Player Matchup

Chaac
Chaac
Gold IV
AiANaa
Chaac
Gold IV
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Bronze III
AoiT0ri
Merlin
Bronze III
Level 31
God Stats
5W - 1L
1,239 SR
Queue Stats
33W - 20L
1,400 MMR
Party 2
Thanatos
Thanatos
Gold II
RaisedDeath
Thanatos
Gold II
Level 158
God Stats
119W - 77L
1,650 SR
Queue Stats
263W - 247L
1,529 MMR
Party 1
Athena
Athena
Gold III
Sehraphie
Athena
Gold III
Level 68
God Stats
14W - 6L
1,513 SR
Queue Stats
110W - 100L
1,411 MMR
Party 1
Izanami
Izanami
Gold II
Teodariiix
Izanami
Gold II
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 88
1,480 SR
1,468 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 80
1,602 SR
1,448 MMR
Janus
Janus
Platinum V
JaxeLagoon
Janus
Platinum V
Level 109
God Stats
10W - 8L
1,638 SR
Queue Stats
46W - 48L
1,578 MMR
Solo
Bellona
Bellona
Silver II
Kereena
Bellona
Silver II
Level 56
God Stats
8W - 5L
1,751 SR
Queue Stats
17W - 16L
1,485 MMR
Solo
Serqet
Serqet
Silver I
MoonOre
Serqet
Silver I
Level 49
God Stats
1W - 3L
1,500 SR
Queue Stats
29W - 29L
1,550 MMR
Solo
Danzaburou
Danzaburou
Gold III
xBaсk
Danzaburou
Gold III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Bronze IV
Прочтешьпидор
Kumbhakarna
Bronze IV
Level 36
God Stats
7W - 10L
1,622 SR
Queue Stats
52W - 57L
1,126 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AiANaa
Chaac
16
1 / 2 / 1
10,069
592
7,471
16,830
12,169
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
AoiT0ri
Merlin
18
3 / 1 / 3
11,475
675
5,061
6,854
2,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
RaisedDeath
Thanatos
18
9 / 1 / 2
11,547
679
9,980
11,646
5,137
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Athena
Sehraphie
Athena
14
1 / 2 / 10
9,255
544
5,449
11,837
7,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
Teodariiix
Izanami
17
4 / 2 / 5
10,510
618
7,760
11,666
5,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
NemesisSetTsukuyomiScyllaApollo

VS

Bans
TiamatChang'eAo KuangCu ChulainnRatatoskr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
14
1 / 3 / 2
8,559
503
3,366
7,214
1,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
Kereena
Bellona
14
2 / 2 / 2
8,318
489
12,231
13,135
9,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Serqet
MoonOre
Serqet
13
4 / 3 / 1
8,078
475
7,063
11,334
4,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Danzaburou
xBaсk
Danzaburou
12
0 / 7 / 2
7,344
432
8,889
11,916
2,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
0 / 3 / 2
7,125
419
2,153
9,878
3,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
16
18
Kills
7
8
Deaths
18
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chaac
AiANaa
Chaac
1
2
1
0.75
W
Merlin
AoiT0ri
Merlin
3
1
3
4.5
L
Janus
1
3
2
0.67
L
Bellona
Kereena
Bellona
2
2
2
1.5
L
Serqet
MoonOre
Serqet
4
3
1
1.5
W
Thanatos
RaisedDeath
Thanatos
9
1
2
10
W
Athena
Sehraphie
Athena
1
2
10
3
W
Izanami
Teodariiix
Izanami
4
2
5
3.25
L
Danzaburou
xBaсk
Danzaburou
0
7
2
0.14
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,721
Damage
33,702
58,833
Taken
53,477
32,512
Mitigated
21,691
27,502
Healing
10,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
AiANaa
Chaac
7,471
1,895
0
7,862
16,830
12,169
183
1,019
15,761
0
66,892
W
Merlin
AoiT0ri
Merlin
5,061
500
0
1,574
6,854
2,543
1,065
1,202
5,211
95,533
0
L
Janus
3,366
230
0
1,779
7,214
1,688
0
2,274
4,940
56,217
0
L
Bellona
Kereena
Bellona
12,231
5,776
0
2,236
13,135
9,394
640
918
12,217
0
53,698
L
Serqet
MoonOre
Serqet
7,063
1,526
0
2,546
11,334
4,378
0
3,223
8,111
0
38,792
W
Thanatos
RaisedDeath
Thanatos
9,980
2,758
0
11,518
11,646
5,137
2,931
285
10,853
0
77,470
W
Athena
Sehraphie
Athena
5,449
1,325
0
3,511
11,837
7,159
662
2,328
9,409
22,330
0
W
Izanami
Teodariiix
Izanami
7,760
4,823
0
3,037
11,666
5,504
1,652
677
10,701
0
85,714
L
Danzaburou
xBaсk
Danzaburou
8,889
4,947
0
2,354
11,916
2,959
1,799
2,251
9,665
0
49,621
L
2,153
239
0
1,701
9,878
3,272
297
1,844
8,034
24,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,856
Gold Earned
39,424
609
Minions Killed
450
0
Camps Cleared
0
1,685,123
Distance Traveled
1,615,998
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,069
592
130
8
0
363,687
3
W
Merlin
11,475
675
175
10
0
308,539
7
L
Janus
8,559
503
136
8
0
341,313
7
L
Bellona
8,318
489
101
6
0
330,532
1
L
Serqet
8,078
475
83
5
0
344,528
2
W
Thanatos
11,547
679
120
7
0
381,932
2
W
Athena
9,255
544
31
2
0
352,909
5
W
Izanami
10,510
618
153
9
0
278,056
2
L
Danzaburou
7,344
432
85
5
0
249,504
2
L
Kumbhakarna
7,125
419
45
3
0
350,121
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role