Player Matchup

Zeus
Zeus
Desert1Fennec
Zeus
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 13L
1,274 Elo+
Party 1
Cthulhu
Cthulhu
MIINK0523
Cthulhu
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,273 Elo+
Party 1
Fenrir
Fenrir
Rage5119
Fenrir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,293 Elo+
Party 1
Team Averages
Level 39
1,500 SR
1,280 Elo+

VS

Team Averages
Level 8
1,482 SR
1,192 Elo+
Nemesis
Nemesis
BobbyTrilll
Nemesis
Level 5
God Stats
2W - 6L
1,485 SR
Queue Stats
79W - 64L
1,192 Elo+
Party 2
Scylla
Scylla
Restfu
Scylla
Level 8
God Stats
1W - 1L
1,436 SR
Queue Stats
61W - 53L
1,192 Elo+
Party 2
Neith
Neith
Thiccnickboi
Neith
Level 10
God Stats
2W - 6L
1,523 SR
Queue Stats
28W - 32L
1,192 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 7 / 4
14,369
684
12,159
12,276
3,755
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
MIINK0523
Cthulhu
18
3 / 6 / 8
13,408
638
11,315
22,220
16,934
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
Rage5119
Fenrir
15
2 / 11 / 7
12,568
598
11,564
17,625
6,787
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BobbyTrilll
Nemesis
18
6 / 1 / 14
14,665
698
10,058
17,884
7,255
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Restfu
Scylla
18
10 / 5 / 8
14,826
706
14,866
17,201
6,216
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
8 / 5 / 14
14,706
700
19,894
14,242
4,931
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
60
11
Kills
24
24
Deaths
11
19
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Nemesis
BobbyTrilll
Nemesis
6
1
14
13
L
6
7
4
1.14
L
Cthulhu
MIINK0523
Cthulhu
3
6
8
1.17
L
Fenrir
Rage5119
Fenrir
2
11
7
0.5
W
Scylla
Restfu
Scylla
10
5
8
2.8
W
8
5
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,038
Damage
44,818
52,121
Taken
49,327
27,476
Mitigated
18,402
5,149
Healing
10,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
BobbyTrilll
Nemesis
10,058
5,242
0
5,129
17,884
7,255
2,219
8,626
9,258
0
90,633
L
12,159
1,053
267
477
12,276
3,755
0
3,941
8,335
44,320
0
L
Cthulhu
MIINK0523
Cthulhu
11,315
282
59
3,640
22,220
16,934
0
7,566
14,318
62,659
0
L
Fenrir
Rage5119
Fenrir
11,564
2,447
0
706
17,625
6,787
0
3,391
14,234
0
22,176
W
Scylla
Restfu
Scylla
14,866
2,476
0
2,733
17,201
6,216
762
8,081
9,120
70,398
0
W
19,894
11,154
0
2,539
14,242
4,931
474
7,001
7,241
0
60,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,345
Gold Earned
44,197
148
Minions Killed
272
0
Camps Cleared
0
933,290
Distance Traveled
1,072,427
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
14,665
698
98
5
0
377,641
7
L
Zeus
14,369
684
51
2
0
245,120
0
L
Cthulhu
13,408
638
79
4
0
343,291
1
L
Fenrir
12,568
598
18
1
0
344,879
0
W
Scylla
14,826
706
99
5
0
351,356
3
W
Neith
14,706
700
75
4
0
343,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role