Player Matchup

Scylla
Scylla
Quick981
Scylla
Level 140
God Stats
13W - 3L
1,651 SR
Queue Stats
406W - 365L
1,588 Elo+
Solo
Chaac
Chaac
TheNovaKayne
Chaac
Level 160
God Stats
2W - 1L
1,437 SR
Queue Stats
112W - 105L
1,547 Elo+
Party 2
Bakasura
Bakasura
ilynette
Bakasura
Level 138
God Stats
2W - 1L
1,780 SR
Queue Stats
280W - 216L
1,652 Elo+
Solo
Sobek
Sobek
lGankl
Sobek
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 87L
1,464 Elo+
Party 2
Chiron
Chiron
roxas5566
Chiron
Level 96
God Stats
3W - 1L
1,500 SR
Queue Stats
270W - 244L
1,643 Elo+
Solo
Team Averages
Level 138
1,574 SR
1,579 Elo+

VS

Team Averages
Level 139
1,481 SR
1,530 Elo+
Loki
Loki
Devour all Godz
Loki
Level 116
God Stats
38W - 31L
1,584 SR
Queue Stats
75W - 63L
1,563 Elo+
Solo
Nu Wa
Nu Wa
Freximus
Nu Wa
Level 129
God Stats
2W - 3L
1,442 SR
Queue Stats
139W - 122L
1,627 Elo+
Solo
Sylvanus
Sylvanus
Kory So Saucy
Sylvanus
Level 153
God Stats
4W - 7L
1,751 SR
Queue Stats
248W - 251L
1,602 Elo+
Party 1
Anhur
Anhur
Suimasen
Anhur
Level 144
God Stats
13W - 21L
1,158 SR
Queue Stats
57W - 71L
1,347 Elo+
Party 1
Horus
Horus
xFatboyTrae
Horus
Level 154
God Stats
12W - 16L
1,469 SR
Queue Stats
474W - 475L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Quick981
Scylla
18
7 / 2 / 8
11,392
570
16,133
8,777
2,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 4 / 6
9,915
496
15,485
20,606
17,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bakasura
ilynette
Bakasura
20
11 / 2 / 6
13,616
681
15,696
18,515
9,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sobek
lGankl
Sobek
15
3 / 2 / 11
9,755
488
9,562
20,767
20,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chiron
roxas5566
Chiron
17
1 / 4 / 9
10,360
518
10,449
14,391
7,007
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 7 / 2
9,856
493
11,628
17,154
6,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Nu Wa
Freximus
Nu Wa
15
0 / 6 / 5
9,222
461
8,192
12,370
4,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Kory So Saucy
Sylvanus
16
2 / 5 / 5
9,905
495
15,848
23,610
16,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Anhur
Suimasen
Anhur
17
3 / 2 / 6
10,393
520
10,986
14,791
4,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

11
2 / 5 / 8
8,366
418
6,668
17,588
11,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
40
25
Kills
14
14
Deaths
25
40
Assists
26
Player
Kills
Deaths
Assists
KDA
L
7
7
2
1.14
L
Nu Wa
Freximus
Nu Wa
0
6
5
0.42
L
Sylvanus
Kory So Saucy
Sylvanus
2
5
5
0.9
W
Scylla
Quick981
Scylla
7
2
8
5.5
L
Anhur
Suimasen
Anhur
3
2
6
3
W
3
4
6
1.5
W
Bakasura
ilynette
Bakasura
11
2
6
7
W
Sobek
lGankl
Sobek
3
2
11
4.25
W
Chiron
roxas5566
Chiron
1
4
9
1.38
L
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,325
Damage
53,322
83,056
Taken
85,513
58,214
Mitigated
42,629
29,694
Healing
25,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,628
3,948
0
3,179
17,154
6,380
0
4,655
11,876
0
63,688
L
Nu Wa
Freximus
Nu Wa
8,192
1,006
0
1,344
12,370
4,252
0
6,078
5,743
73,957
0
L
Sylvanus
Kory So Saucy
Sylvanus
15,848
4,255
1,269
8,993
23,610
16,143
253
6,871
15,497
60,516
9,991
W
Scylla
Quick981
Scylla
16,133
1,054
0
1,839
8,777
2,993
473
3,333
5,232
75,158
0
L
Anhur
Suimasen
Anhur
10,986
6,348
0
3,851
14,791
4,593
0
3,703
10,694
0
72,951
W
15,485
2,710
0
8,187
20,606
17,786
280
10,885
9,557
7,074
51,645
W
Bakasura
ilynette
Bakasura
15,696
11,557
0
4,652
18,515
9,974
713
3,852
14,375
0
110,390
W
Sobek
lGankl
Sobek
9,562
680
0
8,197
20,767
20,454
72
3,239
17,308
31,181
0
W
Chiron
roxas5566
Chiron
10,449
4,122
854
5,965
14,391
7,007
1,110
970
13,374
0
82,869
L
6,668
3,369
1,783
4,582
17,588
11,261
0
5,540
10,500
0
19,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,038
Gold Earned
47,742
603
Minions Killed
535
0
Camps Cleared
0
2,008,140
Distance Traveled
1,790,939
26
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,856
493
97
5
0
393,795
1
L
Nu Wa
9,222
461
148
7
0
337,004
1
L
Sylvanus
9,905
495
138
7
0
298,380
0
W
Scylla
11,392
570
150
8
0
393,944
12
L
Anhur
10,393
520
133
7
0
365,764
0
W
Chaac
9,915
496
85
4
0
364,316
0
W
Bakasura
13,616
681
200
10
0
478,798
4
W
Sobek
9,755
488
30
2
0
397,345
7
W
Chiron
10,360
518
138
7
0
373,737
3
L
Horus
8,366
418
19
1
0
395,996
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role