Player Matchup

Sol
Sol
Masters
Barboog
Sol
Masters
Level 125
God Stats
4W - 4L
1,915 SR
Queue Stats
428W - 388L
2,561 MMR
Solo
Fafnir
Fafnir
Diamond I
ForgerVulcan
Fafnir
Diamond I
Level 160
God Stats
4W - 9L
2,019 SR
Queue Stats
467W - 444L
2,556 MMR
Solo
Mercury
Mercury
Masters
LordFire4
Mercury
Masters
Level 160
God Stats
34W - 25L
1,578 SR
Queue Stats
540W - 489L
2,889 MMR
Solo
Tsukuyomi
Tsukuyomi
Masters
cQuay
Tsukuyomi
Masters
Level 94
God Stats
5W - 4L
1,292 SR
Queue Stats
261W - 247L
2,581 MMR
Solo
The Morrigan
The Morrigan
Masters
probablyfailing
The Morrigan
Masters
Level 158
God Stats
4W - 12L
1,640 SR
Queue Stats
557W - 556L
2,727 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 139
1,689 SR
2,663 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 157
1,630 SR
2,220 MMR
Achilles
Achilles
Masters
SMPC01C7AC10323
Achilles
Masters
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
63W - 48L
2,852 MMR
Party 1
Erlang Shen
Erlang Shen
Masters
ShotGunWarrior
Erlang Shen
Masters
Level 148
God Stats
41W - 17L
1,977 SR
Queue Stats
173W - 144L
2,427 MMR
Solo
Janus
Janus
Masters
Slawby
Janus
Masters
Level 160
God Stats
13W - 12L
1,672 SR
Queue Stats
196W - 190L
2,821 MMR
Solo
Chaac
Chaac
Diamond I
Wasabi
Chaac
Diamond I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Masters
bigyuji
Hachiman
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
16
3 / 10 / 2
9,954
498
12,947
20,677
10,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fafnir
12
2 / 6 / 8
8,933
447
6,642
20,448
21,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
LordFire4
Mercury
16
6 / 6 / 3
10,686
534
10,034
16,745
7,586
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tsukuyomi
cQuay
Tsukuyomi
14
2 / 9 / 7
9,319
466
11,917
17,795
13,211
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

The Morrigan
probablyfailing
The Morrigan
15
1 / 8 / 6
9,656
483
11,255
10,769
4,525
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
TiamatApolloScyllaSet

VS

Bans
Guan YuPersephoneYmirDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
18
13 / 4 / 9
12,974
649
20,882
24,972
18,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Erlang Shen
ShotGunWarrior
Erlang Shen
17
5 / 3 / 13
11,661
583
12,975
14,686
10,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Janus
Slawby
Janus
18
3 / 2 / 8
11,632
582
8,066
11,351
3,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Wasabi
Chaac
18
8 / 3 / 14
12,578
629
11,406
24,704
20,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hachiman
bigyuji
Hachiman
19
10 / 3 / 6
12,870
644
19,129
15,873
6,173
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
89
14
Kills
39
39
Deaths
15
26
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Sol
3
10
2
0.4
L
Fafnir
2
6
8
1
L
Mercury
LordFire4
Mercury
6
6
3
1.25
W
Achilles
13
4
9
4.38
W
Erlang Shen
ShotGunWarrior
Erlang Shen
5
3
13
3.83
W
Janus
Slawby
Janus
3
2
8
3.5
W
Chaac
Wasabi
Chaac
8
3
14
5
W
Hachiman
bigyuji
Hachiman
10
3
6
4.33
L
Tsukuyomi
cQuay
Tsukuyomi
2
9
7
0.61
L
The Morrigan
probablyfailing
The Morrigan
1
8
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,795
Damage
72,458
86,434
Taken
91,586
56,779
Mitigated
59,434
10,784
Healing
40,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
12,947
2,944
0
3,942
20,677
10,345
1,276
288
20,100
58,133
0
L
Fafnir
6,642
1,121
0
3,371
20,448
21,112
0
1,777
18,501
13,456
0
L
Mercury
LordFire4
Mercury
10,034
6,150
0
0
16,745
7,586
0
2,655
13,943
0
71,207
W
Achilles
20,882
8,133
0
11,463
24,972
18,494
0
7,136
16,760
0
57,332
W
Erlang Shen
ShotGunWarrior
Erlang Shen
12,975
6,495
0
4,691
14,686
10,025
1,434
4,918
9,559
0
78,298
W
Janus
Slawby
Janus
8,066
572
830
4,507
11,351
3,942
958
4,823
6,528
89,576
0
W
Chaac
Wasabi
Chaac
11,406
2,726
0
14,436
24,704
20,800
440
5,049
19,240
0
71,861
W
Hachiman
bigyuji
Hachiman
19,129
9,755
0
4,651
15,873
6,173
5,022
6,831
8,702
0
105,010
L
Tsukuyomi
cQuay
Tsukuyomi
11,917
2,386
0
2,835
17,795
13,211
0
2,271
14,902
0
55,654
L
The Morrigan
probablyfailing
The Morrigan
11,255
820
0
636
10,769
4,525
0
1,290
9,292
60,674
3,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,548
Gold Earned
61,715
434
Minions Killed
592
0
Camps Cleared
0
1,916,972
Distance Traveled
2,216,831
24
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,954
498
101
5
0
346,536
6
L
Fafnir
8,933
447
13
1
0
392,771
7
L
Mercury
10,686
534
95
5
0
420,581
5
W
Achilles
12,974
649
44
2
0
456,934
6
W
Erlang Shen
11,661
583
118
6
0
451,333
7
W
Janus
11,632
582
179
9
0
487,055
7
W
Chaac
12,578
629
127
6
0
417,331
3
W
Hachiman
12,870
644
124
6
0
404,178
1
L
Tsukuyomi
9,319
466
102
5
0
396,984
4
L
The Morrigan
9,656
483
123
6
0
360,100
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role