Player Matchup

Tiamat
Tiamat
Gurrilla_graN8T3
Tiamat
Level 131
God Stats
1W - 1L
1,158 SR
Queue Stats
49W - 53L
1,460 Elo+
Party 1
Mercury
Mercury
UniverseGodXD
Mercury
Level 127
God Stats
1W - 1L
1,300 SR
Queue Stats
142W - 120L
1,521 Elo+
Party 1
Cerberus
Cerberus
Zer0--N1ght
Cerberus
Level 104
God Stats
2W - 0L
1,645 SR
Queue Stats
64W - 53L
1,598 Elo+
Party 1
Team Averages
Level 121
1,368 SR
1,526 Elo+

VS

Team Averages
Level 93
1,399 SR
1,247 Elo+
Osiris
Osiris
PWNTASTROPHY
Osiris
Level 88
God Stats
12W - 8L
1,457 SR
Queue Stats
117W - 157L
1,157 Elo+
Solo
Neith
Neith
STARY171994
Neith
Level 118
God Stats
2W - 6L
1,239 SR
Queue Stats
52W - 81L
1,084 Elo+
Solo
Kukulkan
Kukulkan
karlozf199715
Kukulkan
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 8
8,624
784
7,982
7,351
8,537
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
13
5 / 2 / 7
8,839
804
8,885
8,146
2,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Zer0--N1ght
Cerberus
11
6 / 1 / 7
8,827
802
8,297
10,754
10,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
11
3 / 6 / 1
8,227
748
6,519
11,502
7,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
0 / 6 / 0
6,639
604
3,745
8,848
2,371
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kukulkan
karlozf199715
Kukulkan
11
1 / 4 / 2
7,378
671
4,979
8,842
2,739
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
7
16
Kills
4
4
Deaths
16
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
5
1
8
9
L
Osiris
3
6
1
0.58
L
0
6
0
0
W
Mercury
5
2
7
4.25
W
Cerberus
Zer0--N1ght
Cerberus
6
1
7
9.5
L
Kukulkan
karlozf199715
Kukulkan
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,164
Damage
15,243
26,251
Taken
29,192
22,108
Mitigated
12,363
8,610
Healing
6,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,982
1,093
0
1,909
7,351
8,537
0
1,421
5,930
22,089
0
L
Osiris
6,519
3,381
530
1,638
11,502
7,253
0
5,046
6,231
0
22,865
L
3,745
807
326
1,684
8,848
2,371
0
5,208
3,490
0
19,940
W
Mercury
8,885
3,708
0
3,051
8,146
2,900
0
1,006
7,140
0
37,191
W
Cerberus
Zer0--N1ght
Cerberus
8,297
475
0
3,650
10,754
10,671
0
2,718
8,036
27,123
0
L
Kukulkan
karlozf199715
Kukulkan
4,979
242
118
2,471
8,842
2,739
0
5,557
3,160
23,401
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,290
Gold Earned
22,244
141
Minions Killed
114
0
Camps Cleared
0
678,330
Distance Traveled
573,915
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,624
784
31
3
0
221,018
2
L
Osiris
8,227
748
36
3
0
196,558
1
L
Neith
6,639
604
34
3
0
175,050
4
W
Mercury
8,839
804
59
5
0
229,675
2
W
Cerberus
8,827
802
51
5
0
227,637
1
L
Kukulkan
7,378
671
44
4
0
202,307
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role