Player Matchup

Osiris
Osiris
Gold II
CarlosMateusS
Osiris
Gold II
Level 142
God Stats
1W - 1L
1,296 SR
Queue Stats
24W - 23L
1,485 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 142
1,296 SR
1,485 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 63
1,682 SR
1,408 MMR
Hercules
Hercules
Bronze III
MoonRock5047
Hercules
Bronze III
Level 63
God Stats
0W - 1L
1,682 SR
Queue Stats
0W - 4L
1,408 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 0 / 0
5,737
1,147
2,955
3,724
2,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
Ah Muzen CabHe BoIzanamiPoseidonSet

VS

Bans
BellonaSkadiUllrBakasuraAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
MoonRock5047
Hercules
7
0 / 4 / 0
4,087
817
1,126
5,446
2,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
4
Kills
0
0
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
4
0
0
4
L
Hercules
MoonRock5047
Hercules
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,955
Damage
1,126
3,724
Taken
5,446
2,641
Mitigated
2,090
1,880
Healing
1,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,955
1,397
0
1,880
3,724
2,641
921
36
3,688
0
21,884
L
Hercules
MoonRock5047
Hercules
1,126
479
0
1,016
5,446
2,090
0
72
5,374
0
15,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,737
Gold Earned
4,087
44
Minions Killed
27
0
Camps Cleared
0
108,145
Distance Traveled
81,066
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
5,737
1,147
44
9
0
108,145
2
L
Hercules
4,087
817
27
5
0
81,066
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role