Player Matchup

Ra
Ra
 
Ra
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Onyx_Skyrim
Cerberus
Level 99
God Stats
2W - 4L
1,369 SR
Queue Stats
46W - 86L
1,264 Elo+
Party 1
Skadi
Skadi
oORatzzzOo
Skadi
Level 69
God Stats
3W - 1L
1,557 SR
Queue Stats
117W - 112L
1,342 Elo+
Solo
Team Averages
Level 88
1,475 SR
1,369 Elo+

VS

Team Averages
Level 32
1,320 SR
1,320 Elo+
Bastet
Bastet
Crouchin Tyger
Bastet
Level 58
God Stats
3W - 6L
1,263 SR
Queue Stats
98W - 116L
1,409 Elo+
Solo
Terra
Terra
XxAtlas27xX
Terra
Level 29
God Stats
10W - 14L
1,432 SR
Queue Stats
254W - 286L
1,341 Elo+
Solo
Merlin
Merlin
haileyboo420
Merlin
Level 8
God Stats
0W - 2L
1,265 SR
Queue Stats
11W - 21L
1,209 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
8 / 1 / 7
9,030
753
10,806
8,985
3,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
Onyx_Skyrim
Cerberus
12
6 / 2 / 9
9,639
803
8,875
10,182
4,037
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Skadi
11
2 / 1 / 13
8,406
701
10,554
9,451
3,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 2
7,859
655
7,550
11,957
3,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
2 / 5 / 1
7,228
602
5,453
16,712
10,774
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
9
0 / 6 / 2
6,578
548
5,685
7,946
2,023
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
9
16
Kills
4
4
Deaths
16
29
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
8
1
7
11.5
L
2
5
2
0.6
W
Cerberus
Onyx_Skyrim
Cerberus
6
2
9
5.25
L
2
5
1
0.5
L
Merlin
0
6
2
0.17
W
Skadi
2
1
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,235
Damage
18,688
28,618
Taken
36,615
10,608
Mitigated
16,262
14,542
Healing
9,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
10,806
1,536
2,075
4,488
8,985
3,416
955
4,107
4,878
24,692
0
L
7,550
1,745
0
2,390
11,957
3,465
0
6,291
5,666
0
16,269
W
Cerberus
Onyx_Skyrim
Cerberus
8,875
219
1,296
2,486
10,182
4,037
466
3,992
6,190
19,500
0
L
5,453
584
1,391
5,376
16,712
10,774
296
9,666
7,046
18,595
0
L
Merlin
5,685
1,164
518
291
7,946
2,023
180
3,760
4,186
17,351
0
W
Skadi
10,554
5,613
1,325
2,872
9,451
3,155
1,371
3,043
6,408
0
39,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,075
Gold Earned
21,665
144
Minions Killed
67
0
Camps Cleared
0
534,647
Distance Traveled
545,468
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,030
753
42
4
0
185,353
1
L
Bastet
7,859
655
20
2
0
216,144
3
W
Cerberus
9,639
803
49
4
0
187,317
2
L
Terra
7,228
602
21
2
0
191,016
1
L
Merlin
6,578
548
26
2
0
138,308
0
W
Skadi
8,406
701
53
4
0
161,977
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role