Player Matchup

Ah Muzen Cab
Ah Muzen Cab
PluckyNezki
Ah Muzen Cab
Level 26
God Stats
0W - 1L
1,322 SR
Queue Stats
16W - 17L
1,535 Elo+
Solo
Thor
Thor
VonDaDon
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,410 Elo+
Solo
Cerberus
Cerberus
blackangelwhite
Cerberus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,235 Elo+
Solo
Kukulkan
Kukulkan
haloycrisis3pro
Kukulkan
Level 27
God Stats
2W - 2L
1,817 SR
Queue Stats
59W - 58L
1,556 Elo+
Party 1
Amaterasu
Amaterasu
ivanyolo
Amaterasu
Level 16
God Stats
9W - 17L
1,455 SR
Queue Stats
17W - 26L
1,481 Elo+
Party 1
Team Averages
Level 15
1,519 SR
1,443 Elo+

VS

Team Averages
Level 23
1,527 SR
1,570 Elo+
Chiron
Chiron
ELEMENTEXODUS
Chiron
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 17L
1,546 Elo+
Solo
Pele
Pele
IAmNinjaButters
Pele
Level 26
God Stats
2W - 3L
1,552 SR
Queue Stats
301W - 324L
1,630 Elo+
Solo
Zeus
Zeus
JEDI_MAXWELL
Zeus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,589 Elo+
Party 2
Vamana
Vamana
cristianntejeda
Vamana
Level 15
God Stats
2W - 2L
1,495 SR
Queue Stats
7W - 5L
1,554 Elo+
Solo
Cthulhu
Cthulhu
dtorc731
Cthulhu
Level 29
God Stats
15W - 6L
1,590 SR
Queue Stats
28W - 22L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
PluckyNezki
Ah Muzen Cab
11
2 / 5 / 3
6,521
502
5,893
10,154
3,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thor
12
9 / 3 / 2
7,830
602
7,480
9,223
2,950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Cerberus
1
0 / 2 / 0
4,080
314
15
1,191
311
Kukulkan
11
2 / 4 / 3
6,297
484
3,336
8,696
2,747
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
ivanyolo
Amaterasu
11
0 / 2 / 1
6,176
475
4,560
8,784
4,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 3
7,227
556
4,531
5,863
1,514
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
6 / 4 / 2
7,944
611
7,015
10,025
3,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
3 / 5 / 2
7,246
557
2,594
5,384
1,526
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 1 / 0
7,125
548
4,019
7,181
3,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
dtorc731
Cthulhu
11
3 / 1 / 3
6,858
528
4,455
6,364
3,403
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
26
13
Kills
16
16
Deaths
13
9
Assists
10
Player
Kills
Deaths
Assists
KDA
W
3
2
3
2.25
W
6
4
2
1.75
W
3
5
2
0.8
L
Ah Muzen Cab
PluckyNezki
Ah Muzen Cab
2
5
3
0.7
L
Thor
9
3
2
3.33
L
Cerberus
0
2
0
0
W
1
1
0
1
W
Cthulhu
dtorc731
Cthulhu
3
1
3
4.5
L
Kukulkan
2
4
3
0.88
L
Amaterasu
ivanyolo
Amaterasu
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,284
Damage
22,614
38,048
Taken
34,817
14,682
Mitigated
13,299
9,366
Healing
7,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,531
1,897
188
1,329
5,863
1,514
2,380
414
5,449
0
26,376
W
7,015
1,543
0
3,791
10,025
3,318
0
592
9,433
0
43,317
W
2,594
582
0
300
5,384
1,526
816
1,664
3,720
21,162
0
L
Ah Muzen Cab
PluckyNezki
Ah Muzen Cab
5,893
2,699
0
3,027
10,154
3,941
0
2,031
7,948
0
37,574
L
Thor
7,480
1,996
0
937
9,223
2,950
0
2,457
6,666
0
26,540
L
Cerberus
15
0
0
0
1,191
311
0
166
1,000
250
0
W
4,019
1,577
0
1,382
7,181
3,538
1,076
467
6,714
0
34,176
W
Cthulhu
dtorc731
Cthulhu
4,455
87
127
585
6,364
3,403
629
214
6,150
23,213
0
L
Kukulkan
3,336
551
0
2,752
8,696
2,747
272
2,045
6,601
27,568
0
L
Amaterasu
ivanyolo
Amaterasu
4,560
1,863
0
2,650
8,784
4,733
608
0
8,784
0
26,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,904
Gold Earned
36,400
205
Minions Killed
300
0
Camps Cleared
0
948,202
Distance Traveled
1,159,272
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
7,227
556
51
4
0
224,505
2
W
Pele
7,944
611
86
7
0
246,761
3
W
Zeus
7,246
557
51
4
0
222,129
0
L
Ah Muzen Cab
6,521
502
58
4
0
203,028
1
L
Thor
7,830
602
46
4
0
244,307
0
L
Cerberus
4,080
314
1
0
0
38,514
1
W
Vamana
7,125
548
64
5
0
218,082
1
W
Cthulhu
6,858
528
48
4
0
247,795
0
L
Kukulkan
6,297
484
49
4
0
218,894
3
L
Amaterasu
6,176
475
51
4
0
243,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role