Player Matchup

Chaac
Chaac
Ashor-IE
Chaac
Level 114
God Stats
1W - 3L
1,500 SR
Queue Stats
86W - 76L
1,686 Elo+
Party 2
Ganesha
Ganesha
Danno18K
Ganesha
Level 24
God Stats
2W - 3L
1,508 SR
Queue Stats
29W - 39L
1,438 Elo+
Solo
Izanami
Izanami
JAckDaddy102
Izanami
Level 13
God Stats
12W - 11L
1,798 SR
Queue Stats
43W - 33L
1,631 Elo+
Party 2
Olorun
Olorun
Layyyyyy
Olorun
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,420 Elo+
Solo
Fenrir
Fenrir
MeticulousZay
Fenrir
Level 29
God Stats
2W - 4L
1,773 SR
Queue Stats
490W - 507L
1,690 Elo+
Party 2
Team Averages
Level 37
1,616 SR
1,573 Elo+

VS

Team Averages
Level 21
1,555 SR
1,573 Elo+
Hel
Hel
ChibaddieBread
Hel
Level 28
God Stats
3W - 3L
1,601 SR
Queue Stats
98W - 103L
1,622 Elo+
Party 1
Nike
Nike
Elfenhaen
Nike
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,426 Elo+
Solo
Artemis
Artemis
HereBcDeserter
Artemis
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 61L
1,694 Elo+
Party 1
Cerberus
Cerberus
SkunkNecro
Cerberus
Level 20
God Stats
13W - 7L
1,488 SR
Queue Stats
55W - 48L
1,418 Elo+
Solo
Camazotz
Camazotz
Tanre
Camazotz
Level 28
God Stats
10W - 7L
1,688 SR
Queue Stats
205W - 152L
1,706 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Ashor-IE
Chaac
9
0 / 1 / 1
8,054
322
3,742
4,864
2,304
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ganesha
Danno18K
Ganesha
11
0 / 6 / 7
8,886
355
8,235
24,005
10,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
JAckDaddy102
Izanami
19
8 / 8 / 0
13,400
536
16,989
23,917
8,357
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Olorun
Layyyyyy
Olorun
16
0 / 12 / 6
10,181
407
4,190
21,797
7,911
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
7 / 9 / 3
12,708
508
16,151
25,857
10,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 4 / 3
15,824
633
30,298
18,363
8,377
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nike
3
0 / 0 / 0
7,494
300
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

20
5 / 4 / 4
14,083
563
16,181
17,235
6,842
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
SkunkNecro
Cerberus
17
1 / 4 / 16
12,105
484
7,704
21,379
21,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Camazotz
Tanre
Camazotz
20
15 / 3 / 5
16,855
674
25,793
29,505
26,085
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
64
15
Kills
36
36
Deaths
15
17
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Chaac
Ashor-IE
Chaac
0
1
1
0.5
W
15
4
3
4.13
L
Ganesha
Danno18K
Ganesha
0
6
7
0.58
W
Nike
0
0
0
0
W
5
4
4
1.75
L
Izanami
JAckDaddy102
Izanami
8
8
0
1
L
Olorun
Layyyyyy
Olorun
0
12
6
0.25
L
7
9
3
0.94
W
Cerberus
SkunkNecro
Cerberus
1
4
16
2.25
W
Camazotz
Tanre
Camazotz
15
3
5
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,307
Damage
79,976
100,440
Taken
86,482
40,361
Mitigated
62,421
22,146
Healing
44,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Ashor-IE
Chaac
3,742
1,472
0
1,323
4,864
2,304
426
0
4,864
0
26,493
W
30,298
1,455
4,501
10,577
18,363
8,377
1,041
1,233
17,130
132,256
0
L
Ganesha
Danno18K
Ganesha
8,235
894
368
5,764
24,005
10,792
30
11,330
12,675
22,195
0
W
Nike
0
0
0
0
0
0
0
0
0
0
0
W
16,181
8,620
0
8,160
17,235
6,842
2,186
3,503
13,732
0
130,780
L
Izanami
JAckDaddy102
Izanami
16,989
11,450
0
5,119
23,917
8,357
592
8,751
14,846
0
82,369
L
Olorun
Layyyyyy
Olorun
4,190
1,591
407
3,509
21,797
7,911
0
11,102
10,695
49,983
0
L
16,151
4,776
0
5,656
25,857
10,997
0
6,819
18,638
0
81,503
W
Cerberus
SkunkNecro
Cerberus
7,704
463
0
3,325
21,379
21,117
876
4,703
16,676
29,100
0
W
Camazotz
Tanre
Camazotz
25,793
9,135
0
17,500
29,505
26,085
5,211
2,986
26,348
0
140,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,229
Gold Earned
66,361
427
Minions Killed
643
0
Camps Cleared
0
1,663,755
Distance Traveled
1,844,753
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,054
322
52
2
0
164,342
2
W
Hel
15,824
633
212
8
0
488,569
2
L
Ganesha
8,886
355
9
0
0
328,557
5
W
Nike
7,494
300
0
0
0
0
0
W
Artemis
14,083
563
179
7
0
417,878
4
L
Izanami
13,400
536
140
6
0
391,751
3
L
Olorun
10,181
407
92
4
0
363,756
0
L
Fenrir
12,708
508
134
5
0
415,349
6
W
Cerberus
12,105
484
48
2
0
445,488
0
W
Camazotz
16,855
674
204
8
0
492,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role