Player Matchup

Ares
Ares
BootmnValentino
Ares
Level 127
God Stats
18W - 24L
1,485 SR
Queue Stats
114W - 141L
1,474 Elo+
Solo
Achilles
Achilles
OMG SantiRex911
Achilles
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,971 Elo+
Party 2
Agni
Agni
OMGPonchiRex19
Agni
Level 138
God Stats
2W - 0L
1,837 SR
Queue Stats
89W - 72L
1,674 Elo+
Party 2
Team Averages
Level 94
1,607 SR
1,706 Elo+

VS

Team Averages
Level 57
1,594 SR
1,728 Elo+
Vamana
Vamana
DeadSilencessss
Vamana
Level 66
God Stats
2W - 2L
1,471 SR
Queue Stats
81W - 57L
1,660 Elo+
Party 1
Neith
Neith
Fatboyfresh2854
Neith
Level 100
God Stats
76W - 64L
1,595 SR
Queue Stats
239W - 210L
1,573 Elo+
Party 1
Hel
Hel
ItsLordItachi
Hel
Level 6
God Stats
2W - 1L
1,717 SR
Queue Stats
2W - 1L
1,950 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 17
9,163
705
8,242
13,337
11,791
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Achilles
15
11 / 1 / 7
11,178
860
8,293
11,402
12,821
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
8 / 1 / 11
10,477
806
15,031
8,720
3,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 2
8,907
685
9,319
16,557
10,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 7 / 3
8,367
644
6,006
11,481
4,081
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

9
0 / 8 / 2
7,354
566
3,104
11,168
5,346
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
12
20
Kills
5
5
Deaths
20
35
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
3
17
3.17
L
3
5
2
0.8
L
2
7
3
0.5
L
0
8
2
0.13
W
Achilles
11
1
7
14.5
W
8
1
11
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,566
Damage
18,429
33,459
Taken
39,206
28,186
Mitigated
19,711
5,485
Healing
9,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,242
137
941
955
13,337
11,791
398
1,452
11,885
16,791
0
L
9,319
5,281
0
3,906
16,557
10,284
0
8,101
8,456
0
38,761
L
6,006
2,096
791
2,008
11,481
4,081
0
7,847
3,634
0
31,049
L
3,104
109
1,450
1,808
11,168
5,346
0
7,345
3,823
12,906
0
W
Achilles
8,293
2,181
0
2,879
11,402
12,821
1,939
1,196
10,206
0
50,709
W
15,031
1,189
0
710
8,720
3,574
567
574
8,146
57,550
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,818
Gold Earned
24,628
168
Minions Killed
118
0
Camps Cleared
0
745,386
Distance Traveled
627,308
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,163
705
18
1
0
244,832
4
L
Vamana
8,907
685
54
4
0
230,170
1
L
Neith
8,367
644
50
4
0
202,789
1
L
Hel
7,354
566
14
1
0
194,349
1
W
Achilles
11,178
860
78
6
0
270,794
2
W
Agni
10,477
806
72
6
0
229,760
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role