Player Matchup

Thanatos
Thanatos
CommieObommie
Thanatos
Level 108
God Stats
3W - 2L
1,550 SR
Queue Stats
95W - 109L
1,641 Elo+
Party 2
Jormungandr
Jormungandr
RustyAnos
Jormungandr
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 53L
1,669 Elo+
Party 2
Raijin
Raijin
TheThiccken
Raijin
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,723 Elo+
Party 2
Bakasura
Bakasura
TitoBurrito8324
Bakasura
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
117W - 130L
1,489 Elo+
Party 2
Izanami
Izanami
TrashPanda17244
Izanami
Level 91
God Stats
5W - 7L
1,459 SR
Queue Stats
225W - 216L
1,553 Elo+
Party 2
Team Averages
Level 83
1,502 SR
1,615 Elo+

VS

Team Averages
Level 80
1,608 SR
1,550 Elo+
Rama
Rama
BM Drandon3078
Rama
Level 25
God Stats
40W - 34L
1,688 SR
Queue Stats
134W - 131L
1,674 Elo+
Party 1
Merlin
Merlin
Bdub4555
Merlin
Level 109
God Stats
2W - 2L
1,633 SR
Queue Stats
40W - 44L
1,548 Elo+
Party 1
Cupid
Cupid
Hennythang
Cupid
Level 126
God Stats
6W - 15L
1,573 SR
Queue Stats
298W - 290L
1,526 Elo+
Party 1
Nemesis
Nemesis
Nagghz
Nemesis
Level 102
God Stats
10W - 7L
1,582 SR
Queue Stats
209W - 202L
1,522 Elo+
Party 1
Cerberus
Cerberus
YourBigDaddy2303
Cerberus
Level 38
God Stats
19W - 23L
1,565 SR
Queue Stats
375W - 341L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CommieObommie
Thanatos
13
8 / 2 / 3
8,251
589
9,363
11,148
3,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
RustyAnos
Jormungandr
12
3 / 1 / 9
7,421
530
4,887
7,342
5,782
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Raijin
12
3 / 2 / 3
7,914
565
5,279
6,427
1,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bakasura
14
4 / 2 / 2
8,169
584
7,367
13,757
4,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 1 / 8
7,817
558
6,046
6,872
2,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 2
8,338
596
7,702
10,453
3,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Merlin
Bdub4555
Merlin
11
0 / 4 / 1
6,671
477
2,143
7,511
1,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Cupid
12
1 / 0 / 1
7,082
506
2,840
5,812
1,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
Nagghz
Nemesis
12
3 / 7 / 3
7,472
534
5,497
11,790
4,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 6 / 2
6,095
435
3,994
12,680
6,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
16
20
Kills
7
8
Deaths
20
25
Assists
9
Player
Kills
Deaths
Assists
KDA
L
3
3
2
1.33
L
Merlin
Bdub4555
Merlin
0
4
1
0.13
W
Thanatos
CommieObommie
Thanatos
8
2
3
4.75
L
Cupid
1
0
1
1.5
L
Nemesis
Nagghz
Nemesis
3
7
3
0.64
W
Jormungandr
RustyAnos
Jormungandr
3
1
9
7.5
W
Raijin
3
2
3
2.25
W
Bakasura
4
2
2
2.5
W
2
1
8
6
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,942
Damage
22,176
45,546
Taken
48,246
18,242
Mitigated
17,742
23,702
Healing
11,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,702
6,102
0
4,110
10,453
3,456
797
774
9,254
0
52,681
L
Merlin
Bdub4555
Merlin
2,143
163
0
1,275
7,511
1,911
0
2,616
4,455
36,944
0
W
Thanatos
CommieObommie
Thanatos
9,363
2,004
0
10,673
11,148
3,444
0
396
10,752
0
42,304
L
Cupid
2,840
1,735
147
1,813
5,812
1,516
1,462
1,456
4,356
0
42,202
L
Nemesis
Nagghz
Nemesis
5,497
3,203
0
899
11,790
4,091
0
1,479
9,591
0
42,649
W
Jormungandr
RustyAnos
Jormungandr
4,887
1,136
301
748
7,342
5,782
344
1,102
6,240
31,875
0
W
Raijin
5,279
796
0
1,987
6,427
1,998
542
2,262
4,165
42,010
0
W
Bakasura
7,367
4,852
0
6,875
13,757
4,958
341
778
12,979
0
38,539
W
6,046
4,286
0
3,118
6,872
2,060
494
1,599
5,273
0
57,057
L
3,994
323
0
3,509
12,680
6,768
296
3,437
8,865
24,302
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,572
Gold Earned
35,658
427
Minions Killed
403
0
Camps Cleared
0
1,366,511
Distance Traveled
1,252,647
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,338
596
101
7
0
227,241
1
L
Merlin
6,671
477
82
6
0
241,072
0
W
Thanatos
8,251
589
65
5
0
292,254
5
L
Cupid
7,082
506
100
7
0
262,530
3
L
Nemesis
7,472
534
73
5
0
259,251
2
W
Jormungandr
7,421
530
50
4
0
263,688
1
W
Raijin
7,914
565
91
7
0
242,692
1
W
Bakasura
8,169
584
101
7
0
297,959
1
W
Izanami
7,817
558
120
9
0
269,918
1
L
Cerberus
6,095
435
47
3
0
262,553
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role