Player Matchup

Apollo
Apollo
Brôôksies
Apollo
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 70L
1,681 Elo+
Solo
Tiamat
Tiamat
Caruto2zumaki
Tiamat
Level 16
God Stats
5W - 1L
1,839 SR
Queue Stats
18W - 6L
1,612 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
HelsOnlyFans
Ah Muzen Cab
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 17L
1,797 Elo+
Party 1
Guan Yu
Guan Yu
VysceraI
Guan Yu
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
85W - 30L
1,862 Elo+
Party 1
Cthulhu
Cthulhu
xIDeMoNightMare
Cthulhu
Level 22
God Stats
47W - 11L
1,994 SR
Queue Stats
209W - 68L
1,936 Elo+
Party 1
Team Averages
Level 21
1,667 SR
1,778 Elo+

VS

Team Averages
Level 38
1,518 SR
1,626 Elo+
Thoth
Thoth
BigChungus8998
Thoth
Level 16
God Stats
11W - 8L
1,735 SR
Queue Stats
326W - 332L
1,691 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Ohanni
Ah Muzen Cab
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,507 Elo+
Party 2
Heimdallr
Heimdallr
RogueRaspberry
Heimdallr
Level 28
God Stats
4W - 5L
1,443 SR
Queue Stats
168W - 144L
1,688 Elo+
Solo
Sobek
Sobek
SFHplays
Sobek
Level 14
God Stats
6W - 5L
1,681 SR
Queue Stats
14W - 12L
1,580 Elo+
Party 2
Ne Zha
Ne Zha
gotohellp
Ne Zha
Level 28
God Stats
0W - 4L
1,233 SR
Queue Stats
266W - 254L
1,667 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
17
4 / 3 / 7
11,276
593
9,567
11,256
3,818
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
11 / 2 / 6
13,158
693
13,177
11,794
8,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
HelsOnlyFans
Ah Muzen Cab
19
9 / 2 / 1
12,637
665
7,710
11,070
4,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Guan Yu
VysceraI
Guan Yu
19
8 / 2 / 7
12,456
656
14,340
17,750
21,516
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
3 / 2 / 10
10,140
534
8,609
12,581
7,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 6 / 3
10,221
538
8,781
10,254
3,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
Ohanni
Ah Muzen Cab
13
1 / 8 / 4
7,885
415
2,860
14,367
5,130
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Heimdallr
RogueRaspberry
Heimdallr
13
0 / 9 / 1
7,793
410
9,343
15,055
5,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sobek
SFHplays
Sobek
13
2 / 6 / 4
8,698
458
2,948
14,787
12,431
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ne Zha
gotohellp
Ne Zha
17
4 / 6 / 2
10,454
550
8,621
17,178
5,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
25
35
Kills
11
11
Deaths
35
31
Assists
14
Player
Kills
Deaths
Assists
KDA
L
4
6
3
0.92
W
Apollo
4
3
7
2.5
W
11
2
6
7
W
Ah Muzen Cab
HelsOnlyFans
Ah Muzen Cab
9
2
1
4.75
L
Ah Muzen Cab
Ohanni
Ah Muzen Cab
1
8
4
0.38
L
Heimdallr
RogueRaspberry
Heimdallr
0
9
1
0.06
L
Sobek
SFHplays
Sobek
2
6
4
0.67
W
Guan Yu
VysceraI
Guan Yu
8
2
7
5.75
L
Ne Zha
gotohellp
Ne Zha
4
6
2
0.83
W
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,403
Damage
32,553
64,451
Taken
71,641
46,666
Mitigated
32,285
21,573
Healing
13,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,781
442
0
151
10,254
3,593
0
4,466
5,650
52,070
0
W
Apollo
9,567
5,453
0
410
11,256
3,818
1,835
3,139
7,973
0
73,119
W
13,177
1,883
0
2,954
11,794
8,999
6,226
2,191
9,409
94,426
0
W
Ah Muzen Cab
HelsOnlyFans
Ah Muzen Cab
7,710
3,470
0
5,285
11,070
4,622
5,248
347
10,723
0
92,422
L
Ah Muzen Cab
Ohanni
Ah Muzen Cab
2,860
1,354
0
3,879
14,367
5,130
16
5,130
9,143
0
35,236
L
Heimdallr
RogueRaspberry
Heimdallr
9,343
5,017
0
1,864
15,055
5,779
875
1,439
13,606
0
43,028
L
Sobek
SFHplays
Sobek
2,948
352
0
3,016
14,787
12,431
0
4,880
9,759
25,597
0
W
Guan Yu
VysceraI
Guan Yu
14,340
2,004
737
8,770
17,750
21,516
226
1,826
15,818
459
73,298
L
Ne Zha
gotohellp
Ne Zha
8,621
3,335
0
4,858
17,178
5,352
0
5,756
11,246
0
54,057
W
8,609
346
55
3,362
12,581
7,711
0
3,606
8,799
33,196
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,667
Gold Earned
45,051
655
Minions Killed
427
0
Camps Cleared
0
1,998,490
Distance Traveled
1,622,222
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
10,221
538
118
6
0
321,207
2
W
Apollo
11,276
593
123
6
0
387,001
3
W
Tiamat
13,158
693
181
10
0
384,113
2
W
Ah Muzen Cab
12,637
665
155
8
0
306,876
1
L
Ah Muzen Cab
7,885
415
75
4
0
302,930
2
L
Heimdallr
7,793
410
89
5
0
287,147
2
L
Sobek
8,698
458
51
3
0
329,049
1
W
Guan Yu
12,456
656
150
8
0
533,097
2
L
Ne Zha
10,454
550
94
5
0
381,889
2
W
Cthulhu
10,140
534
46
2
0
387,403
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role