Player Matchup

Bacchus
Bacchus
Dadcota
Bacchus
Level 53
God Stats
25W - 11L
1,834 SR
Queue Stats
117W - 87L
1,625 Elo+
Party 1
Neith
Neith
DwarfDog16
Neith
Level 104
God Stats
5W - 3L
1,626 SR
Queue Stats
229W - 186L
1,639 Elo+
Party 1
Baron Samedi
Baron Samedi
RogueSpartan
Baron Samedi
Level 15
God Stats
4W - 0L
1,647 SR
Queue Stats
29W - 12L
1,690 Elo+
Party 1
Team Averages
Level 57
1,702 SR
1,651 Elo+

VS

Team Averages
Level 36
1,450 SR
1,459 Elo+
Merlin
Merlin
G-dogg92
Merlin
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 55L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
adsul93
Cthulhu
Level 43
God Stats
5W - 5L
1,468 SR
Queue Stats
22W - 21L
1,581 Elo+
Party 2
Danzaburou
Danzaburou
theShnops11
Danzaburou
Level 15
God Stats
5W - 5L
1,381 SR
Queue Stats
34W - 30L
1,296 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dadcota
Bacchus
16
2 / 1 / 9
13,246
662
8,751
20,594
29,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Neith
16
5 / 2 / 6
12,947
647
17,941
18,222
7,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
RogueSpartan
Baron Samedi
17
4 / 2 / 7
12,837
642
20,652
16,768
8,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
G-dogg92
Merlin
15
1 / 4 / 3
11,501
575
20,005
17,266
7,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
adsul93
Cthulhu
17
3 / 2 / 2
11,984
599
14,271
23,061
33,352
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
theShnops11
Danzaburou
13
1 / 5 / 3
11,657
583
10,848
15,774
6,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
13
11
Kills
5
5
Deaths
11
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Dadcota
Bacchus
2
1
9
6.5
W
Neith
5
2
6
4
L
Merlin
G-dogg92
Merlin
1
4
3
0.63
W
Baron Samedi
RogueSpartan
Baron Samedi
4
2
7
3.75
L
Cthulhu
adsul93
Cthulhu
3
2
2
2
L
Danzaburou
theShnops11
Danzaburou
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,344
Damage
45,124
55,584
Taken
56,101
46,760
Mitigated
47,346
28,063
Healing
7,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Dadcota
Bacchus
8,751
741
0
5,224
20,594
29,920
439
10,287
10,307
23,298
0
W
Neith
17,941
6,058
0
9,381
18,222
7,919
2,997
12,865
5,357
0
96,103
L
Merlin
G-dogg92
Merlin
20,005
348
0
3,063
17,266
7,437
572
7,542
9,327
63,158
0
W
Baron Samedi
RogueSpartan
Baron Samedi
20,652
1,128
4,089
9,369
16,768
8,921
683
11,211
5,557
61,776
0
L
Cthulhu
adsul93
Cthulhu
14,271
771
108
260
23,061
33,352
273
12,932
9,422
57,261
0
L
Danzaburou
theShnops11
Danzaburou
10,848
4,033
0
4,350
15,774
6,557
86
7,671
7,825
0
53,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,030
Gold Earned
35,142
233
Minions Killed
243
0
Camps Cleared
0
1,090,699
Distance Traveled
1,023,050
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
13,246
662
19
1
0
371,305
1
W
Neith
12,947
647
121
6
0
355,279
5
L
Merlin
11,501
575
112
6
0
336,673
4
W
Baron Samedi
12,837
642
93
5
0
364,115
0
L
Cthulhu
11,984
599
44
2
0
408,965
0
L
Danzaburou
11,657
583
87
4
0
277,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role