Player Matchup

Scylla
Scylla
Conn2277
Scylla
Level 26
God Stats
8W - 8L
1,545 SR
Queue Stats
297W - 283L
1,588 Elo+
Party 1
Athena
Athena
JaredRees7
Athena
Level 28
God Stats
10W - 7L
1,937 SR
Queue Stats
341W - 291L
1,552 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Norsemen2014
Tsukuyomi
Level 38
God Stats
31W - 9L
1,746 SR
Queue Stats
331W - 267L
1,617 Elo+
Party 1
Apollo
Apollo
Silky660
Apollo
Level 23
God Stats
86W - 64L
1,695 SR
Queue Stats
200W - 168L
1,668 Elo+
Party 1
Mulan
Mulan
zBabyHank
Mulan
Level 39
God Stats
37W - 35L
1,703 SR
Queue Stats
380W - 352L
1,607 Elo+
Party 1
Team Averages
Level 31
1,725 SR
1,606 Elo+

VS

Team Averages
Level 21
1,473 SR
1,523 Elo+
Cthulhu
Cthulhu
Bolognese6984
Cthulhu
Level 8
God Stats
0W - 3L
1,343 SR
Queue Stats
9W - 10L
1,513 Elo+
Solo
Tiamat
Tiamat
Mage-EPS
Tiamat
Level 28
God Stats
11W - 12L
1,516 SR
Queue Stats
81W - 75L
1,553 Elo+
Party 2
Apollo
Apollo
ReturnofDavicus
Apollo
Level 29
God Stats
4W - 7L
1,535 SR
Queue Stats
103W - 109L
1,530 Elo+
Solo
Amaterasu
Amaterasu
Skeletxn-_
Amaterasu
Level 18
God Stats
21W - 11L
1,575 SR
Queue Stats
191W - 208L
1,536 Elo+
Solo
Achilles
Achilles
mmundus
Achilles
Level 21
God Stats
4W - 7L
1,396 SR
Queue Stats
30W - 37L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Conn2277
Scylla
15
3 / 2 / 7
9,036
532
6,758
6,921
2,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
JaredRees7
Athena
14
3 / 2 / 15
9,640
567
8,095
12,327
11,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tsukuyomi
Norsemen2014
Tsukuyomi
17
5 / 1 / 3
10,197
600
5,335
9,154
3,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
Silky660
Apollo
15
10 / 6 / 7
9,980
587
11,413
13,508
5,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mulan
zBabyHank
Mulan
16
4 / 2 / 2
9,803
577
10,163
10,682
8,361
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
7
0 / 5 / 3
6,201
365
2,905
9,278
4,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tiamat
Mage-EPS
Tiamat
14
0 / 4 / 1
7,685
452
5,836
7,935
4,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
7 / 7 / 1
9,440
555
6,139
14,386
5,177
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Amaterasu
Skeletxn-_
Amaterasu
14
4 / 4 / 0
8,720
513
7,903
13,721
11,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Achilles
mmundus
Achilles
12
2 / 5 / 2
7,524
443
4,515
11,869
4,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
20
25
Kills
13
13
Deaths
25
34
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
0
5
3
0.3
W
Scylla
Conn2277
Scylla
3
2
7
3.25
W
Athena
JaredRees7
Athena
3
2
15
5.25
L
Tiamat
Mage-EPS
Tiamat
0
4
1
0.13
W
Tsukuyomi
Norsemen2014
Tsukuyomi
5
1
3
6.5
L
7
7
1
1.07
W
Apollo
Silky660
Apollo
10
6
7
2.25
L
Amaterasu
Skeletxn-_
Amaterasu
4
4
0
1
L
Achilles
mmundus
Achilles
2
5
2
0.6
W
Mulan
zBabyHank
Mulan
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,764
Damage
27,298
52,592
Taken
57,189
31,206
Mitigated
29,851
21,585
Healing
13,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
2,905
435
0
2,168
9,278
4,140
281
2,550
6,606
15,223
0
W
Scylla
Conn2277
Scylla
6,758
630
0
2,092
6,921
2,346
582
3,180
3,343
45,496
0
W
Athena
JaredRees7
Athena
8,095
1,774
561
2,105
12,327
11,607
143
2,283
9,872
32,839
0
L
Tiamat
Mage-EPS
Tiamat
5,836
556
0
1,409
7,935
4,344
660
3,328
4,455
37,905
0
W
Tsukuyomi
Norsemen2014
Tsukuyomi
5,335
1,412
0
6,253
9,154
3,281
0
69
9,060
0
76,177
L
6,139
3,951
0
3,672
14,386
5,177
2,761
3,163
11,109
0
45,679
W
Apollo
Silky660
Apollo
11,413
7,417
597
5,221
13,508
5,611
1,969
2,397
11,049
0
59,067
L
Amaterasu
Skeletxn-_
Amaterasu
7,903
3,066
0
4,218
13,721
11,674
0
1,690
11,963
0
40,169
L
Achilles
mmundus
Achilles
4,515
1,712
0
1,823
11,869
4,516
0
3,608
8,203
0
32,362
W
Mulan
zBabyHank
Mulan
10,163
2,867
0
4,756
10,682
8,361
1,294
226
10,046
0
61,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,656
Gold Earned
39,570
490
Minions Killed
343
0
Camps Cleared
0
1,582,043
Distance Traveled
1,334,981
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,201
365
29
2
0
210,274
3
W
Scylla
9,036
532
84
5
0
306,039
3
W
Athena
9,640
567
40
2
0
339,019
2
L
Tiamat
7,685
452
72
4
0
264,976
0
W
Tsukuyomi
10,197
600
143
8
0
340,335
5
L
Apollo
9,440
555
83
5
0
284,364
3
W
Apollo
9,980
587
96
6
0
305,529
2
L
Amaterasu
8,720
513
101
6
0
302,940
3
L
Achilles
7,524
443
58
3
0
272,427
0
W
Mulan
9,803
577
127
7
0
291,121
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role