Player Matchup

Yemoja
Yemoja
El-Famodzzo
Yemoja
Level 20
God Stats
11W - 13L
1,422 SR
Queue Stats
61W - 57L
1,603 Elo+
Solo
Cernunnos
Cernunnos
Oppa Daniel San
Cernunnos
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,240 Elo+
Solo
Tiamat
Tiamat
PHAZED86
Tiamat
Level 4
God Stats
1W - 1L
1,720 SR
Queue Stats
3W - 9L
1,495 Elo+
Solo
Kukulkan
Kukulkan
Poposota26
Kukulkan
Level 4
God Stats
2W - 2L
1,595 SR
Queue Stats
2W - 3L
1,584 Elo+
Solo
Zhong Kui
Zhong Kui
Vecila
Zhong Kui
Level 28
God Stats
14W - 7L
1,316 SR
Queue Stats
67W - 53L
1,564 Elo+
Solo
Team Averages
Level 15
1,510 SR
1,497 Elo+

VS

Team Averages
Level 26
1,738 SR
1,586 Elo+
Bellona
Bellona
Chopchop093019
Bellona
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Sol
Sol
GiantGrumpyGay
Sol
Level 22
God Stats
15W - 21L
1,795 SR
Queue Stats
79W - 69L
1,624 Elo+
Party 1
Neith
Neith
MamiTheTopKek
Neith
Level 61
God Stats
23W - 9L
1,795 SR
Queue Stats
244W - 213L
1,585 Elo+
Party 1
Susano
Susano
WiitoBu
Susano
Level 24
God Stats
4W - 0L
1,812 SR
Queue Stats
28W - 30L
1,431 Elo+
Solo
Cthulhu
Cthulhu
xXAwsome_Pie_Man
Cthulhu
Level 18
God Stats
30W - 17L
1,790 SR
Queue Stats
121W - 116L
1,792 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
15
1 / 0 / 2
9,478
948
1,234
11,456
12,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cernunnos
Oppa Daniel San
Cernunnos
15
1 / 8 / 4
8,985
899
7,031
19,713
7,773
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tiamat
PHAZED86
Tiamat
14
0 / 11 / 6
8,504
850
3,901
13,758
6,393
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
Poposota26
Kukulkan
15
3 / 7 / 5
9,748
975
9,978
19,550
8,295
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
Vecila
Zhong Kui
15
3 / 3 / 5
9,921
992
12,458
21,170
22,787
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Team 1 Tickets

88

VS

Team 2 Tickets

294

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 6 / 9
10,600
1,060
13,139
12,644
8,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
2 / 0 / 11
9,597
960
7,193
7,824
2,786
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
14 / 0 / 11
12,774
1,277
32,534
4,682
2,201
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Susano
WiitoBu
Susano
17
6 / 1 / 14
10,329
1,033
14,095
5,529
2,376
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
1 / 1 / 19
10,065
1,007
13,853
9,660
7,432
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
93
8
Kills
29
29
Deaths
8
22
Assists
64
Player
Kills
Deaths
Assists
KDA
W
6
6
9
1.75
L
Yemoja
1
0
2
2
W
2
0
11
7.5
W
14
0
11
19.5
L
Cernunnos
Oppa Daniel San
Cernunnos
1
8
4
0.38
L
Tiamat
PHAZED86
Tiamat
0
11
6
0.27
L
Kukulkan
Poposota26
Kukulkan
3
7
5
0.79
L
Zhong Kui
Vecila
Zhong Kui
3
3
5
1.83
W
Susano
WiitoBu
Susano
6
1
14
13
W
1
1
19
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,602
Damage
80,814
85,647
Taken
40,339
57,679
Mitigated
23,309
14,806
Healing
7,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,139
5,429
0
1,357
12,644
8,514
0
9,532
3,112
503
25,182
L
Yemoja
1,234
694
7,801
1,751
11,456
12,431
0
3,789
7,667
4,584
0
W
7,193
2,153
0
2,365
7,824
2,786
0
6,140
1,684
21,352
0
W
32,534
17,890
0
2,882
4,682
2,201
0
2,473
2,209
0
68,294
L
Cernunnos
Oppa Daniel San
Cernunnos
7,031
3,087
0
1,653
19,713
7,773
0
3,427
16,286
0
19,938
L
Tiamat
PHAZED86
Tiamat
3,901
1,298
0
610
13,758
6,393
0
3,315
10,443
8,000
0
L
Kukulkan
Poposota26
Kukulkan
9,978
2,278
0
0
19,550
8,295
0
5,401
14,149
28,852
0
L
Zhong Kui
Vecila
Zhong Kui
12,458
202
0
2,991
21,170
22,787
0
5,576
15,594
40,530
0
W
Susano
WiitoBu
Susano
14,095
3,161
0
518
5,529
2,376
0
2,683
2,846
0
20,934
W
13,853
836
434
0
9,660
7,432
0
6,743
2,917
23,302
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,636
Gold Earned
53,365
159
Minions Killed
193
3
Camps Cleared
7
732,828
Distance Traveled
973,690
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,600
1,060
26
3
6
168,962
0
L
Yemoja
9,478
948
7
1
1
153,374
0
W
Sol
9,597
960
24
2
0
214,252
0
W
Neith
12,774
1,277
106
11
0
171,083
1
L
Cernunnos
8,985
899
39
4
0
143,517
0
L
Tiamat
8,504
850
8
1
1
111,657
1
L
Kukulkan
9,748
975
50
5
1
137,039
0
L
Zhong Kui
9,921
992
55
6
0
187,241
0
W
Susano
10,329
1,033
21
2
0
201,772
1
W
Cthulhu
10,065
1,007
16
2
1
217,621
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role