113L
1,628 Elo+
Party 1
Pele
Pele
VaporwayV
Pele
Level 31
God Stats
25W - 23L
1,555 SR
Queue Stats
104W - 101L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
18
18 / 2 / 6
12,785
639
16,478
17,829
10,006
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

18
7 / 4 / 6
11,979
599
13,812
16,241
5,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
8 / 4 / 21
11,791
590
18,176
19,976
16,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiamat
15
1 / 5 / 17
10,155
508
7,390
13,088
16,684
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 3 / 20
10,600
530
9,987
14,121
10,452
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DsM Chxnce
Medusa
16
2 / 7 / 3
9,890
495
7,226
18,131
9,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
GoddSent
Apollo
12
4 / 10 / 3
8,481
424
14,802
18,943
6,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Danzaburou
HoTnCreAmyXD
Danzaburou
12
2 / 8 / 7
8,714
436
8,666
15,042
6,455
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Jormungandr
N0TaM00SE
Jormungandr
15
5 / 5 / 6
9,475
474
16,652
17,763
7,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Pele
13
4 / 7 / 7
9,297
465
8,473
14,844
5,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
43
37
Kills
17
18
Deaths
37
70
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
18
2
6
10.5
L
Medusa
DsM Chxnce
Medusa
2
7
3
0.5
L
Apollo
GoddSent
Apollo
4
10
3
0.55
L
Danzaburou
HoTnCreAmyXD
Danzaburou
2
8
7
0.69
W
7
4
6
2.5
L
Jormungandr
N0TaM00SE
Jormungandr
5
5
6
1.6
W
8
4
21
4.63
L
Pele
4
7
7
1.07
W
Tiamat
1
5
17
1.9
W
3
3
20
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,843
Damage
55,819
81,255
Taken
84,723
59,818
Mitigated
35,480
24,139
Healing
21,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
16,478
4,035
0
3,485
17,829
10,006
1,793
4,071
13,758
0
73,650
L
Medusa
DsM Chxnce
Medusa
7,226
2,931
0
5,188
18,131
9,148
2,205
7,192
10,939
0
59,195
L
Apollo
GoddSent
Apollo
14,802
6,694
0
4,228
18,943
6,495
334
6,683
12,260
0
42,325
L
Danzaburou
HoTnCreAmyXD
Danzaburou
8,666
2,491
1,837
3,845
15,042
6,455
522
7,304
7,738
0
33,838
W
13,812
6,712
0
4,332
16,241
5,923
5,181
3,825
12,416
0
111,670
L
Jormungandr
N0TaM00SE
Jormungandr
16,652
1,746
0
3,290
17,763
7,825
206
6,664
11,099
56,855
0
W
18,176
6,926
0
8,122
19,976
16,753
685
5,905
14,071
58,358
0
L
Pele
8,473
2,739
0
3,070
14,844
5,557
809
7,710
7,134
0
49,026
W
Tiamat
7,390
416
164
4,881
13,088
16,684
432
3,575
9,513
38,486
0
W
9,987
1,376
564
2,591
14,121
10,452
392
3,373
10,748
36,730
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,310
Gold Earned
45,857
425
Minions Killed
423
0
Camps Cleared
0
1,781,148
Distance Traveled
1,726,732
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,785
639
95
5
0
425,739
3
L
Medusa
9,890
495
140
7
0
308,796
0
L
Apollo
8,481
424
62
3
0
328,634
0
L
Danzaburou
8,714
436
50
3
0
340,550
3
W
Skadi
11,979
599
129
6
0
328,417
2
L
Jormungandr
9,475
474
91
5
0
379,731
3
W
Ymir
11,791
590
85
4
0
342,681
3
L
Pele
9,297
465
80
4
0
369,021
0
W
Tiamat
10,155
508
58
3
0
330,748
3
W
Nox
10,600
530
58
3
0
353,563
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role