Player Matchup

Danzaburou
Danzaburou
Platinum III
KingZeus96
Danzaburou
Platinum III
Level 96
God Stats
3W - 3L
1,689 SR
Queue Stats
112W - 107L
1,602 MMR
Solo
Raijin
Raijin
Gold III
MUMSIE
Raijin
Gold III
Level 160
God Stats
13W - 8L
1,835 SR
Queue Stats
153W - 138L
1,586 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold II
MagicBoy79
Tsukuyomi
Gold II
Level 126
God Stats
15W - 4L
1,821 SR
Queue Stats
202W - 204L
1,514 MMR
Solo
Ravana
Ravana
Silver I
exiqutioner
Ravana
Silver I
Level 53
God Stats
2W - 1L
1,700 SR
Queue Stats
108W - 112L
1,491 MMR
Party 1
Ganesha
Ganesha
Gold II
rehuman
Ganesha
Gold II
Level 65
God Stats
45W - 44L
1,530 SR
Queue Stats
513W - 513L
1,568 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 100
1,715 SR
1,552 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 113
1,471 SR
1,552 MMR
Athena
Athena
Bronze III
DocRokka
Athena
Bronze III
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 26L
1,535 MMR
Solo
Nemesis
Nemesis
Gold V
Gr4ef
Nemesis
Gold V
Level 108
God Stats
1W - 1L
1,313 SR
Queue Stats
18W - 11L
1,553 MMR
Solo
Fenrir
Fenrir
Gold IV
Heaguer
Fenrir
Gold IV
Level 149
God Stats
47W - 42L
1,684 SR
Queue Stats
75W - 77L
1,595 MMR
Solo
Merlin
Merlin
Gold V
Jasugun
Merlin
Gold V
Level 142
God Stats
0W - 1L
1,261 SR
Queue Stats
25W - 21L
1,506 MMR
Solo
Medusa
Medusa
Gold IV
SilverMidas
Medusa
Gold IV
Level 125
God Stats
27W - 29L
1,599 SR
Queue Stats
104W - 101L
1,569 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
KingZeus96
Danzaburou
15
4 / 2 / 9
10,451
550
7,757
11,926
4,195
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Raijin
MUMSIE
Raijin
19
17 / 2 / 5
12,485
657
21,950
9,688
3,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
MagicBoy79
Tsukuyomi
15
3 / 6 / 3
9,705
511
11,650
14,436
9,144
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ravana
16
3 / 5 / 11
10,024
528
8,348
13,321
7,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ganesha
rehuman
Ganesha
14
1 / 2 / 19
9,969
525
7,580
12,861
11,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
TiamatApolloScyllaGuan YuSet

VS

Bans
UllrAresCu ChulainnKumbhakarnaJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
DocRokka
Athena
11
1 / 8 / 7
8,093
426
6,238
21,089
16,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Nemesis
Gr4ef
Nemesis
15
3 / 4 / 5
9,292
489
7,959
14,545
7,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Fenrir
Heaguer
Fenrir
17
6 / 4 / 6
10,805
569
11,173
21,081
10,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Merlin
Jasugun
Merlin
15
5 / 5 / 3
9,786
515
10,751
10,366
3,848
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
15
2 / 7 / 0
9,266
488
6,278
13,486
4,607
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
38
28
Kills
17
17
Deaths
28
47
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Athena
DocRokka
Athena
1
8
7
0.56
L
Nemesis
Gr4ef
Nemesis
3
4
5
1.38
L
Fenrir
Heaguer
Fenrir
6
4
6
2.25
L
Merlin
Jasugun
Merlin
5
5
3
1.3
W
Danzaburou
KingZeus96
Danzaburou
4
2
9
4.25
W
Raijin
MUMSIE
Raijin
17
2
5
9.75
W
Tsukuyomi
MagicBoy79
Tsukuyomi
3
6
3
0.75
L
Medusa
2
7
0
0.29
W
Ravana
3
5
11
1.7
W
Ganesha
rehuman
Ganesha
1
2
19
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,285
Damage
42,399
62,232
Taken
80,567
36,224
Mitigated
42,409
19,713
Healing
17,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
DocRokka
Athena
6,238
1,990
0
1,112
21,089
16,390
40
9,091
11,788
19,985
0
L
Nemesis
Gr4ef
Nemesis
7,959
2,532
0
5,012
14,545
7,163
20
6,337
8,008
0
63,594
L
Fenrir
Heaguer
Fenrir
11,173
3,234
0
8,694
21,081
10,401
372
4,416
16,580
0
71,638
L
Merlin
Jasugun
Merlin
10,751
916
0
335
10,366
3,848
329
4,746
5,394
51,529
0
W
Danzaburou
KingZeus96
Danzaburou
7,757
4,141
0
6,220
11,926
4,195
871
2,788
9,138
0
70,619
W
Raijin
MUMSIE
Raijin
21,950
1,871
345
3,017
9,688
3,697
0
2,519
7,169
91,425
0
W
Tsukuyomi
MagicBoy79
Tsukuyomi
11,650
2,266
0
2,860
14,436
9,144
1,167
1,973
12,463
0
62,801
L
Medusa
6,278
2,081
0
2,183
13,486
4,607
802
4,201
9,094
0
65,213
W
Ravana
8,348
1,978
0
3,642
13,321
7,755
0
4,032
9,289
0
57,982
W
Ganesha
rehuman
Ganesha
7,580
288
0
3,629
12,861
11,433
0
5,677
7,184
23,953
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,634
Gold Earned
47,242
474
Minions Killed
496
0
Camps Cleared
0
1,878,412
Distance Traveled
1,765,164
30
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
8,093
426
30
2
0
365,086
3
L
Nemesis
9,292
489
98
5
0
401,771
6
L
Fenrir
10,805
569
154
8
0
333,512
8
L
Merlin
9,786
515
87
5
0
331,180
8
W
Danzaburou
10,451
550
118
6
0
343,120
5
W
Raijin
12,485
657
130
7
0
369,039
5
W
Tsukuyomi
9,705
511
99
5
0
394,162
9
L
Medusa
9,266
488
127
7
0
333,615
1
W
Ravana
10,024
528
108
6
0
374,086
7
W
Ganesha
9,969
525
19
1
0
398,005
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role