Player Matchup

Achilles
Achilles
HatefulRanger18
Achilles
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 106L
1,386 Elo+
Party 1
Arachne
Arachne
SwimAlloy991575
Arachne
Level 35
God Stats
58W - 39L
1,638 SR
Queue Stats
677W - 638L
1,463 Elo+
Party 1
Nu Wa
Nu Wa
Twiisted Aim
Nu Wa
Level 40
God Stats
14W - 13L
1,649 SR
Queue Stats
827W - 808L
1,454 Elo+
Party 1
Jing Wei
Jing Wei
vGODSLAYERv
Jing Wei
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 109L
1,465 Elo+
Party 1
Sobek
Sobek
xLonyer
Sobek
Level 14
God Stats
5W - 1L
1,820 SR
Queue Stats
5W - 5L
1,581 Elo+
Party 1
Team Averages
Level 50
1,621 SR
1,470 Elo+

VS

Team Averages
Level 25
1,475 SR
1,482 Elo+
Tyr
Tyr
ClaymoreDom
Tyr
Level 23
God Stats
3W - 10L
1,394 SR
Queue Stats
45W - 43L
1,471 Elo+
Solo
Ymir
Ymir
MNTY_spray
Ymir
Level 28
God Stats
2W - 3L
1,219 SR
Queue Stats
240W - 219L
1,444 Elo+
Solo
Agni
Agni
Yefonse
Agni
Level 28
God Stats
10W - 7L
1,722 SR
Queue Stats
195W - 191L
1,580 Elo+
Solo
Vamana
Vamana
hamish91919
Vamana
Level 19
God Stats
26W - 21L
1,544 SR
Queue Stats
133W - 108L
1,487 Elo+
Solo
Neith
Neith
xHOLLYWOODx01
Neith
Level 27
God Stats
75W - 70L
1,499 SR
Queue Stats
740W - 778L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
11
0 / 3 / 1
6,660
444
3,888
11,645
6,777
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
2 / 0 / 5
7,631
509
5,761
8,258
3,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
3 / 0 / 3
7,666
511
7,517
5,082
1,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
vGODSLAYERv
Jing Wei
13
6 / 0 / 3
8,031
535
10,205
9,247
2,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
xLonyer
Sobek
9
0 / 3 / 4
6,331
422
1,817
11,004
6,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
6,775
452
4,624
11,901
5,821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
1 / 1 / 1
6,918
461
4,768
10,674
5,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Agni
Yefonse
Agni
14
1 / 1 / 0
8,408
561
4,639
6,485
2,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Vamana
14
2 / 1 / 0
8,088
539
6,366
8,188
5,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
2 / 6 / 0
6,754
450
8,661
9,771
3,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
11
Kills
6
6
Deaths
11
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
Achilles
0
3
1
0.17
L
1
1
1
1.5
W
2
0
5
4.5
W
3
0
3
4.5
L
Agni
Yefonse
Agni
1
1
0
1
L
Vamana
2
1
0
2
W
Jing Wei
vGODSLAYERv
Jing Wei
6
0
3
7.5
L
2
6
0
0.33
W
Sobek
xLonyer
Sobek
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,188
Damage
29,058
45,236
Taken
47,019
21,199
Mitigated
22,665
15,274
Healing
17,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,624
910
0
6,993
11,901
5,821
0
1,848
9,840
0
43,525
W
Achilles
3,888
1,878
0
3,284
11,645
6,777
160
0
11,645
0
26,853
L
4,768
486
0
4,318
10,674
5,935
0
1,937
8,593
24,718
0
W
5,761
2,886
0
3,405
8,258
3,489
499
1,269
6,861
0
43,652
W
7,517
785
0
1,210
5,082
1,519
0
2,161
2,615
40,089
0
L
Agni
Yefonse
Agni
4,639
251
0
1,149
6,485
2,034
252
2,913
3,194
58,936
0
L
Vamana
6,366
2,356
0
3,544
8,188
5,141
328
827
7,205
0
48,770
W
Jing Wei
vGODSLAYERv
Jing Wei
10,205
6,530
0
5,353
9,247
2,745
876
1,954
7,275
0
55,979
L
8,661
2,799
0
1,619
9,771
3,734
164
878
8,853
0
36,528
W
Sobek
xLonyer
Sobek
1,817
158
0
2,022
11,004
6,669
99
3,463
7,433
7,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,319
Gold Earned
36,943
316
Minions Killed
409
0
Camps Cleared
0
1,389,861
Distance Traveled
1,383,923
3
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,775
452
81
5
0
306,188
1
W
Achilles
6,660
444
47
3
0
205,821
0
L
Ymir
6,918
461
45
3
0
290,731
4
W
Arachne
7,631
509
81
5
0
339,615
1
W
Nu Wa
7,666
511
75
5
0
286,716
1
L
Agni
8,408
561
131
9
0
296,669
4
L
Vamana
8,088
539
90
6
0
264,163
5
W
Jing Wei
8,031
535
108
7
0
260,845
1
L
Neith
6,754
450
62
4
0
226,172
3
W
Sobek
6,331
422
5
0
0
296,864
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role