Player Matchup

Sun Wukong
Sun Wukong
Alex_Blu7u7
Sun Wukong
Level 28
God Stats
6W - 9L
1,620 SR
Queue Stats
15W - 15L
1,647 Elo+
Party 1
Agni
Agni
Genesis_Blu7u7
Agni
Level 89
God Stats
1W - 1L
1,761 SR
Queue Stats
80W - 63L
1,588 Elo+
Party 1
Cerberus
Cerberus
Parey_71
Cerberus
Level 64
God Stats
2W - 8L
1,571 SR
Queue Stats
92W - 105L
1,300 Elo+
Party 2
Danzaburou
Danzaburou
chab_rbz_
Danzaburou
Level 49
God Stats
10W - 7L
1,608 SR
Queue Stats
90W - 95L
1,405 Elo+
Party 2
Awilix
Awilix
goguetta529
Awilix
Level 67
God Stats
9W - 14L
1,546 SR
Queue Stats
126W - 144L
1,532 Elo+
Party 1
Team Averages
Level 59
1,621 SR
1,494 Elo+

VS

Team Averages
Level 48
1,520 SR
1,446 Elo+
Neith
Neith
Mc destrucion
Neith
Level 43
God Stats
6W - 5L
1,490 SR
Queue Stats
213W - 232L
1,300 Elo+
Party 4
Vulcan
Vulcan
TheFilthyFella20
Vulcan
Level 81
God Stats
11W - 20L
1,349 SR
Queue Stats
441W - 411L
1,587 Elo+
Party 3
Tyr
Tyr
ThePrototype0329
Tyr
Level 49
God Stats
4W - 6L
1,572 SR
Queue Stats
481W - 461L
1,573 Elo+
Party 3
Kuzenbo
Kuzenbo
roynaruto90
Kuzenbo
Level 38
God Stats
1W - 2L
1,500 SR
Queue Stats
206W - 209L
1,299 Elo+
Party 4
Fenrir
Fenrir
yuriolo
Fenrir
Level 31
God Stats
6W - 12L
1,688 SR
Queue Stats
301W - 275L
1,469 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Alex_Blu7u7
Sun Wukong
14
0 / 1 / 1
8,124
508
4,205
9,113
6,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 9 / 0
8,058
504
9,122
11,372
3,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
Parey_71
Cerberus
12
3 / 3 / 5
8,000
500
8,786
14,643
9,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
chab_rbz_
Danzaburou
11
2 / 5 / 4
7,181
449
7,194
10,009
3,008
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Awilix
15
6 / 6 / 1
9,395
587
7,368
11,872
3,975
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 3
7,396
462
6,283
9,699
3,321
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
7 / 1 / 10
10,225
639
11,415
6,912
2,594
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
2 / 1 / 2
9,232
577
8,035
10,802
8,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kuzenbo
roynaruto90
Kuzenbo
11
0 / 5 / 9
7,433
465
5,319
12,729
10,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
yuriolo
Fenrir
16
13 / 2 / 7
10,093
631
9,567
12,621
5,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
55
13
Kills
24
24
Deaths
13
11
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Alex_Blu7u7
Sun Wukong
0
1
1
0.5
L
2
9
0
0.22
W
2
4
3
0.88
L
Cerberus
Parey_71
Cerberus
3
3
5
1.83
W
7
1
10
12
W
2
1
2
3
L
Danzaburou
chab_rbz_
Danzaburou
2
5
4
0.8
L
Awilix
6
6
1
1.08
W
Kuzenbo
roynaruto90
Kuzenbo
0
5
9
0.9
W
Fenrir
yuriolo
Fenrir
13
2
7
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,675
Damage
40,619
57,009
Taken
52,763
26,687
Mitigated
30,231
8,562
Healing
13,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Alex_Blu7u7
Sun Wukong
4,205
657
0
2,852
9,113
6,670
922
230
8,433
0
43,606
L
9,122
888
0
1,186
11,372
3,274
259
5,042
6,305
48,035
0
W
6,283
2,195
211
2,998
9,699
3,321
1,168
3,659
5,964
0
45,119
L
Cerberus
Parey_71
Cerberus
8,786
490
0
2,132
14,643
9,760
462
3,844
10,799
39,559
0
W
11,415
2,850
0
1,263
6,912
2,594
374
4,105
2,517
68,220
0
W
8,035
2,213
0
4,449
10,802
8,916
820
414
9,949
272
55,048
L
Danzaburou
chab_rbz_
Danzaburou
7,194
3,237
0
2,004
10,009
3,008
763
3,230
6,779
0
33,050
L
Awilix
7,368
3,670
0
388
11,872
3,975
97
4,618
7,229
0
53,231
W
Kuzenbo
roynaruto90
Kuzenbo
5,319
1,507
405
1,661
12,729
10,335
533
4,781
7,907
18,566
0
W
Fenrir
yuriolo
Fenrir
9,567
2,527
0
2,524
12,621
5,065
630
4,270
8,093
0
51,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,758
Gold Earned
44,379
391
Minions Killed
420
0
Camps Cleared
0
1,467,421
Distance Traveled
1,568,080
5
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,124
508
79
5
0
267,389
0
L
Agni
8,058
504
98
6
0
296,312
2
W
Neith
7,396
462
73
5
0
278,520
2
L
Cerberus
8,000
500
70
4
0
300,562
0
W
Vulcan
10,225
639
124
8
0
341,412
5
W
Tyr
9,232
577
121
8
0
279,274
1
L
Danzaburou
7,181
449
50
3
0
276,970
0
L
Awilix
9,395
587
94
6
0
326,188
3
W
Kuzenbo
7,433
465
30
2
0
331,709
0
W
Fenrir
10,093
631
72
5
0
337,165
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role