Player Matchup

Tyr
Tyr
Gold V
Ridi Pure
Tyr
Gold V
Level 123
God Stats
13W - 4L
1,654 SR
Queue Stats
208W - 173L
1,318 MMR
Party 1
Scylla
Scylla
Gold I
SasukeX5614
Scylla
Gold I
Level 108
God Stats
18W - 17L
1,528 SR
Queue Stats
209W - 170L
1,583 MMR
Party 1
Kali
Kali
Gold II
YoungThug777602
Kali
Gold II
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
210W - 172L
1,376 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 111
1,561 SR
1,425 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 95
1,405 SR
1,271 MMR
Merlin
Merlin
Bronze III
SonidoZer0
Merlin
Bronze III
Level 42
God Stats
0W - 1L
1,544 SR
Queue Stats
0W - 3L
1,400 MMR
Party 2
Set
Set
Silver II
duke23eljugoso
Set
Silver II
Level 110
God Stats
0W - 2L
1,313 SR
Queue Stats
11W - 14L
1,410 MMR
Party 2
Bellona
Bellona
Silver III
tanatos1515
Bellona
Silver III
Level 132
God Stats
12W - 22L
1,358 SR
Queue Stats
263W - 343L
1,002 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 14
12,587
662
14,752
20,342
21,377
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
19
13 / 1 / 5
14,129
744
21,500
12,968
5,554
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
3 / 3 / 12
12,816
675
12,371
18,619
8,653
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
Cu ChulainnAphroditeDanzaburouKumbhakarnaTiamat

VS

Bans
Chang'eCerberusHorusYmirKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
SonidoZer0
Merlin
15
0 / 4 / 3
10,743
565
12,698
13,705
5,436
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

13
1 / 7 / 1
10,832
570
13,786
18,235
9,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bellona
tanatos1515
Bellona
14
3 / 8 / 0
11,718
617
9,315
23,377
20,938
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
8
19
Kills
4
5
Deaths
19
31
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
1
14
10
W
Scylla
13
1
5
15.5
L
Merlin
SonidoZer0
Merlin
0
4
3
0.38
W
3
3
12
3
L
1
7
1
0.21
L
Bellona
tanatos1515
Bellona
3
8
0
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,623
Damage
35,799
51,929
Taken
55,317
35,584
Mitigated
36,125
24,653
Healing
6,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,752
2,241
0
8,949
20,342
21,377
935
4,815
15,527
110
47,970
W
Scylla
21,500
2,067
0
7,371
12,968
5,554
849
2,439
10,529
86,971
0
L
Merlin
SonidoZer0
Merlin
12,698
469
614
1,365
13,705
5,436
0
7,063
6,642
56,719
0
W
12,371
5,448
0
8,333
18,619
8,653
686
5,684
12,935
0
73,615
L
13,786
5,410
0
2,054
18,235
9,751
0
6,328
11,907
0
52,153
L
Bellona
tanatos1515
Bellona
9,315
4,106
500
1,941
23,377
20,938
0
8,261
15,116
13
27,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,532
Gold Earned
33,293
244
Minions Killed
186
0
Camps Cleared
0
1,129,321
Distance Traveled
977,542
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
12,587
662
49
3
0
413,209
6
W
Scylla
14,129
744
113
6
0
341,605
3
L
Merlin
10,743
565
83
4
0
313,959
4
W
Kali
12,816
675
82
4
0
374,507
3
L
Set
10,832
570
64
3
0
333,518
4
L
Bellona
11,718
617
39
2
0
330,065
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role