Player Matchup

Bellona
Bellona
Chris_Jcc
Bellona
Level 87
God Stats
10W - 7L
1,476 SR
Queue Stats
443W - 412L
1,514 Elo+
Solo
Baba Yaga
Baba Yaga
Cole93
Baba Yaga
Level 107
God Stats
8W - 10L
1,616 SR
Queue Stats
394W - 413L
1,426 Elo+
Party 1
Loki
Loki
ThePeaceMaker316
Loki
Level 125
God Stats
37W - 34L
1,484 SR
Queue Stats
244W - 242L
1,510 Elo+
Solo
Danzaburou
Danzaburou
jsgagnon
Danzaburou
Level 98
God Stats
24W - 25L
1,567 SR
Queue Stats
116W - 121L
1,502 Elo+
Party 1
Cerberus
Cerberus
julcouts
Cerberus
Level 101
God Stats
17W - 15L
1,466 SR
Queue Stats
207W - 212L
1,484 Elo+
Party 1
Team Averages
Level 104
1,522 SR
1,487 Elo+

VS

Team Averages
Level 90
1,476 SR
1,479 Elo+
Tiamat
Tiamat
Gimmickx
Tiamat
Level 109
God Stats
0W - 2L
1,282 SR
Queue Stats
16W - 15L
1,299 Elo+
Solo
Hercules
Hercules
Ifzzy
Hercules
Level 81
God Stats
5W - 4L
1,568 SR
Queue Stats
35W - 38L
1,522 Elo+
Party 2
Xing Tian
Xing Tian
flyntler
Xing Tian
Level 87
God Stats
7W - 5L
1,579 SR
Queue Stats
58W - 41L
1,523 Elo+
Party 2
Chiron
Chiron
icycooper5223
Chiron
Level 56
God Stats
6W - 8L
1,635 SR
Queue Stats
39W - 50L
1,560 Elo+
Party 2
Set
Set
jacerulez5223
Set
Level 116
God Stats
0W - 2L
1,316 SR
Queue Stats
166W - 155L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Chris_Jcc
Bellona
19
2 / 2 / 3
12,712
530
14,190
19,837
16,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baba Yaga
Cole93
Baba Yaga
19
6 / 1 / 5
11,992
500
10,479
12,932
5,455
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
5 / 5 / 10
12,430
518
11,806
16,684
6,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
jsgagnon
Danzaburou
20
9 / 2 / 7
12,991
541
15,832
19,142
7,231
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
julcouts
Cerberus
16
1 / 3 / 13
10,030
418
12,306
18,318
15,001
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Gimmickx
Tiamat
19
5 / 4 / 1
12,585
524
18,509
19,258
14,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Ifzzy
Hercules
17
2 / 6 / 2
10,942
456
7,113
20,867
9,384
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Xing Tian
flyntler
Xing Tian
19
3 / 3 / 2
11,837
493
13,088
26,079
15,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 4 / 2
9,758
407
11,216
11,473
3,433
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 6 / 4
10,583
441
7,910
18,394
6,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
24
23
Kills
13
13
Deaths
23
38
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bellona
Chris_Jcc
Bellona
2
2
3
1.75
W
Baba Yaga
Cole93
Baba Yaga
6
1
5
8.5
L
Tiamat
Gimmickx
Tiamat
5
4
1
1.38
L
Hercules
Ifzzy
Hercules
2
6
2
0.5
W
5
5
10
2
L
Xing Tian
flyntler
Xing Tian
3
3
2
1.33
L
1
4
2
0.5
L
2
6
4
0.67
W
Danzaburou
jsgagnon
Danzaburou
9
2
7
6.25
W
Cerberus
julcouts
Cerberus
1
3
13
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,613
Damage
57,836
86,913
Taken
96,071
51,118
Mitigated
48,889
26,300
Healing
32,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Chris_Jcc
Bellona
14,190
7,383
0
7,295
19,837
16,596
528
10,304
8,689
0
78,741
W
Baba Yaga
Cole93
Baba Yaga
10,479
563
0
2,782
12,932
5,455
1,544
6,355
6,082
82,135
0
L
Tiamat
Gimmickx
Tiamat
18,509
1,417
125
6,589
19,258
14,123
284
5,468
13,790
92,367
0
L
Hercules
Ifzzy
Hercules
7,113
1,497
0
5,944
20,867
9,384
25
8,225
12,642
0
48,496
W
11,806
3,894
0
5,900
16,684
6,835
0
2,792
13,758
0
79,187
L
Xing Tian
flyntler
Xing Tian
13,088
1,477
0
8,953
26,079
15,282
0
818
25,261
70,342
0
L
11,216
3,244
1,250
4,155
11,473
3,433
0
3,678
7,759
0
51,054
L
7,910
3,285
0
5,977
18,394
6,667
1,090
4,560
13,834
0
65,070
W
Danzaburou
jsgagnon
Danzaburou
15,832
8,762
0
5,398
19,142
7,231
346
5,437
13,541
0
109,330
W
Cerberus
julcouts
Cerberus
12,306
411
641
4,284
18,318
15,001
765
4,761
13,246
42,907
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,155
Gold Earned
55,705
665
Minions Killed
583
0
Camps Cleared
0
2,244,004
Distance Traveled
2,139,039
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
12,712
530
168
7
0
436,816
0
W
Baba Yaga
11,992
500
149
6
0
463,377
3
L
Tiamat
12,585
524
156
7
0
452,624
2
L
Hercules
10,942
456
73
3
0
410,324
3
W
Loki
12,430
518
125
5
0
420,789
6
L
Xing Tian
11,837
493
149
6
0
391,639
3
L
Chiron
9,758
407
91
4
0
436,218
4
L
Set
10,583
441
114
5
0
448,234
4
W
Danzaburou
12,991
541
141
6
0
452,330
7
W
Cerberus
10,030
418
82
3
0
470,692
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role