Player Matchup

Bellona
Bellona
 
Bellona
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
BALZ-LIGHTYEAR
Ne Zha
Level 89
God Stats
2W - 6L
1,578 SR
Queue Stats
96W - 93L
1,560 Elo+
Party 1
Anhur
Anhur
DEAD_SHOT_2325
Anhur
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
265W - 244L
1,509 Elo+
Party 3
Ra
Ra
Killer-She1019
Ra
Level 141
God Stats
10W - 25L
1,314 SR
Queue Stats
513W - 451L
1,511 Elo+
Party 3
Athena
Athena
lawlskatez1
Athena
Level 89
God Stats
0W - 1L
1,801 SR
Queue Stats
22W - 24L
1,513 Elo+
Party 1
Team Averages
Level 118
1,539 SR
1,519 Elo+

VS

Team Averages
Level 108
1,549 SR
1,528 Elo+
Baron Samedi
Baron Samedi
Justiinn1k
Baron Samedi
Level 101
God Stats
8W - 4L
1,688 SR
Queue Stats
220W - 204L
1,570 Elo+
Party 2
Ullr
Ullr
LilDron-
Ullr
Level 106
God Stats
11W - 16L
1,393 SR
Queue Stats
61W - 66L
1,499 Elo+
Party 2
Mulan
Mulan
domdir
Mulan
Level 98
God Stats
33W - 31L
1,454 SR
Queue Stats
277W - 238L
1,531 Elo+
Solo
Nemesis
Nemesis
kyle1269
Nemesis
Level 124
God Stats
11W - 5L
1,709 SR
Queue Stats
238W - 240L
1,550 Elo+
Party 2
Athena
Athena
pieflavor69
Athena
Level 109
God Stats
5W - 4L
1,500 SR
Queue Stats
197W - 203L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
1 / 3 / 4
7,699
550
10,294
12,961
9,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
4 / 3 / 2
7,804
557
5,093
10,571
3,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 3 / 0
6,637
474
3,359
7,719
2,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

12
1 / 4 / 4
7,109
508
5,653
7,835
3,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
10
2 / 5 / 2
6,506
465
4,148
10,448
5,173
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Justiinn1k
Baron Samedi
12
2 / 3 / 4
6,832
488
6,779
7,035
2,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Ullr
12
6 / 0 / 3
7,663
547
6,802
6,227
1,856
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mulan
domdir
Mulan
13
3 / 3 / 1
7,846
560
8,705
14,878
11,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
kyle1269
Nemesis
14
3 / 1 / 5
7,711
551
4,663
8,313
3,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
12
3 / 2 / 8
7,605
543
5,963
9,443
3,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
38
9
Kills
17
18
Deaths
9
12
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
3
4
1
L
4
3
2
1.67
L
1
3
0
0.33
W
Baron Samedi
Justiinn1k
Baron Samedi
2
3
4
1.33
L
1
4
4
0.75
W
Ullr
6
0
3
7.5
W
Mulan
domdir
Mulan
3
3
1
1.17
W
Nemesis
kyle1269
Nemesis
3
1
5
5.5
L
Athena
2
5
2
0.6
W
Athena
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,547
Damage
32,912
49,534
Taken
45,896
23,799
Mitigated
22,644
17,146
Healing
21,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
10,294
4,794
0
5,481
12,961
9,592
35
514
11,869
0
49,311
L
5,093
1,737
0
3,706
10,571
3,874
0
2,801
7,531
0
46,164
L
3,359
2,434
0
3,021
7,719
2,004
1,300
1,263
6,452
0
37,778
W
Baron Samedi
Justiinn1k
Baron Samedi
6,779
246
905
2,247
7,035
2,666
0
1,922
4,967
30,359
0
L
5,653
189
690
2,250
7,835
3,156
196
3,933
3,559
37,707
0
W
Ullr
6,802
3,651
0
3,211
6,227
1,856
1,184
1,522
4,623
0
48,959
W
Mulan
domdir
Mulan
8,705
1,284
0
7,592
14,878
11,755
0
1,483
13,349
0
43,552
W
Nemesis
kyle1269
Nemesis
4,663
1,003
0
3,853
8,313
3,012
0
1,374
6,785
0
45,067
L
Athena
4,148
1,226
0
1,998
10,448
5,173
0
3,578
6,788
15,025
0
W
Athena
5,963
1,467
0
3,388
9,443
3,355
0
2,984
6,371
28,085
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,755
Gold Earned
37,657
396
Minions Killed
369
0
Camps Cleared
0
1,340,887
Distance Traveled
1,237,138
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,699
550
109
8
0
259,793
0
L
Ne Zha
7,804
557
85
6
0
282,443
5
L
Anhur
6,637
474
81
6
0
224,958
4
W
Baron Samedi
6,832
488
61
4
0
237,827
3
L
Ra
7,109
508
95
7
0
276,586
1
W
Ullr
7,663
547
84
6
0
226,934
0
W
Mulan
7,846
560
89
6
0
243,048
3
W
Nemesis
7,711
551
87
6
0
255,497
1
L
Athena
6,506
465
26
2
0
297,107
4
W
Athena
7,605
543
48
3
0
273,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role